Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
  • Exporting VFB channels for compositing

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    andybotA
    That's correct, you don't see the channels that are selected in your frame buffer. You have to select the "save all channels" button (the one right next to the save image button) and then it will save all the files out. To have a channel rendered, you have to click on it in the VFB Channels options so that it is highlighted before you start the rendering. (You only show RGB and Alpha highlighted in your screengrab.)
  • Shaderlight 2014 compatibility?

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    duanekempD
    For those faithful to Shaderlight… or, if anyone is already using Shaderlight and wanting to avoid paying 1/4th the price of the full version just to use it with SU 2014, the solution is making the models in SU 2014, then "downgrading" them (Save-as) to SU 2013 or SU 8 files and finally rendering in the identical SL 2013 (already paid for) plugin.
  • SpaceClaim for 3D Printing

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    pilouP
    Seems they are changinf the cupon product each day! (Today is for Shark etc...
  • LightUp v3.2 released

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    FrederikF
    Why don't we get a notification about the available update by e-mail...? @adamb said: See you at BaseCamp 2014! Wish I would be there... Aahhh well... Perhaps next year...
  • SketchUp models on iPad

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    AdamBA
    New version (v2.05) should available in the next few days: higher shadowmap resolution for higher display resolutions toggle camera animation during Scene transitions (animate shadows without animating cameras) fix for handling Scenes marked not in animation handling parallel projection interactions (orbit, zoom, measure)
  • SU 2013 crash with Thea install. Now, no SU2013 in OS 10.7.5

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    duanekempD
    Hello tomasz, I FINALLY figured it out! With the release of Lion, the User library is hidden by default. Type (or copy/paste) the following into terminal and your user library will no longer be hidden: chflags nohidden ~/Library/ Now unhidden, I found 'Thea4SU_files' & Thea4SU_loader.rb, I removed them, opened a previous version of SU 2013… IT WORKED. I updated to the last update and it's stable. Thank you. However, this problem was unique with the default settings of OS 10.7.5 on a Mac Pro. It's rare because it is the last OS version support on the MacPro, but not designed for this system. Actually, because SU 2013 does not support previous OS versions… and that the MacPro can't support any version of OS above 10.7.5… I got stuck in a crack that most would not be in. I am so pleased. Again, thank you.
  • Strange color of tree inTwilight

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    Rich O BrienR
    Ill batch rework the images and reupload tomorrow
  • Section Cut Plane - In a smaller Box..!!

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    cottyC
    You can use one section cut for every context, so you can use groups or components to reduce the section cut to a part of the model.
  • Need Help recreating renders

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    soloS
    Will not take that much time, once you have the right studio set up it's just a matter of inserting each door and rendering. I believe one could do that with Thea4SU quick and possibly even better. Got a model to share?
  • HDRIs Upside Down??!!

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    neetsN
    Thanks for the links! I decided to make my own HDR image in the end! I'll upload the results! Anita
  • Sketchup to Geovisionary ( .shp files )

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    A
    Or you can try kml or kmz and another online converter like this http://www.zonums.com/online/kml2shp.php Mike
  • Artlantis vs V-ray

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    I
    OK thx I can understand and choose my side(:
  • The Foundry releases MeshFusion plugin for MODO 701

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    arail1A
    Kind of pricey for a plug in though - $395 after the introductory period. That means modo is becoming sort of pricey also - $1495 for a license, $395 for this 'must have' plugin = almost $2000. I think when I bought my first license it was $695.
  • Paradise Sandbox 1.3 released! Volumetric lighting

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    KrisidiousK
    Lookin good Xavier...
  • Simple renderer for line drawings

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    C
    I figured it out. Vector render under sketchup models in layout and explode. Exactly what I was hoping to do.
  • Thea Render v1.3 released

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    massimoM
    Fantastic trailer guys.
  • [New!] Paradise Sandbox 1.1 is out!

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    P
    Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements... Here is a little sneak peak! [image: 8esr.png] Xavier
  • Architecture Tools coming for Blender Community! Must See!

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    andybotA
    Hey Rich, Maybe it's just architectural work, or maybe I just need to delve into how Blender inferences. Snaps work just fine in Blender, but it's a pain to navigate because I'm always having to toggle it on and off if I am drawing. Does Blender follow line extensions and not just xyz coordinates? Any good tutorial reference about this you may be able to point to? I'm mildly curious. (I say mildly, as I am crunched for time as it is, and SU just gets me there damn fast. I hesitate to learn anything new currently.) Andy
  • BOOOOM! Revizto Adds Webpage Export!

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    pilouP
    @Alex Thx for the infos! Indeed 111 megas is not a little file! It's a little town! So it will a cool thing if the file size was shown somewhere before the loading! Like this users with light config will be advertised!
  • Fredotools Thrupaint- base texture / colour and PNG

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    jeff hammondJ
    i messed around with this pumalogo.png and quad face tools.. originally did it with the yellow bricks but then deleted the brick layer in my image editor (i use pixelmator fwiw).. deleting that layer essentially does what i was talking about earlier regarding saving a png as a jpg in order to give a white background.. the neat thing about using this method is that once you get the uv mapped image into your photo editor, you can keep making changes and they update in your sketchup file.. so you only have to flatten it once then reapply and after that, it's really simple to make color adjustments. [image: HuMd_logo1.png] [image: PnHP_logo2.png] (rendered with indigo)

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