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    Deep Exploration question

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    • R Offline
      rv1974
      last edited by

      Hi!
      I have some problems with exporting of skp components into max. The only oneinstance keeps assigned materials all the rest instacies have default mat."Collapse hierarchy" (in DE) solves the problem but kills relations.
      Any ideas?

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      • ToboboT Offline
        Tobobo
        last edited by

        I haven't really got stuck into 3DS yet but from the basic intro i had, I was told to export from SU as a .dwg then import the .dwg into 3DS. Also have each face that has the same material on the same layer eg all the window faces on a 'window' layer.

        Toby

        Philippians 4:13

        I can do everything through him who gives me strength.

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        • R Offline
          rv1974
          last edited by

          No-no-no. I'm talkin about right hemisphere's deep exploration and it's .skp->.max prosedure.
          Some people here for sure use it

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            You might PM Solo and point him to this thread. He would probably know the answer,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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