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    Sketchup to 3DS Max - Vray

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    • F Offline
      faemow82
      last edited by

      I have spent the past two days learning and playing with importing SU files into 3DS Max to complete the more technical work. I've read some threads from experienced users that they currently work by this workflow. I'm loving SU but like other posters have said, it's a 32bit program and lacks the computation 3DS Max 64bit offers. It's quite frustrating trying to render bump maps, displacements, grass, etc. in one scene within SU.

      (I know this is not a 3DS forum, but I'm sure there are a few that can help)

      So here's my dilemma, I'm attempting to import a piece of furniture from SU into Max. When it is imported it shows up as a faceted object with over 64000 faces and not smooth like SU. I'm trying to smooth out the object with modifiers but when I do the faces multiply, thus causing my computer to stall. Do I need to do something within SU to lessen the faces? Or is there something in 3DS I'm missing?

      Thanks in advance

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      • R Offline
        rv1974
        last edited by

        select all vertices and weld them

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        • C Offline
          cuttingedge
          last edited by

          which 3ds max version are you using? 2011 or 2012 max imports skp files without any problems, vertices are welded automatically. I do that all the time and its almost seamless. But after import its difficult to add modifiers to the geometry, as it can cause crashing.But you can UV map there without a problem.

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          • thomthomT Offline
            thomthom
            last edited by

            What format are you using to transfer the model? As cutting edge says - importing SKP format should make the vertices welded. If you use another format it might be that the vertices aren't welded properly.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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