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Deep Exploration question

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  • R Offline
    rv1974
    last edited by 4 Mar 2009, 08:20

    Hi!
    I have some problems with exporting of skp components into max. The only oneinstance keeps assigned materials all the rest instacies have default mat."Collapse hierarchy" (in DE) solves the problem but kills relations.
    Any ideas?

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    • T Offline
      Tobobo
      last edited by 4 Mar 2009, 13:24

      I haven't really got stuck into 3DS yet but from the basic intro i had, I was told to export from SU as a .dwg then import the .dwg into 3DS. Also have each face that has the same material on the same layer eg all the window faces on a 'window' layer.

      Toby

      Philippians 4:13

      I can do everything through him who gives me strength.

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      • R Offline
        rv1974
        last edited by 4 Mar 2009, 15:11

        No-no-no. I'm talkin about right hemisphere's deep exploration and it's .skp->.max prosedure.
        Some people here for sure use it

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        • C Offline
          Chris Fullmer
          last edited by 4 Mar 2009, 17:11

          You might PM Solo and point him to this thread. He would probably know the answer,

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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