@L-i-am I tried that a few weeks ago. Its rather hard to get to grips with and feels last-gen in terms of output.
Huge levels of customisation available and a really clever LOD switch.
@L-i-am I tried that a few weeks ago. Its rather hard to get to grips with and feels last-gen in terms of output.
Huge levels of customisation available and a really clever LOD switch.
I find the AO style looks more dirty than AO. Its like a cavity map mixed with AO. Not your scene just in general.
Looks great for exterior stuff but object filled interiors looks a bit grimy.
Nice to see them gives Styles some attention though. I always felt that StyleBuilder was really an opportunity for SketchUp to have a companion app that allowed us to do NPR rendering etc.
Your scene is nice though.
@L-i-am Its got a real car advert vibe going on. Very clean
Isn't the default packaged materials hardcoded into SketchUp?
@Box Thanks for sharing that. Seriously talented stuff.
@L-i-am Only free Painter like tool I know of is ArmorPaint
ArmorPaint is a software designed for physically-based texture painting.
(armorpaint.org)
But getting something of the calibre of Painter for free is unlikely. If you purchase Substance Painter through Steam you circumvent the Adobe subscription model.
Adobe Substance 3D Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life.
(store.steampowered.com)
@L-i-am You can also try Smoove that is under the native Sandbox menu
@L-i-am Clean as in 'nicely assembled'. Sometimes you see renders and they look like a cookie cutter particle systems.
This has nice variation in the vegetation that feels natural. The whole setting looks right.
Would be interesting to see without trees to see if it impacts composition. But that's just my own curiosity.
I don't know to be honest. You could be a unicorn when it comes to materials libraries.
Is there ruby console errors?
@fredo6 would be best placed to offer an insight into the behaviour of ThruPaint's database building.
At quantum level I'd say trying to understand it is a whole new branch of science.
Did you see Google Quantum Chip? https://blog.google/technology/research/google-willow-quantum-chip/
Willow performed a standard benchmark computation in under five minutes that would take one of today’s fastest supercomputers 10 septillion (that is, 1025) years — a number that vastly exceeds the age of the Universe.
Its kinda frightening that we have the ability to play in a realm we can't yet fully explain.
Wasn't there some drama around it using your submissions to train its LMM for AI purposes?
I believe you need to opt your uploads in NoAI to prevent that from happening. In case that type of thing is something you have concerns around.
Why not use the Preferences to decide external library location?
I've 3 under 16. They see me do stuff all the time in 3D and understand the fundamentals.
Kids have a ton of options to get into 3D. Roblox, a gaming sandbox, allows them to delve into coding, modelling and animation.
My eldest lad does tech drawing and engineering in school and it's Autodesk products that are pushed. But he did do the Donut Tutorial in Blender and nailed it.
There's also apps like Godot that are great to get kids into coding, game creations and 3D.
I think if SketchUp was part of the school curriculum here then maybe there would be more uptake. But Open Source software is easiest point of entry for kids interested.
It comes down to parents and teachers helping them discover 3D. As soon as it becomes homework you've put a red flag up!
I've heard about this before. They had a rendering engine called Glowstick that leveraged the tech for faster rendering.
It'll be interesting to see what they show at GDC next week. So far I've not seen any software or hardware being used. Their videos and media always show other apps output.
I think they are focussing on offline render farms where cost saving per frame would be huge for CG in movies etc.
You can set SketchUp to use max texture size...
I've never found further info on its usage other than its off by default to keep SketchUp performant.
But if your render app is showing lower resolution its likely related to the app rather than SketchUp.
@nlipovac Nice result.
Rayscaper has such potential. Its fast and feature rich already.
@L-i-am said in retopology?:
@L-i-am Thanks Rich, might it be easier to import the model into blender?
There's a workflow I use where I exported quad meshes from Blender to OBJ format.
Thomthom's Quadface Tools has an OBJ import that converts the OBJ quads to SU quads.
Its probably a topic I should put together an article on so users can benefit from that type of pipeline. Having it my head it not benefitting anyone.
I know @panixia also has a particular approach to go from SU to Substance Painter and support UDIMs which is something the community would benefit from.
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