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  • HDRi Background Settings in Maxwell.

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    Brodie the best thing You can do is search OC and Hardware forums or simply google. Write your mobo and cpu model in search field and that's it. There are lots of info and tutorials about how to do that OC process depends on Your mobo and processor type generally. One thing that I can tell sure is that values in bios You must rise very slowly especially if You doing it in first time
  • Looking for a good software for rendered animations

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    Ok, here are the results of my test. First, I made the test with Podium Evaluation 1.6, using Saphua Plugins + Podium Animate. Here's a screenshot during rendering: [image: B2S6_Podium_animating.jpg] And another one when it crashed after rendering the first 175 frames: [image: 8I35_Podium_bugsplat.jpg] After checking the rendered files timestamps, I calculated Podium took 55 minutes to render those 175 frames. After that, I got bored and went to sleep, but I woke up and decided to make the Kerkythea test. Since Podium automatically adds reflections to glass materials, I added "TG_" to the name of the glass material before exporting it to Kerkythea, so Kerkythea would have to render reflections, too. Here's a screenshot of Kerky rendering the animation: [image: 7CMN_kerky_animating.jpg] Since SU Podium had crashed after completing 175 frames, I stopped the Kerky animation after that same number of frames, to calculate how much time it took to do the same thing. It took 6 minutes, which means it was 9x faster than Podium. (Feb-27 EDIT: I did additional testing experimenting with the number of cores and Kerky turned out to be 15x faster than Podium for this same test. You can read the report here.). In both cases I used 230x150 as the render size, 03. PhotonMap - Quick.xml as the configuration file, and all the quality and antialiasing sliders were to the extreme left in Podium. In both cases I surfed http://www.sketchucation.com a couple of times during rendering, although this was next to impossible during the Podium render as it peaked at 100% CPU use, while Kerky only used half of it. Conclusion: Podium was never intended as an animation tool. I take back what I said in my first post recommending it for animation. If you need camera-only animation, use Kerkythea. If you need animated cars and people, use 3dsMAX.
  • Water with SU and render engine.

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    how did you make it solo? what method did you use to create the ripples? I'm sure everyone would be interested to know!
  • Podium?

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    BTW, is there any way to soften reflections? PS its too bad the lighting dosn't work like you'd expect, light controls overall brightness and dark controls contrast of shadows.
  • Presentation Ideas

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    I've Seen It around, but haven't looked into it too much, but maybe I will, now that you mention it!
  • New, free, add-on for SketchUp - RpWallMaker

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    Hi, I can see RpWallMaker being useful, though I would like to see the following changes: Place the wall offset from the drawn line, rather than making the drawn line the centre line of the wall (or have the option of offsetting at least). This would enable working with imported dwg. files and actual internal or external dimensions. The hole insertion point would be easier to use if located on the top corner of the rectangle. Lintels over openings often align even if openings are of differing heights. If openings were sub components of the wall, they would be easier to select and then move when the wall is exploded or edited.
  • IDXRenditioner not dumping render cache

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    Hi, Visit IDXRenditioner Forum on the link below http://forums.idx-design.com/ lots of help and support available there
  • Gile(s)! global illum. baking

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    i can't figure out how to get the shadow on top of the textures in SU. it seems its one(textures) or the other(lightmap)? if you figure out how to combine them let me know.
  • Architectural Tools for Sketchup

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    hi, link to the discussion thread in the Ruby forum is http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15927&st=0&sk=t&sd=a The latest version which works on both Mac and Windows is now up for download. Check out the above thread for more details. Cheers!
  • GSU7 and Mirror Selection (Un-Resolved)

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    I am having this very same problem with mirror_31.rb crashing my SU7. Everything was working properly and about 30 min into a model, SU started crashing every time I try mirroring something. After several crashes, I tried mirroing again with the Outliner window closed and everything worked fine! My guess is that after the model starts getting more complex SU can't handle updating the Outliner as efficiently in this case after using the mirror tool? Don't know if this applies to you Dik but it might be worth a check. Fefo
  • Simple Podium studio setup

