@L-i-am You can also try Smoove that is under the native Sandbox menu

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@L-i-am You can also try Smoove that is under the native Sandbox menu

Wasn't there some drama around it using your submissions to train its LMM for AI purposes?
I believe you need to opt your uploads in NoAI to prevent that from happening. In case that type of thing is something you have concerns around.
@TIG said
but Rich knows how, and perhaps he can share his example script, or point you/us to someone else's ?
To be clear, my AHK script, is cobbled together from other scripts and is dependent on a particular UI setup in SketchUp. This is a complete hack with a very blunt axe but it works for me.

NOTE: This works on any active window its not limited to SketchUp
Download and install AutoHotkey
Download and unzip this into a folder wherever you want on your system
 Resizer.zip
 Resizer.zip

If you double click the ResizeWindows.ahk it will add an icon to your tray so you know when you have it active for use.

The shortcuts keys I've set are:
If you open the ResizeWindows.ahk with a text editor you will see the following:
#NoEnv
#SingleInstance, force
#Persistent
SendMode Input
SetWorkingDir %A_ScriptDir%
Menu, Tray, Icon, %A_WorkingDir%\icons\resize.png ,, 1 ; icon
#installKeybdHook
TrayTip, %A_ScriptName%, Started, 1
^+F8:: ; Get window stats to create more presets below
WinGetActiveStats, winT, winW, winH, winX, winY
WinGetClass, class, A
MsgBox, 
(
- TITLE
%winT%
- DIMENSIONS
%winW%  x  %winH%
)
return
^F10::ResizeWin(956,719) ; Ctrl+F10 1:1 @600px x 600px
^F9::ResizeWin(1156,719) ; Ctrl+F9 4:3 @800px x 600px
^F8::ResizeWin(1156,569) ; Ctrl+F8 16:9 @800px x 450px
^F7::ResizeWin(1301,524) ; Ctrl+F7 21:9 @945px x 405px
^!Lbutton:: ; Ctrl+Alt+Lbutton to toggle always on top
WinGet, currentWindow, ID, A
WinGet, ExStyle, ExStyle, ahk_id %currentWindow%
if (ExStyle & 0x8)  ; 0x8 is WS_EX_TOPMOST.
{
   Winset, AlwaysOnTop, off, ahk_id %currentWindow%
}
else
{
   WinSet, AlwaysOnTop, on, ahk_id %currentWindow%
}
return
ResizeWin(Width = 0,Height = 0)
{
  WinGetPos,X,Y,W,H,A
  If %Width% = 0
    Width := W
  If %Height% = 0
    Height := H
  WinMove,A,,%X%,%Y%,%Width%,%Height%
}
;-----------------------------
;Collapse titlebar
LWIN & LButton::
WinSet, Style, -0xC00000, A
return
;Uncollapse titlebar
LWIN & RButton::
WinSet, Style, +0xC00000, A
return
;-----------------------------
Gui, +ToolWindow +AlwaysOnTop -SysMenu -Caption +Border
Gui, Color, cCCCCCC
SetTimer, Draw, 100 
Draw:
MouseGetPos, MouseX, MouseY, MouseWin ; get mouse coords/window
WinActivate, %MouseWin%
WinGetActiveStats, Title, WinW, WinH, WinX, WinY ; get the stats of the active window
; variables
DrawW := (WinW)
DrawH := (WinH)
DrawX := (WinX - 1)
DrawY := (WinY - 1) 
; show the gui
Gui, Show, NoActivate w%DrawW% h%DrawH% x%DrawX% y%DrawY%, Draw
WinSet, TransColor, CCCCCC, Draw
return
It is lines 24 to 27 that handle the resizing of the SketchUp window. These you may need to tweak to get the result you want. For me it does what I want. I could go into more details but look at this filthy hack length already.

You can try your boolean cutson this to what issues you hit...
Download: guitar-pick-stool.skp
I've heard about this before. They had a rendering engine called Glowstick that leveraged the tech for faster rendering.
It'll be interesting to see what they show at GDC next week. So far I've not seen any software or hardware being used. Their videos and media always show other apps output.
I think they are focussing on offline render farms where cost saving per frame would be huge for CG in movies etc.
@HornOxx said in Julia Eneroth's Viewport Resizer / SketchUp 2023:
of course doesn't lead to the desired result on the basis of my SkUp setup
You can just press CTRL+F10 to set it to 'My Square' and then use File > Export >2D Graphic. In the option box if you click Use View Size you will see what the image dimension is for you.
Then adjust line 24 values accordingly to get you to 600px. Not the most elegant approach.
I think the better approach would be to ask Fredo if his Screenshot tool in Fredo Portrait could be extended to handle this. It already has ratio based selecting.
@Dave-R I had nice pyjamas with that pattern. I was in my Napoleon phase at the time.
You can set SketchUp to use max texture size...

I've never found further info on its usage other than its off by default to keep SketchUp performant.
But if your render app is showing lower resolution its likely related to the app rather than SketchUp.
@L-i-am Go is Sketchup for Web through your browser with no extension support.
If you want SketchUp desktop app you need the Pro plan. They don't offer a plan for just SketchUp without its companion apps.
Hello Can someone help me, I don't know how to dimension an angle. No matter how hard I look, I can't find any tool for that. Thank you for your help

@L-i-am Those road reflections are on point
Something feels off with the scale. Maybe its the curb or the camera height throwing me off?
The viewport, in essence, is a camera and scenes are camera positions. Since you are moving from SketchUp to some render engine you could do your composition in the render app.
To control the aspect ratio in SketchUp for the camera the render app would need some type of integration. For example, Rayscaper does allow you set and see various composition guides to help frame your shots in SketchUp. Other engines do too.

Otherwise you are dicking around resizing the SketchUp window which is not a rewarding approach.
Maybe install the Rayscaper trial and use its composition tools to frame your shots then go where you need to.
https://nanocad.com/products/nanocad-free/
There's a free version
If you use Sketchucation Tools then there's our Bundles feature. In 2024 click Settings...

Click Bundles...

Find your 2023 installs and install them into 2024.
You don't open .scflicense files
Download the file to your device
Open SketchUp
Go to Tools > Fredo Collection > RoundCorner > License...
Click Activate and navigate to the location of the downloaded license file and click Open
@L-i-am said in new use for an old building:
Rich, your eye is phenomenal
Critiquing is easy. I appreciate that you don't take offense. Pouring hours/days into a render then hearing 'what is that?' or 'why is this there?' can burst a bubble  ...I always like to see your scenes. If I ever jump into TM you'd be my go to guy for help.
  ...I always like to see your scenes. If I ever jump into TM you'd be my go to guy for help.
Plus if your not making mistakes or errors there's no room to improve.