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    [req]rename objects with name of the layer

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    • bagateloB Offline
      bagatelo
      last edited by

      It would be possible to create a plugin that renames all groups and components that are within a layer using the name of the layer itself?
      If some layer is named "door", and the objects have different names, after running the script we have names like this:
      "door - 001"
      "door - 002"
      "door - 003"
      "door - 004"
      "door - 005"
      etc ...
      It would be necessary only for objects that were at the root of the outliner.
      If not, someone could create a script or plugin to do this, please?
      I also need a plugin that transforms all groups in components, only those who are at the root of the outliner ...

      Thank you!

      While the cat's away, the mice will play

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      • renderizaR Offline
        renderiza
        last edited by

        Here is little update...
        Both Groups and Components are renamed given the layer they are on now.

        model = Sketchup.active_model
        ents = model.active_entities 	
        groups = ents.grep(Sketchup;;Group)
        components = ents.grep(Sketchup;;ComponentInstance)
        
        groups.each do |group|
          group.name = group.layer.name
        end
        
        components.each do |component|
          component.name = component.layer.name
        end
        

        Now the part I have not been able to solve is the number side of things. How to make each layer have their own numbers so that they don't conflict with each other like this;
        Don't want:
        door - 001
        door - 002
        door - 003
        window - 004
        window - 005

        Do want;
        door - 001
        door - 002
        door - 003
        window - 001
        window - 002

        Any ideas how to solve this?

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • renderizaR Offline
          renderiza
          last edited by

          Hi,

          The code bellow adds the layer name to each group that belong to the layer.

          model = Sketchup.active_model
          ents = model.active_entities 	
          groups = ents.grep(Sketchup;;Group)
          
          groups.each do |group|
            group.name = group.layer.name
          end
          

          You mentioned Components as well so will see if I can add that on next example. You also have incrementing numbers to the side so that is another thing to add.

          Note: To test code I recommend using [as] Ruby Code Editor - http://extensions.sketchup.com/en/content/ruby-code-editor but there are other good ones as well.

          Renderiza

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • renderizaR Offline
            renderiza
            last edited by

            The code below solves the issue mentioned above about the numbers...

            model = Sketchup.active_model
            ents = model.active_entities    
            groups = ents.grep(Sketchup;;Group)
            components = ents.grep(Sketchup;;ComponentInstance)
            num = 0
            
            groups.each do |group|
              group.name = nil.to_s
            end
            
            groups.each do |group|
              if group.name == nil.to_s
                num=0
              end
              
              groups.each do |g|
                if group.layer.name == g.layer.name
                  if g.name == nil.to_s
                    num+=1
                    g.name = group.layer.name.concat(" - #{num}")
                  end
                end
              end
            end
            
            components.each do |component|
              component.name = nil.to_s
            end
            
            components.each do |component|
              if component.name == nil.to_s
                num=0
              end
              
              components.each do |c|
                if component.layer.name == c.layer.name
                  if c.name == nil.to_s
                    num+=1
                    c.name = component.layer.name.concat(" - #{num}")
                  end
                end
              end
            end
            

            The code uses numbers like this "door - 1" and not like this "door - 001". Do you need it to be like :door - 001" or is it fine like it is?

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • bagateloB Offline
              bagatelo
              last edited by

              Thanks! Thanks! Thanks!
              I like "door - 001"...
              Can you code this to add some option in some menu?
              And I also like to know if we can do it in the whole model or only visible layers....

              Thanks very much!

              While the cat's away, the mice will play

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              • renderizaR Offline
                renderiza
                last edited by

                Any suggestions for what should be the name of the plugin?
                Below are potential names...

