Never mind about the problem any more guys, i solved it. I did the simpliest thing, i restored the system to 9 o'clock yesterday before the changes happen, and it worked. Thank you very much for your help guys, and Tig thanks for the special help mate,
about the administrator options.
Hi! the scene is well done, to me, but... any further info? it seems you've used some render engine.. but the image looks pretty like a raw SU view. And what's the purpose? I mean if you're working for a photorealistic scene there are so many issues yet...
Thanks guys.
Daniel: I see your point, i'll try that next time.
mitcorb: These are not real buildings, they are just some imaginary designs i've made and rendered myself.
arjunmax09: The render engine i've used is vray for sketchup 6, used in sketchup version 7.
Hi,
During the latest redesign of the GUI it was decided to do without the category search. To be perfectly honest, categories is not the best way of finding anything; it's much better simply to use the search box.
For instance, every photo billboard of a person I have ever uploaded has had to be categogorised at "Specialty" because there simply wasn't any category for images such as lifeform or people...and specialty was the closest match avaiable. So finding people any other way than using the Search facility was pretty near impossible.
Another option is to use a blend texture. That's what we would set up automatically in our old version. This unfortunately caused some undesirable results in some situations though, so it wasn't added in this version. SketchUp's colorization method is rather unique, as far as I know. You have to edit texture images in an image editor for any other 3d app or render engine I've ever used. ::shrugs:: maybe I'm oldschool.
@unknownuser said:
I believe Vray should take a page from the Modo rendering engine. Allow the user to select a small window of his or her scene for a quick developed rendering of that particular area. This way you don't have to wait 2 hours for a fully developed scene of a caustic effect, which ultimately turns out to be total CRAP.
LOL! Good research.
@bulbangs said:
@thomthom said:
Oh yea, it works very nice. It often makes the render pick up more details in the corners. But I'm vary of over using it.
The Dirt map is also nice.
can i ask what the Dirt Map is and how i can use it?
http://www.spot3d.com/vray/help/150SP1/vraydirt_params.htm
http://www.spot3d.com/vray/help/150SP1/examples_vraydirt.htm
There are very nice collections here as well (go through all the ("older posts" too when getting to the bottom of the page):
http://grannyart.blogspot.com/search/label/tree
Ok guys, i found what the problem was. I just removed all the textures in the model and the render took only 5 minutes.
Thank you all. Now the question is, how am i going to make the scene look realistic, if all the textures are removed from the model?