Hi,
Is there some way to do automatic vertical dimensioning with help of these scrapbook components?
I thougt they'd have somekind of "grippoint"I could just move to the basepoint and voila! But sadly it doesnt seem to work this way
Hi,
Is there some way to do automatic vertical dimensioning with help of these scrapbook components?
I thougt they'd have somekind of "grippoint"I could just move to the basepoint and voila! But sadly it doesnt seem to work this way
Hi,
When trying to export my model to 2d png/jpg I get strange looking output.
See pictures below
This is the screengrab with the style I like:
This is the 2d-export (also prints like this)
Does anyone know a solution for this?
the grass material looks pretty good.
Could you share it?
Blehh... I'm Dutch but I'm ashamed of our attackers performance yesterday against Denmark.
I think they had about 20 opportunities but failed miserably. I only counted 2 or 3 Danish chances.. and they scored a good goal.
The only bright side was that Germany didnt play great either.. (although they won).
Anxious for wednesday
@jo-ke said:
The model itself looks good. But I'm missing some bump- and specularmaps and work on materials to make it look more real.
I'm guessing you mean more bump on the street and walls? Where/what would you suggest for specular effect and which materials could use work?
What do you think of the viewpoint / entourage etc.?
Hi,
I've got some great car models from the warehouse but I need to apply some good vray materials to them.
I can manage the car paint but i'm having troubles with the glass. Can anyone help me with the windshield and the carlightsglass?
download link is dead. Anyone have alternative?
Hi,
I'm running in to this texturing problem.
I'm trying to give an existing car model a good windowglass material.
In the picture you can see the backwindow has nice reflection but the side window stays grey/dull.
They both have the same material but entityinfo says one is a face and the other a surface.
Anyone familiair with this?