                • Name by Layer
                • Rename by Layer
                • Entities Name by Layer
                • [Re]Name
                • Renamer

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • bagateloB Offline
                  bagatelo
                  last edited by

                  [Re] name
                  I think you could create something that rename numerous things, such as materials, components, Layers, etc ...
                  "Central [Re] name"
                  http://sketchucation.com/forums/viewtopic.php?f=323&t=47234
                  http://sketchucation.com/forums/viewtopic.php?f=323&t=53329

                  While the cat's away, the mice will play

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    @bagatelo said:

                    [Re] name
                    I think you could create something that rename numerous things, such as materials, components, Layers, etc ...
                    "Central [Re] name"
                    viewtopic.php?f=323&t=47234
                    viewtopic.php?f=323&t=53329

                    Really like that idea and the name "[Re]Name" is very fitting. But since that idea is more ambitious its advised to work our way there little by little.

                    Maybe starting with renaming groups & components by layer for now and making that into an extension by itself with a different name than "[Re]Name".

                    We can name the extension "Rename by Layer". Here is a Logo for the plugin...Any feedback is welcome.

                    http://s17.postimg.org/m6twx3ekv/Logo_Default.png

                    I started working on making the extension with web-dialog and plan to keep you posted on further progress...cheers!

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • bagateloB Offline
                      bagatelo
                      last edited by

                      Thanks for the work, friend.
                      Very much appreciated.
                      Your logo was very interesting.

                      You could change the code to rename the definition name?
                      The reason I asked this plugin is because I'm trying to use the plugin "Solid Quantify by TAK2HATA". It's a wonderful plugin, and I need something to easily modify the names of components. Note the attachment files.


                      plugs.zip

                      While the cat's away, the mice will play

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                      • bagateloB Offline
                        bagatelo
                        last edited by

                        Look what I have when I try to execute the last code...
                        Cleared the editor
                        Running the code...
                        Done. Ruby says: Run aborted. Error: undefined method ‘bytesize’ for "1":String

                        While the cat's away, the mice will play

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                        • D Offline
                          dedmin
                          last edited by

                          Great plugin! It would be useful to have "append layer name as prefix/suffix" to the component's name.

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            @dedmin said:

                            Great plugin! It would be useful to have "append layer name as prefix/suffix" to the component's name.

                            Great idea! I saw this just about when I published the first version to Plugin Store but maybe for next update your suggestion will be added.

                            Here are some links for the plugin;

                            http://sketchucation.com/resources/pluginstore?pln=RND_Renamer_v1.0.0

                            http://sketchucation.com/forums/viewtopic.php?f=323&t=54165

                            Note: Something important that I noticed about definition names is that if you have 2 entities which are component instances they can't have different definition names.

                            For example;
                            Will not be named like below;
                            Layer: Door
                            component instance#1 definition name = Door - 001
                            component instance#2 definition name = Door - 002
                            component instance#3 definition name = Door - 003
                            component instance#4 definition name = Door - 004

                            They will be name like this;
                            component instance#1 definition name = Door - 004
                            component instance#2 definition name = Door - 004
                            component instance#3 definition name = Door - 004
                            component instance#4 definition name = Door - 004

                            Remember that its a rule that they must be the same. The numbers for definition name will only serve to display the total amount.

                            Cheers! 👍

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • D Offline
                              dedmin
                              last edited by

                              👍 👍 👍

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                @bagatelo said:

                                Look what I have when I try to execute the last code...
                                Cleared the editor
                                Running the code...
                                Done. Ruby says: Run aborted. Error: undefined method ‘bytesize’ for "1":String

                                This was an error on my part by using bytesize’ method which I will change to 'length' so it will work. Will try to update all the code example above to eliminate that issue.

                                I also published the plugin as an extension on Plugin Store as 'Rename by Layer' here is the link... http://sketchucation.com/resources/pluginstore?pln=RND_Renamer_v1.0.0

                                Also I made another topic here for future updates and stuff... http://sketchucation.com/forums/viewtopic.php?p=490834#p490834

                                Any feedback about the plugin will be great so I know that to fix on next update...Cheers! 👍

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  I will eventually make an extension plugin with web-dialog that offers some options for the user. For now the code bellow displays the numbers like you suggested.

