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    [req]rename objects with name of the layer

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    • bagateloB Offline
      bagatelo
      last edited by

      [Re] name
      I think you could create something that rename numerous things, such as materials, components, Layers, etc ...
      "Central [Re] name"
      http://sketchucation.com/forums/viewtopic.php?f=323&t=47234
      http://sketchucation.com/forums/viewtopic.php?f=323&t=53329

      While the cat's away, the mice will play

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      • renderizaR Offline
        renderiza
        last edited by

        @bagatelo said:

        [Re] name
        I think you could create something that rename numerous things, such as materials, components, Layers, etc ...
        "Central [Re] name"
        viewtopic.php?f=323&t=47234
        viewtopic.php?f=323&t=53329

        Really like that idea and the name "[Re]Name" is very fitting. But since that idea is more ambitious its advised to work our way there little by little.

        Maybe starting with renaming groups & components by layer for now and making that into an extension by itself with a different name than "[Re]Name".

        We can name the extension "Rename by Layer". Here is a Logo for the plugin...Any feedback is welcome.

        http://s17.postimg.org/m6twx3ekv/Logo_Default.png

        I started working on making the extension with web-dialog and plan to keep you posted on further progress...cheers!

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • bagateloB Offline
          bagatelo
          last edited by

          Thanks for the work, friend.
          Very much appreciated.
          Your logo was very interesting.

          You could change the code to rename the definition name?
          The reason I asked this plugin is because I'm trying to use the plugin "Solid Quantify by TAK2HATA". It's a wonderful plugin, and I need something to easily modify the names of components. Note the attachment files.


          plugs.zip

          While the cat's away, the mice will play

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          • bagateloB Offline
            bagatelo
            last edited by

            Look what I have when I try to execute the last code...
            Cleared the editor
            Running the code...
            Done. Ruby says: Run aborted. Error: undefined method ‘bytesize’ for "1":String

            While the cat's away, the mice will play

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            • D Offline
              dedmin
              last edited by

              Great plugin! It would be useful to have "append layer name as prefix/suffix" to the component's name.

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              • renderizaR Offline
                renderiza
                last edited by

                @dedmin said:

                Great plugin! It would be useful to have "append layer name as prefix/suffix" to the component's name.

                Great idea! I saw this just about when I published the first version to Plugin Store but maybe for next update your suggestion will be added.

                Here are some links for the plugin;

                http://sketchucation.com/resources/pluginstore?pln=RND_Renamer_v1.0.0

                http://sketchucation.com/forums/viewtopic.php?f=323&t=54165

                Note: Something important that I noticed about definition names is that if you have 2 entities which are component instances they can't have different definition names.

                For example;
                Will not be named like below;
                Layer: Door
                component instance#1 definition name = Door - 001
                component instance#2 definition name = Door - 002
                component instance#3 definition name = Door - 003
                component instance#4 definition name = Door - 004

                They will be name like this;
                component instance#1 definition name = Door - 004
                component instance#2 definition name = Door - 004
                component instance#3 definition name = Door - 004
                component instance#4 definition name = Door - 004

                Remember that its a rule that they must be the same. The numbers for definition name will only serve to display the total amount.

                Cheers! 👍

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • D Offline
                  dedmin
                  last edited by

                  👍 👍 👍

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    @bagatelo said:

                    Look what I have when I try to execute the last code...
                    Cleared the editor
                    Running the code...
                    Done. Ruby says: Run aborted. Error: undefined method ‘bytesize’ for "1":String

                    This was an error on my part by using bytesize’ method which I will change to 'length' so it will work. Will try to update all the code example above to eliminate that issue.

