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  • Maxwell Render/The Best Render Farms

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    neetsN
    Ahhhh, I'm getting closer to understanding all of this technical stuff. My current license allows me to apply the license to a laptop and one workstation; so I could use my laptop as the 'manager' and the workstation as the rendernode ('slave'). Hmmmmm.....the cogs are turning. I've only recently realised just how pathetic an i3 is for rendering!! Gimme a break; I'm still learning!!
  • MysticThumbs is Awesome!

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    @solo said: @jpalm32 said: XnView show SKP & HDR also and is free. I used to have that before Mystic, I found it slow to show large HDRI thumbs It is really slow at that, very true. Solo: XNView has a MP version that is super fast with HDR, but for some reason SKP files aren't showing in 64 Version. But HDR very fast. Has anyone tried Mootools 3D Brouser ($29) or Poly cruncher?
  • Artlantis 4.1 surprise

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    panixiaP
    yeah artlantis is fast as it does nothing. i think ms-paint is also faster. and a bit more relistic than artlantis. worst metal ever and plenty of limitations. i'm forced to use it often at office and i'm absolutely hate it. and please look at he real maxwell render. the one embedded in artlantis is a TOY. plus if you use maxwell engine it becomes as slow as maxwell. so you lost the only advantage of use artlantis that is quantity and speed. not quality. that's for sure.
  • [Review] Revizto Visual Collaboration Tool

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    MaddoxM
    Hi Krisidious, Thank you very much for your detailed and thorough review of our product. You have made our day -) The whole Revizto team works very hard to make lightweight easy to use tool to connect and collaborate professionals and their stakeholders/owners. We are so happy that our efforts appreciated and that makes us even more energised in our work on our further version 1.2. and make Revizto even more comfortable to use. Thank you again and we are always glad to hear from our users and get their feedback. Regards, Revizto team. PS. v1.2 will be as free update for users of version 1.1.
  • How Do They Do It? - Renderings

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    benieB
    @valerostudio said: Being a better rendering artist is so much more. It's about understanding the art and not so much the software or technique. I would say that it more important to understand good composition and light balance than to know how to use an HDRI or what Fresnel is. The software tricks is something that should come later. Grab a sketch book and some watercolor paint and go today and draw something. So many of us on here are stuck behind the mouse we lose the artistic side of things and get hung up on bump mapping and Photoshop layers. Thank you for your insight!
  • REVIZTO: we need your input.

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    MaddoxM
    Hi, Revizto now is working on Win 8: http://www.revizto.com/community/blog/revizto-update-version-one-one
  • LumenRT 4 trial issues

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    N
    Are you able to export simple scenes? Do you have any other plug-ins that might be conflicting with LumenRT?
  • Thea car paint mat

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    EscapeArtistE
    I'm no genius when it comes to making mats/texturing, it's by far my most deficient area. As far as adjusting it, you can increase the roughness, increase the bump, and/or change the size of the noise texture used to create the bump. These will all affect how "smooth" the flake looks and how much flake there is in the .mat. Change the color of the two lower layers to change the color of the paint.
  • Revizto - a first look.

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    MaddoxM
    Hi folks, I posted a few questions that will help us to understand in which direction to go in our further development. Please take a look: http://sketchucation.com/forums/viewtopic.php?f=80&t=51752
  • HDRI files and HDR files - Maxwell Render

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    T
    I used jpegs for landscapes Are you looking for a animation I know i saw a ruby to do that just can't remember were. found it http://sketchucation.com/forums/viewtopic.php?f=323&t=33054 This was a quick demo
  • Just practicing

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    pbacotP
    oh it's a photo? Still nice looking.
  • Kerky bump issue

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    N
    @tridem said: though, your map seems wrong since reliefs should correspond to white areas. Note that the material preview has a bug and works on the contrary way I believe tridem is right. You need to invert colors of the bump map.
  • Anyone had a glitch-free install into Linux 14?

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    andybotA
    you need to change the windows registry (google search for "sketchup openGL wine") @unknownuser said: If you get the error "SketchUp was unable to initialize OpenGL!], run regedit, open [HKEY_CURRENT_USER\Software\Google\SketchUp6\GLConfig\Display], and change "HW_OK" to 1. plus a few more troubleshooting tips here: http://wiki.winehq.org/GoogleSketchup
  • First complete scene

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    Thank you jpalm32 yes it need more realism, not happy with the display cabinet because was having problem with 'funny' bluish refelctions with vray also the floor looks to clean but it does on the picture as well. will make some changes following suggestions. Could some one tell me if there is a specific place in this forums to put this kind of post? will like to share more and help other people if I can.
  • What happened to the Kerkythea forums?

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    M
    Awesome, thanks guys.
  • Sketchup to 3DS Max - Vray

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    thomthomT
    What format are you using to transfer the model? As cutting edge says - importing SKP format should make the vertices welded. If you use another format it might be that the vertices aren't welded properly.
  • Maxwell material issue

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    Thanks for your help, I have tried both threads, but with no luck. I also don't have the full Maxwell suite just the plugin which I think would give me much more freedom. I have removed all textures and materials purged the file and then started again with the materials. But still no luck!!! If I render each face individually they look fine, but as soon as I render the whole project I get my stripey legs back. Thanks again, back to the drawing board. Cheers Matt
  • Sketchup 2 vue export: triangles issue

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    The only way I have found to work the conversion of Sketchup to Vue is not using the plugin of e-on software, or exporting to obj. Artlantis is the only way i found that work.. Open the sketchup file in Artlantis, export it to obj and import from that file into Vue, work perfectly without it being the classic heavy file or misplaced textures. Who would have thought that Artlantis is the best way to use Vue for sketchup. regards nacho
  • Interior animation

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    C
    I'll check them both out, thanks guys.
  • Kerkythea login etc

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    massimoM
    This link works fine for me.

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