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  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Rotate and point component

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    532 Megtekintések
    honoluludesktopH
    Thank you,
  • Need BOMB ALL plugin

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    2k Megtekintések
    H
    thanks
  • [HowTo] Make SendKeys (WIN32OLE) works "immediately" ?

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    M
    Just discovered I can Close components with "Sketchup.active_model.close_active" Thank you, but even with sleep(5) and bring the window to focus ... no success to trigger "Edit Component" shortcut ("Y"). p Sketchup.active_model.active_path s=WIN32OLE.new("WScript.Shell") p s.AppActivate("SketchUp") sleep(5) p s.SendKeys("y") sleep(5) p Sketchup.active_model.active_path
  • [Didier} Point Cloud Triangulation error message

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    3k Megtekintések
    GaieusG
    Ah, thanks, Didier. In the topic mentioned above, I had to "bundle" all three scripts (the point cloud triangulation already "tweaked") into a zip file but this way it will always be easier to direct people to your site.
  • Import cloud of point

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    P
    Many thanks for your reactivity, I'm actually conversing with Didier (easier in french) in order to solve the last problems. Best Regards. Adrien
  • Double Ruby Console entry

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    PixeroP
    Just wanted to add that it was deletecoplanaredges.rb that did it for me as well. Fixed now.
  • How to modify Default Layer Geometry Ruby

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    TIGT
    ¡ No problema ! Ask and ye shalt receive... Seasons greetings...
  • SU7 and old rubies

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    735 Megtekintések
    B
    I get them again as before, they worked fine this time. Thanks for the help TIG
  • Modifying Texture objects?

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    614 Megtekintések
    thomthomT
    Turns out, I think I need to write the texture to disk. The only reason it seemed to work to just take the original filename with the path and assign just the filename was because SU's last file dialog location pointed to where the original texture was. TextureWriter object is the only one that allows me to save out a texture? It doesn't take a Material object as an argument, so would I have to create a temporary object, like a group, assign it the material, export using TextureWriter, then delete dummy object? ...seems messy to me... any better solutions?
  • Didier Bur's projection_extension.zip file

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    4k Megtekintések
    L
    @didier bur said: Hi, @unknownuser said: the dialog box says it's in mm In what command ? Please precise what command executes in inches instead of your unit ? I meet the issue too When use "P-P selected faces along their normals " and "P-P selected faces randomly" (projection_V6) It executes in inches instead of MM!!
  • Lighting Plugin for Sketchup

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    100k Megtekintések
    R
    I.frisken, i think your best bet would be to send adam a PM and see what he says. He always struck me as quite a reasonable chap so he might be able to make you an offer.
  • Adding menu item to existing submenu?

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    thomthomT
    /me goes hunting for ninjas
  • [Ruby Request] - Duplicate Layers & Contents

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    M
    I don't think so, thomthom. Components take colours from layer they are in. And if you select all entities in a layer (with Didier's quick selection plugin), you copy place them in a new layer?
  • DC components and ruby

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    scottliningerS
    That's a great idea, Bill. I've added it to the feature request list. Cheers,
  • Mac Webdialog opens in background

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    scottliningerS
    @thomthom said: Just had another though, if you really want a modal window on mac? Not possible? Not currently possible, unfortunately.
  • Vectors?

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    M
    @thomthom said: Can anyone elaborate ... Suppose you have 3 points (p1, p2, p3) and want a point (p4) "normal" to p1. The 3 points define the PLANE and also 2 vectors with origin in p1. If you make a CROSS PRODUCT between those 2 vectors, you will get a 3rd vector that is NORMAL to the PLANE and passing on p1. If you offset p1 using this new vector ... voila! Example: p1 = Geom::Point3d.new(1,2,3) (can be any 3d point, non hard coded) p2 = Geom::Point3d.new(4,5,6) p3 = Geom::Point3d.new(7,8,9) v1=p2-p1 or v1=p1.vector_to(p2) v2=p3-p1 or v2=p1.vector_to(p3) p4 = p1.offset(v1v2) or p4 = p1.offset((p2-p1)(p3-p1)) Regards Marcio
  • Weight plug in for sketchup? (model airplanes application)

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    742 Megtekintések
    bigstickB
    You should be able to calculate the volume, and the maths to work out the weight given the material type and density should be straightforward.
  • How do you get a group's definition?

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    697 Megtekintések
    R
    @thomthom said: That's great Dale! Works perfectly. But I would never that expected that .parent would return that. I would have expected that: > group.entities.parent === group > There are a lot of strange things about groups, and that is one of them.
  • Making components cut double skin walls

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    1k Megtekintések
    GaieusG
    I could only guess so quickly because it's happened to me a couple of times, too!
  • Way to simplify the edges of a square?

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    935 Megtekintések
    TIGT
    You need to look in the API methods for various bits... it's all there... Make a list of the loop's vertices. You get a vertex. You get its point in 3D You get the vertex's edges. For the two edges get its other end's vertex and thence its point. You get the vector between the vertex-point and that end-point in turn. You see if vertor1==vertor2 [or its 'reverse']. If they're not 'equal' then it's a corner... .

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