                    I also published the plugin as an extension on Plugin Store as 'Rename by Layer' here is the link... http://sketchucation.com/resources/pluginstore?pln=RND_Renamer_v1.0.0

                    Also I made another topic here for future updates and stuff... http://sketchucation.com/forums/viewtopic.php?p=490834#p490834

                    Any feedback about the plugin will be great so I know that to fix on next update...Cheers! 👍

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      I will eventually make an extension plugin with web-dialog that offers some options for the user. For now the code bellow displays the numbers like you suggested.

                      model = Sketchup.active_model
                      ents = model.active_entities   
                      groups = ents.grep(Sketchup;;Group)
                      components = ents.grep(Sketchup;;ComponentInstance)
                      num = 0
                      
                      groups.each do |group|
                        group.name = nil.to_s
                      end
                      
                      groups.each do |group|
                        if group.name == nil.to_s
                          num=0
                        end
                       
                        groups.each do |g|
                          if group.layer.name == g.layer.name
                            if g.name == nil.to_s
                              num+=1
                              bytenum = num.to_s.length
                              if bytenum  == 1
                                zeros = "00"
                              end
                              if bytenum  == 2
                                zeros = "0"
                              end
                              if bytenum  >= 3
                                zeros = nil.to_s
                              end
                              g.name = group.layer.name.concat(" - #{zeros}#{num}")
                            end
                          end
                        end
                      end
                      
                      components.each do |component|
                        component.name = nil.to_s
                      end
                      
                      components.each do |component|
                        if component.name == nil.to_s
                          num=0
                        end
                       
                        components.each do |c|
                          if component.layer.name == c.layer.name
                            if c.name == nil.to_s
                              num+=1
                              bytenum = num.to_s.length
                              if bytenum == 1
                                zeros = "00"
                              end
                              if bytenum == 2
                                zeros = "0"
                              end
                              if bytenum >= 3
                                zeros = nil.to_s
                              end
                              c.name = component.layer.name.concat(" - #{zeros}#{num}")
                            end
                          end
                        end
                      end
                      

                      Will keep you posted on further development...Cheers! 👍

                      @bagatelo said:

                      And I also like to know if we can do it in the whole model or only visible layers....

                      Right now it does it to all layer no matter if they are visible or not. But an option for only renaming visible layers could be done.

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        @bagatelo said:

                        You could change the code to rename the definition name?

                        With the code below the definition name is created.

                        model = Sketchup.active_model
                        ents = model.active_entities   
                        groups = ents.grep(Sketchup;;Group)
                        components = ents.grep(Sketchup;;ComponentInstance)
                        num = 0
                        
                        groups.each do |group|
                          group.name = nil.to_s
                        end
                        
                        groups.each do |group|
                          if group.name == nil.to_s
                            num=0
                          end
                         
                          groups.each do |g|
                            if group.layer.name == g.layer.name
                              if g.name == nil.to_s
                                num+=1
                                bytenum = num.to_s.length
                                if bytenum == 1
                                  zeros = "00"
                                end
                                if bytenum == 2
                                  zeros = "0"
                                end
                                if bytenum >= 3
                                  zeros = nil.to_s
                                end
                                g.name = group.layer.name.concat(" - #{zeros}#{num}")
                              end
                            end
                          end
                        end
                        
                        components.each do |component|
                          component.name = nil.to_s
                        end
                        
                        components.each do |component|
                          if component.name == nil.to_s
                            num=0
                          end
                         
                          components.each do |c|
                            if component.layer.name == c.layer.name
                              if c.name == nil.to_s
                                num+=1
                                bytenum = num.to_s.length
                                if bytenum == 1
                                  zeros = "00"
                                end
                                if bytenum == 2
                                  zeros = "0"
                                end
                                if bytenum >= 3
                                  zeros = nil.to_s
                                end
                                #c.name = component.layer.name.concat(" - #{zeros}#{num}")
                                c.definition.name = component.layer.name.concat(" - #{zeros}#{num}")
                              end
                            end
                          end
                        end
                        

                        @bagatelo said:

                        The reason I asked this plugin is because I'm trying to use the plugin "Solid Quantify by TAK2HATA". It's a wonderful plugin, and I need something to easily modify the names of components. Note the attachment files.

                        Will check it out indeed.

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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