No, you can't search libraries unfortunately.
ThruPaint does initially take time to build a database but after its ok to search.
No, you can't search libraries unfortunately.
ThruPaint does initially take time to build a database but after its ok to search.
Great, just keep plugging away. There is no better way to learn other than just brute force.
Failing is part of winning.
I find the AO style looks more dirty than AO. Its like a cavity map mixed with AO. Not your scene just in general.
Looks great for exterior stuff but object filled interiors looks a bit grimy.
Nice to see them gives Styles some attention though. I always felt that StyleBuilder was really an opportunity for SketchUp to have a companion app that allowed us to do NPR rendering etc.
Your scene is nice though.
@Gus-R said in How to grab 18,000+ Quixel Assets while they are free:
And idea what will happen with Quixel Bridge and/or Quixel Mixer or will that go through Fab?
What does this mean for Quixel?
When Fab launches, Quixel Megascans content will move from Quixel.com and Bridge to Fab, and be available through the Fab website and Fabβs Unreal Engine and UEFN integrations.
In 2025, we will begin charging for Quixel Megascans to support the ongoing improvement, curation and development of new Megascans content. While we will continue to offer some content for free, the majority of Megascans will no longer be available for free unlimited use in Unreal Engine projects.
From Fab launch until the end of 2024, Megascans will be free for everyone under Fab's Standard License, for all engines and tools. When you acquire Quixel content on Fab - whether free or paid - you can use it forever.
You will continue to have access to any previously-acquired content through Quixel.com and the Bridge app. MetaHumans will also continue to be available via Bridge until they move over to Fab. We'll eventually discontinue hosting Quixel content on Quixel.com and the Bridge app, and we'll provide advance notice when that time approaches.
Starting today, we are discontinuing automatic renewals of paid subscriptions. If you are a paying Quixel subscriber, you will have an opportunity to convert to Epic Wallet credit or refund any active paid points balances when Fab launches.
ThruPaint can search libraries
@Box said in [Plugin] SketchUcation Tools:
I do love that the new version doesn't ask you several questions for each update you install.
Yes, its less OK button bashing simulator. Especially for Bundle installs when you upgrade SketchUp. Just click install and go make a coffee.
Although Fredo's stuff still has a prompt to restart SketchUp.
@L-i-am Its got a real car advert vibe going on. Very clean
@L-i-am You can also try Smoove that is under the native Sandbox menu

What I find interesting with Unreal is that so many Triple A gaming studios are adopting rather than developing in-house engines.
That means Unreal is only going to get better over time as top talent finding roadblocks making 3D environments will benefit the engine.
That naturally passes to Twin Motion which will get a more user friendly feature/s for visualisation. Acquiring TM was such as good move by Epic. Especially when you add Quixel, Megascans and SketchFab.
If Epic ever decides to provide a modelling platform to users it will really shake up the space.
This video shows there's a ton of setup that has happened to help automate. Can you imagine what something like this could be if it cooks and refines for another 12 months!
Isn't the default packaged materials hardcoded into SketchUp?
@rv1974 said in [Plugin] PipeAlongPath:
sorry if they hurt your feelings
lol, thanks for letting me know my feelings are hurt. i didn't realise
@L-i-am Clean as in 'nicely assembled'. Sometimes you see renders and they look like a cookie cutter particle systems.
This has nice variation in the vegetation that feels natural. The whole setting looks right.
Would be interesting to see without trees to see if it impacts composition. But that's just my own curiosity.
@Mike-Amos said in Twinmotion 2025 ecosystem:
Having found that gravy train, not likely to change is it?
I wouldn't go that far. They need a recurring payment model to continue development.
But an option like a SketchUp only app without all the extra bells and whistles.
I have never used Trimble Connect, the web based app or mobile apps etc. So for me its just a bunch of stuff.
I don't need a swiss army knife. I just want a knife....one can dream
I don't know to be honest. You could be a unicorn when it comes to materials libraries.
Is there ruby console errors?
@fredo6 would be best placed to offer an insight into the behaviour of ThruPaint's database building.
@Tpdart Hi,
Please run the Window > Libfredo Settings > Fredo6 Plugins Information for Sketchucation Support menu command in SketchUp and copy/paste the output into your reply.

You can set SketchUp to use max texture size...

I've never found further info on its usage other than its off by default to keep SketchUp performant.
But if your render app is showing lower resolution its likely related to the app rather than SketchUp.
Yes, Its the GI component of the light aspect in UE. Resources heavy and benefits for RTX cards.
You get all that beautiful bounce light and realtime AO but you can see even in Triple A gaming that the hardware to run this is pretty hefty.
The new 50 series nVidia cards, in particular the 5090 at ~$2000, are really suited and geared towards this tech. Apps like Twin Motion will benefit from that but the consumer needs to invest every year in GPU cards to leverage these benefits.
When you take the yearly cost of SketchUp, Twinmotion and GPU/CPU it means you need good paying project work to even consider staying competitive. Tech is moving so fast these days but its is also bringing with it rising costs.
I still prefer old path tracing engines rather than these realtime solutions. I feel they lack that physical correctness in materials. There's something I just like when it comes to authoring my own physically correct material and seeing the results.
I've the same fondness with SketchUp as it has simpler approach to 3D that works.