@utiler If its straight up SketchUp stuff you're fine with that build. More than enough.
Really nice to hear from you too. Those late night IRE v AUS banter sessions were fun. 
@utiler If its straight up SketchUp stuff you're fine with that build. More than enough.
Really nice to hear from you too. Those late night IRE v AUS banter sessions were fun. 
No, you can't search libraries unfortunately.
ThruPaint does initially take time to build a database but after its ok to search.
Great, just keep plugging away. There is no better way to learn other than just brute force.
Failing is part of winning.
Fredo Portrait allows you to control orientation of a camera but not world position.
SketchUp's native Position Camera tool allows you to place a camera at a location then set it's height. If you then switch to Zoom tool and hold SHIFT you set the FOV.
I use a mix of those 3 to create cameras
@Gus-R said in How to grab 18,000+ Quixel Assets while they are free:
And idea what will happen with Quixel Bridge and/or Quixel Mixer or will that go through Fab?
What does this mean for Quixel?
When Fab launches, Quixel Megascans content will move from Quixel.com and Bridge to Fab, and be available through the Fab website and Fabβs Unreal Engine and UEFN integrations.
In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.
From Fab launch until the end of 2024, Megascans will be free for everyone under Fab's Standard License, for all engines and tools. When you acquire Quixel content on Fab - whether free or paid - you can use it forever.
You will continue to have access to any previously-acquired content through Quixel.com and the Bridge app. MetaHumans will also continue to be available via Bridge until they move over to Fab. We'll eventually discontinue hosting Quixel content on Quixel.com and the Bridge app, and we'll provide advance notice when that time approaches.
Starting today, we are discontinuing automatic renewals of paid subscriptions. If you are a paying Quixel subscriber, you will have an opportunity to convert to Epic Wallet credit or refund any active paid points balances when Fab launches.
ThruPaint can search libraries
@Box said in [Plugin] SketchUcation Tools:
I do love that the new version doesn't ask you several questions for each update you install.
Yes, its less OK button bashing simulator. Especially for Bundle installs when you upgrade SketchUp. Just click install and go make a coffee.
Although Fredo's stuff still has a prompt to restart SketchUp.
@L-i-am I tried that a few weeks ago. Its rather hard to get to grips with and feels last-gen in terms of output.
Huge levels of customisation available and a really clever LOD switch.
@L-i-am Its got a real car advert vibe going on. Very clean
What I find interesting with Unreal is that so many Triple A gaming studios are adopting rather than developing in-house engines.
That means Unreal is only going to get better over time as top talent finding roadblocks making 3D environments will benefit the engine.
That naturally passes to Twin Motion which will get a more user friendly feature/s for visualisation. Acquiring TM was such as good move by Epic. Especially when you add Quixel, Megascans and SketchFab.
If Epic ever decides to provide a modelling platform to users it will really shake up the space.
This video shows there's a ton of setup that has happened to help automate. Can you imagine what something like this could be if it cooks and refines for another 12 months!
Isn't the default packaged materials hardcoded into SketchUp?
@rv1974 said in [Plugin] PipeAlongPath:
sorry if they hurt your feelings
lol, thanks for letting me know my feelings are hurt. i didn't realise
@L-i-am Only free Painter like tool I know of is ArmorPaint
ArmorPaint is a software designed for physically-based texture painting.
(armorpaint.org)
But getting something of the calibre of Painter for free is unlikely. If you purchase Substance Painter through Steam you circumvent the Adobe subscription model.
Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life.
(store.steampowered.com)
@L-i-am Clean as in 'nicely assembled'. Sometimes you see renders and they look like a cookie cutter particle systems.
This has nice variation in the vegetation that feels natural. The whole setting looks right.
Would be interesting to see without trees to see if it impacts composition. But that's just my own curiosity.
@Mike-Amos said in Twinmotion 2025 ecosystem:
Having found that gravy train, not likely to change is it?
I wouldn't go that far. They need a recurring payment model to continue development.
But an option like a SketchUp only app without all the extra bells and whistles.
I have never used Trimble Connect, the web based app or mobile apps etc. So for me its just a bunch of stuff.
I don't need a swiss army knife. I just want a knife....one can dream
I don't know to be honest. You could be a unicorn when it comes to materials libraries.
Is there ruby console errors?
@fredo6 would be best placed to offer an insight into the behaviour of ThruPaint's database building.
@Tpdart Hi,
Please run the Window > Libfredo Settings > Fredo6 Plugins Information for Sketchucation Support menu command in SketchUp and copy/paste the output into your reply.

Wasn't there some drama around it using your submissions to train its LMM for AI purposes?
I believe you need to opt your uploads in NoAI to prevent that from happening. In case that type of thing is something you have concerns around.