                                  model = Sketchup.active_model
                                  ents = model.active_entities   
                                  groups = ents.grep(Sketchup;;Group)
                                  components = ents.grep(Sketchup;;ComponentInstance)
                                  num = 0
                                  
                                  groups.each do |group|
                                    group.name = nil.to_s
                                  end
                                  
                                  groups.each do |group|
                                    if group.name == nil.to_s
                                      num=0
                                    end
                                   
                                    groups.each do |g|
                                      if group.layer.name == g.layer.name
                                        if g.name == nil.to_s
                                          num+=1
                                          bytenum = num.to_s.length
                                          if bytenum  == 1
                                            zeros = "00"
                                          end
                                          if bytenum  == 2
                                            zeros = "0"
                                          end
                                          if bytenum  >= 3
                                            zeros = nil.to_s
                                          end
                                          g.name = group.layer.name.concat(" - #{zeros}#{num}")
                                        end
                                      end
                                    end
                                  end
                                  
                                  components.each do |component|
                                    component.name = nil.to_s
                                  end
                                  
                                  components.each do |component|
                                    if component.name == nil.to_s
                                      num=0
                                    end
                                   
                                    components.each do |c|
                                      if component.layer.name == c.layer.name
                                        if c.name == nil.to_s
                                          num+=1
                                          bytenum = num.to_s.length
                                          if bytenum == 1
                                            zeros = "00"
                                          end
                                          if bytenum == 2
                                            zeros = "0"
                                          end
                                          if bytenum >= 3
                                            zeros = nil.to_s
                                          end
                                          c.name = component.layer.name.concat(" - #{zeros}#{num}")
                                        end
                                      end
                                    end
                                  end
                                  

                                  Will keep you posted on further development...Cheers! 👍

                                  @bagatelo said:

                                  And I also like to know if we can do it in the whole model or only visible layers....

                                  Right now it does it to all layer no matter if they are visible or not. But an option for only renaming visible layers could be done.

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    @bagatelo said:

                                    You could change the code to rename the definition name?

                                    With the code below the definition name is created.

                                    model = Sketchup.active_model
                                    ents = model.active_entities   
                                    groups = ents.grep(Sketchup;;Group)
                                    components = ents.grep(Sketchup;;ComponentInstance)
                                    num = 0
                                    
                                    groups.each do |group|
                                      group.name = nil.to_s
                                    end
                                    
                                    groups.each do |group|
                                      if group.name == nil.to_s
                                        num=0
                                      end
                                     
                                      groups.each do |g|
                                        if group.layer.name == g.layer.name
                                          if g.name == nil.to_s
                                            num+=1
                                            bytenum = num.to_s.length
                                            if bytenum == 1
                                              zeros = "00"
                                            end
                                            if bytenum == 2
                                              zeros = "0"
                                            end
                                            if bytenum >= 3
                                              zeros = nil.to_s
                                            end
                                            g.name = group.layer.name.concat(" - #{zeros}#{num}")
                                          end
                                        end
                                      end
                                    end
                                    
                                    components.each do |component|
                                      component.name = nil.to_s
                                    end
                                    
                                    components.each do |component|
                                      if component.name == nil.to_s
                                        num=0
                                      end
                                     
                                      components.each do |c|
                                        if component.layer.name == c.layer.name
                                          if c.name == nil.to_s
                                            num+=1
                                            bytenum = num.to_s.length
                                            if bytenum == 1
                                              zeros = "00"
                                            end
                                            if bytenum == 2
                                              zeros = "0"
                                            end
                                            if bytenum >= 3
                                              zeros = nil.to_s
                                            end
                                            #c.name = component.layer.name.concat(" - #{zeros}#{num}")
                                            c.definition.name = component.layer.name.concat(" - #{zeros}#{num}")
                                          end
                                        end
                                      end
                                    end
                                    

                                    @bagatelo said:

                                    The reason I asked this plugin is because I'm trying to use the plugin "Solid Quantify by TAK2HATA". It's a wonderful plugin, and I need something to easily modify the names of components. Note the attachment files.

                                    Will check it out indeed.

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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