ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Indigo 2.2 stable

    extensions
    3
    0 Votes
    3 Posts
    462 Views
    K
    I gave the demo a go and I am surprised with the speed. Much faster. Also less noise (fire flies) than before. Nice update. Skindigo works nicely with the latest built. Good job Whaat!
  • Question about Models

    extensions
    2
    0 Votes
    2 Posts
    483 Views
    Horseman04H
    They can. However, it depends on the format. Newer Evermotion packs come as a .max file so you need to open it in 3dsMax and convert it to either a .3ds file or an .obj. I find that Dosch models are more user friendly to renders that are not 3dsMax, seeing as they usually come with .obj and textures.
  • .skp format

    extensions
    3
    0 Votes
    3 Posts
    778 Views
    R
    I dont think there is any pulic information about the .skp format unfortunately. You can use the SDK to read and write .skp files though: http://code.google.com/apis/sketchup/docs/downloadsdksubmit.html
  • Illuminated letters

    extensions
    8
    0 Votes
    8 Posts
    1k Views
    daleD
    Thanks
  • Arion Renderer - Baby! ;)

    extensions
    4
    0 Votes
    4 Posts
    2k Views
    pilouP
    Damned Maybe useful as separated thread for the future
  • What’s going on with HyperShot?

    extensions
    5
    0 Votes
    5 Posts
    803 Views
    N
    seems to me they stop offering beta testing for hypershot. not bunkspeed seems concentrating with hypermove. before beta for hypermove is difficult. you need to go and contact someone.. now to my surprise you have can just download the trial for 30 days directly this year.
  • Sketchup Model to Unreal 2k4 Editor

    extensions
    8
    0 Votes
    8 Posts
    2k Views
    A
    Hi, The problem I am having is that when I export the lightwave (*.lwo) file into Unreal Map Editor 2L4, there is only one texture for the object unlike what I see when I view the object in a LightWave where all the textures are present. Does anyone have a clue how to do import into Unreal 2K4? I know the software is dated but help would be appriciated. Thanks.
  • EPIC Unreal Development Kit - now free for non-commercial us

    extensions
    22
    0 Votes
    22 Posts
    7k Views
    C
    I'm going to give all this a try---as I'm very interested in using the UDK to test urban design (and then run games occuring in these designed / augmented spaces). Signed up on the Unreal community discussion board...and found this same topic discussed here: http://www.katsbits.com/htm/tutorials/sketchup_converting_import_kmz_blender.htm Ideally, I'd like to work out a good pipeline for using SU created content....at least to put down an initial layer of general buildings, streets, etc. Having said that...I'm not married to using SU to create content. But, like Revit and Microstation, I know SU well and am just hoping ot reduce the amount of new programs that I would need to learn (or direct others in using them).
  • Podium light leaks

    extensions
    2
    0 Votes
    2 Posts
    1k Views
    jim smithJ
    You might try the Podium forum. I did a search for light leaks in the trouble shooting section of the forum and found this discussion: http://supodiumforum.websitetoolbox.com/post?id=2187473&highlight=light+leaks Might be of some help. I have also found some problems with unusual hot spots and was able to control them by changing the view and/or angle of the sun.
  • Fabric in Twilight?

    extensions
    6
    0 Votes
    6 Posts
    1k Views
    GaieusG
    Maybe the shadows are too soft (and there is no definite shadow for the legs of the chair) therefore it looks a bit floating (I guess in SU you know how to put something onto the ground).
  • SketchUp to 3D MAX

    extensions
    3
    0 Votes
    3 Posts
    750 Views
    N
    there is a new extension for max2010 that could import skp now.
  • Clay Rendering

    extensions
    14
    0 Votes
    14 Posts
    4k Views
    numbthumbN
    Oops! Sorry, guys for that lapsus calami - what I really wanted to say was an actual building with an exact location ( like in the case of that basilica ). Anyway, thanks for the explanation. Pilou, how can you tell if a basilic is properly oriented? [image: basilic_3.jpg]
  • Req: Vue sketchup tutorial

    extensions
    9
    0 Votes
    9 Posts
    1k Views
    soloS
    I'm not sure actually, I can enquire as we have many hobbyist Python scripters around at C3D.
  • Import Max models (evermotion) to Sketchup

    extensions
    14
    0 Votes
    14 Posts
    11k Views
    S
    I have had this problem and the only way i managed to get arround it was as follows. You need to open the model in max weld all the components together and save as a 3ds. Then sketchup will be able to inport it. If you dont weld the parts it scatters the parts all over the place. Dont stress when you weld it, when you open it in SU it still sees the parts as seperate pieces and if you triple click the parts remain as seperate pieces. However if the model is too complicated or has a high poly count there is NO way to inport it sketchup just doesnt handle it but i do manage to get most archmodels inported.
  • Your Sketchup models in a video game environment

    extensions
    21
    0 Votes
    21 Posts
    3k Views
    A
    Happy new year to you all. Did you all get a chance to look at the second ICEvision we published just after the news letter went out? If so, any thoughts? I love the texture of the wood inside main entrance. Andy
  • Sketchup model to Blender

    extensions
    4
    0 Votes
    4 Posts
    902 Views
    jolranJ
    Aahhh Merci Pilou. Je n'ai pas vu. Must use the search button a bit more
  • Podium 1.7.2 Beta

    extensions
    4
    0 Votes
    4 Posts
    606 Views
    S
    Well, it is what we committed to do. The idea is to keep 1.x in development while we also work on V2.... At some point we will stop developing V 1.x and that will "probably" happen once the V2 is out of beta. All versions of 1.x are free upgrade. We will have very small upgrade fee for V2.
  • Using bump,specular, and diffuse in sketchup??

    extensions
    10
    0 Votes
    10 Posts
    6k Views
    N
    @frederik said: @chris fullmer said: Is it a program that makes them? or is it a web site that sells them? Al never seemed to answer your question, Chris... Arroway Textures is a web-site, where you can purchase some great textures... You are able to download and try the textures... These samples isn't the same high resolution as the licensed textures and previously you weren't allowed to used them in your commercial work... @unknownuser said: If you find yourself using these sample textures in your professional work, please consider buying a full license. If you interested to see how these great high resolution textures do work with a renderer, install Kerkythea and download some Arroway material packs (kindly provided to the KT community by Mr. Menzel from Arroway textures) for free.
  • Beta testing the new version of SimLab 3D PDF plug-in

    extensions
    11
    0 Votes
    11 Posts
    2k Views
    GaieusG
    Okay, thanks. I was just hoping but this is already very cool. Maybe in a future release.
  • Can I have this for SketchUp Please?

    extensions
    11
    0 Votes
    11 Posts
    2k Views
    TIGT
    EEbyRails v2 has been optimized so the number of segments in rails/profiles isn't so critical BUT for the 'smoothest' meshes use the same number of segments in each pair of rails/profile, or at least multiples (20+10 say) Version 2 also has a final 'melding-profile' option so you can control the pairs of sides in a mesh - both rails and profiles, so that all edges will 'mesh' with adjoining surfaces... get it here http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

Advertisement