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    This is the result, after lowering the light value of the omnis, and adding an array of low-light value LEMs: [image: AZd7_20090214180350_28m8s.jpg]
  • Unfold tool for SU models

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    There is a more professional piece of software available called Lamina which is also designed to unfold geometry. It allows you to input the real thickness of the material being unfolded, and then it prepares a cutting sheet with numbers and even tabs if you want them. You can save the output as a DXF cutting path for use with laser or plasma cutters or a waterjet/waterknife. http://laminadesign.com/index.html It's pricy...$395, but it's aimed at fabricators and rapid prototyping shops. I bought a copy after learning that some sculptors were using it for preparing sheetmetal for assembly...it does a nice job making complexly curved surfaces developable (not that's a situation you often see with SketchUp models...with Rhino, it's inevitable).
  • Linceo VR 3.0 (Hypershot + Augmented Reality)

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    for sure! download and use it! soon will start an exciting contest ciao andrea
  • Indigo For the Mac

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    Mike LuceyM
  • Vue render - grainy light

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    EarthMoverE
    Render looks much improved...glad I could help. It's funny, I had the same problem with the warehouse scene and I removed the glass as well. Normally I don't do many interior renders and if I do, I would probably not use Vue. I think removing the glass would only work if your reflective angle was such that it wouldn't be too obvious. If you have a lot of interior lighting and a darker atmosphere, I also don't think it would be wise to remove the glass as slight reflection would be important.
  • Automatic "Bloom effect" in Photoshop

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    It should be a little thing just underneath the close x in the actions window. You can load the action from there.
  • Kinemac? Anyone seen this?

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    Looks cool, but the problem with such real-time renderers is that they rely on reflection maps, and thus reflections only look good in curved surfaces. But it's still cool. If I only had a Mac...
  • Maxwell bump map.

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    brodieB
    I can only ditto this I'm afraid. I've run into the same problem and haven't found the solution yet either. I'll keep you posted if I find out anything as I'm going to be running into this problem again shortly with a brick texture. -brodie
  • Photoshop CS4 Can Render...

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    Not easy at all. Each 3D layer contains a separate imported or manufactured set of 3D objects as a Scene. Between layers, you can share cameras ("custom views") and positions, but in other respects they exist in separate but visible spaces. Camera and positioning controls are extremely hard to manipulate, so it makes sense to import camera positions from the modeler (I use 3DS with SketchUp as an camera import mechanism.) There are several quite nice features, though. Although there is a "Render for final output" setting that can take time to calculate like any other renderer, most of the time you can simply go with "Best Anti-alias" settings for a 3D scene and at any moment (WYSIWYG) flatten it to a standard Photoshop bitmap file (and thus any bitmap format). Also, 3D layers can be converted to Photoshop Smart Objects or placed as such in another file, where you can apply standard Photoshop filters and adjustments to them. The image in my previous post actually applies several adjustments and smart filters to a smart object containing an imported OBJ file from SketchUp, to give it that odd and fairly unique rendering style. The light sources are also present within that particular 3D layer. But the mountains behind are from a 'shopped photo of the site for the project. The sky is actually a 3D object, too: a "3D Postcard" tilted to create the illusion of recession, also converted to a smart layer with smart filters. It is possible, if you import a textured file into PSCS4 XT, to edit the textures themselves as separate placed Photoshop files. Unfortunately, it seems that this is only really useful if you are extremely careful with setting up the UV mapping (texture positioning) before importing the model into PS. In the attached image, the graffiti on the stone was painted on the texture in Photoshop, and of course it appeared in 3D on the 3D layer using the texture. The background is a separate 3D layer of a mesa imported from Google Earth. [image: b1XX_monolith7j-kilroy-20081022.jpg]
  • Piranesi Prize Draw

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    GaieusG
    Thanks John!

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