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  • Thea Presto GPU engine

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    @unknownuser said: These animations are real time ? Those are rendered in Thea Studio's darkroom.
  • Evermotion and Bloom Unit Integration

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    DanbleD
    Evermotion and Bloom Unit partnership introduction; http://www.youtube.com/watch?v=ZOcMDCiKzro
  • SU won't export to Kerkythea

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    YES! You are my hero! That fixed it
  • Toolbar Help

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    Genie out of the bottle, can't go back to version 8 since many of my students worked on project at home in version 13. As far as writing code I don't have the background to do that. For now I just scaled large toolset in three columns and have it floating close to the edge. Anyone else have a problem with toolbar editor extension not working ?
  • Thea Render--New User--Beginner Questions

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    @tommy point said: Materials: Some faces of the model show materials while others do not. You have to paint front side of a face. You can distinguish front from back-side in monochrome display mode in SU. There is FronFace plugin written by me, which can help you reverse those faces. @tommy point said: Transparency: The glass in the windows is reading pretty much as opaque. This is very basic thing. You have to edit the material. It can be done in two ways, by editing it in Thea Matlab or by applying SKM material from recently released SU library of Thea materials. @tommy point said: Background: I haven't even begun to play around with background/context options yet, but I'd like to add some landscaping/trees, horizon, etc. Where is the best place to start for a basic backdrop and some entourage? I am sure, you can find very nice backdrop images in Component, Materials & Styles section. @tommy point said: Tutorials: Does anyone know of any other good "getting started" type videos for the Thea plug-in? There are not that many user made video tutorials out there. I invite you to register in Thea Forum and check our tutorials section. The Thea users community is extremely helpful, similar to what you can experience here.
  • What is your favorite overall rendering engine for SketchUp?

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    KrisidiousK
    @danble said: @numerobis said: @danble said: Bloom Unit. I work at migenius, who created it but I've never had any cause to use anything else. I deserve that! But I do think it should at least be on the list. Bloom should be in the list, I don't use it but it's a fine looking system. I don't like pay as you go though.
  • Node modifier path drawer.

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    Hi,I meant to simply a path drawer with nodes on the lines.Like using to draw a mask.You can add nodes and move it with line and modify to any deformed arc to match your desire easily.Like in Photoshop or After Effects or any kind of vector design program.
  • Mirror Rendering

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    massimoM
    How is made the material? Also have you checked the model? (no backfaces, no smooth etc.)? Here is a SS of a correct mirror material. [image: q2hE_Cattura.JPG]
  • Maxwell and reference files, a whole new way of rendering

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    novenaN
    this is fantastic work francois!!! congrats... myself I've started working with mxs references for vegetation since I got the license and it works great... best V
  • Shapes 1.0 - New 3D Parametric Plugin System

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    KrisidiousK
    That Publo Dox seems really kool. Might have to get that. http://www.visualarchitecture.com/cadmango/publo_dox
  • Maxwell Basic Render Help Please Anyone?

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    mmh... i wouldn't call this blurry or unsharp - the resolution is low, but anyway... reflective materials need something to reflect to look good/realistic. In your picture example it's only the skylight that is reflected and the only object that defines the reflection in the tutorial image is the person standing on the left. In your image this reflection is also there, but it's only slightly visible on the border of the image and your material is less reflective. The preview scene has a frontlighting which produces stronger reflections, but even there you get not much reflection. Without knowing the other values i would say at least, that lowering the bump value will give you more defined reflections. I think your bump value is much too high with 73%. Normally you should keep it below 30%. A too high bump value will darken the material and can produce unrealistic results. If you need strong bumps it's better to use normalmaps or displacement.
  • Bonzai 2.0 released

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    pilouP
    MOI has a direct file export SKP format ! A direct export / Import objects to MOi <--> Rhino by Ctrl C Ctrl + V Moi = 1/3 price of Rhino Blender is unbeattable for the price http://www.youtube.com/watch?v=p1xDvnVovd4 and for the fun (not for the subject minute 30.38 http://www.youtube.com/watch?v=fNxQOxiblr4
  • Maxwell + Clay Rendering

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    http://www.youtube.com/watch?v=2wLTy9ee0yc
  • Grainy Rendering Issues with Podium's lighting

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    @unknownuser said: Lower the light intensity, save out as an hdr, adjust lighting in Photoshop. Sometime waiting for an invitation , to enjoy. Because life is so short and we should enjoy our life within this short time.
  • RoundCorner filling in voids with 3d printing

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    Great!
  • VRay - Bluish color after rendering - Help needed

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    @cadfather said: it looks so weird that it doesn't seem a vray problem (at any rate i never experienced anything this bad, and when it fails, a restart or importing the model into a new empty file does the job). Hi CadFather You are right,it wasn´t a Vray problem ...In fact after my post I start a new sketchup file within the same open session, rendered it with the existing vray settings and magic..it works like a charm. Conclusion - It was a Sketchup problem Then I visit the book http://www.aidanchopra.com/book-info and made a complete new set-up of shadows and geo-positioning of model and after a few tweaks the model is back rendering without problems - see sample. Thanks for your input [image: CC7u_Stairs-Shadowsandwall-paintings.jpg]
  • Scale and rotate

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    pilouP
    ELse you have Grow by Tig who can make any combinaison of Move, Scale, Rotate in the same time and more!
  • Revizto Volumetric Grass...

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    soloS
    Cool, I have not had any time to play with the new update, glad to see them working hard on it.
  • Maxwell SketchUp Plugin- Export Render

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    The export button is for exporting the scene to Maxwell Render. If you only have the Sketchup version, there is no Maxwell Render Standalone. You have to use the "Save image" button in the FiRE window.
  • Technical Spec for a Rendering Workstation

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    I use Maxwell since the first alpha/beta releases 8 years ago. Yes, sure you can open the MXI file rendered on the network on your laptop after the render has been completed and the adjust the multilight settings. There is no difference to a MXI generated on your laptop. If you want to see it while it is rendering you can either use the preview function of the manager or simply open the image file (or MXI) stored in the maxwell temp directory of the node.

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