Posts
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RE: Hidden Temple
@Gus-R said in Hidden Temple:
Mysterious.
Behind the door is a perpetual license for SketchUp 2025….
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Nvidia Meshtron
This is pretty wild but not unexpected. Dense point cloud to optimized quad or tri meshes

Read more
: https://research.nvidia.com/labs/dir/meshtron/It won't be long before you'll be generating optimized, UV mapped models of any object using your phone leaving you purely in the artistic design/rendering phase.
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RE: Piano with Rayscaper
@Gus-R said in Piano with Rayscaper:
The Making of a Steinway Piano
No, but I just did. AI can't do what those folks can. There's a lot to be said talented craftspeople. Such a nice job too.
I couldn't get SketchUp to make the black keys properly so I just horsed in basic stuff. I hoped the high DOF would hide the shortcuts.

I did the famous Robatto Piano render in Blender so I could help Thomas start to dial in some stuff for RayScaper. I actually saw the original image on X and thought it was a good excerise for lighting and camera position.
RayScaper still does need some work regarding normals and light/dof values but its still impressive and fun to use. Fast too
@ntxdave said in Piano with Rayscaper:
Now tell me how you get that pattern.
It's the Checkerboard material SketchUp ships with under Patterns
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RE: Hidden geometry preventing full use of push pull
@Jaques69 Execute your boolean operation to generate the gaps

Extract the profile, inset(Offset Tool) and then extrude(Follow Me Tool)

There's a few other ways but this would be my suggestion
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RE: To blend or not to blend
Depends on your comfort levels. If you are happy in your SketchUp box then pull up a chair and get comfy.
If you want to explore other avenues then poke around.
I like my SketchUp and Blender combo. I can do some things 10x faster in Blender and vice versa.
It's worth adding that there's a very high frustration wall you encounter at first with Blender. Especially if you apply the SketchUp philosophy in terms of how 3D should work.
Blender follows convention whilst SketchUp is about ease of use. In SketchUp you draw whilst in Blender you model.
You cannot compare the apps because one is a conceptual design tool whilst the other is 3D pipeline.
I like both.
I'll be a SketchUp user until I hang my hat. But having a good foundation in Blender means I can tackle more projects that SketchUp just couldn't manage.
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RE: Victor Mousetrap
@HornOxx Lovely presentation and modelling. Not a fan of that AO style though. I find it looks more like dirt.
The modelling and texturing is spot on!
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RE: Ain't Sketchup to rhyme with the trends?
@majid said in Ain't Sketchup to rhyme with the trends?:
modeling logic behind the beloved SketchUp is too old-school
Or the user has outgrown the the abilities of the application.
Every commercial app has a threshold of what it can do. It is targeted to its market/audience.
On the opposite side if you look at Blender. Because of it's open source nature and community contributions its flourishes naturally in directions steered more organically.
SketchUp, to me, is a form of transportation to help me get to a destination. Along the way I might use various modes of transport to get where I'm going.
It is easy get frustrated because it lacks certain features. But a bloated app can also lead to frustration when trying to find features hidden behind nested menu or panels.
I would love if SketchUp was more open regarding Roadmaps and planned features. Rather than this current approach. But there's no perfect app or approach.
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RE: Rayscaper New Releases
If you go to C:\Users\SomeName\AppData\Roaming\Rayscaper\UserAssets you will find the custom materials you have made zipped.
If you unzipped you will see the preview image. If you change that image and zip it making sure to delete the original zip and name the new one the same you get custom icons.

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RE: Snowman
@Gus-R the initial rough start is slowly blossoming into beautiful friendship.
these are great too!
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RE: Layout - Batt Insulation Pattern
Tuesday. I should have it sorted by Tuesday.
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RE: SketchUp 2026 Released
@Glenn-at-home I found it more performant. With large amounts of arrayed components in previous versions I would get that wire bounding box.
Similar tests with this release and I'm not getting it so far. Reminds me when we got the speed boost between v6 and v7. Not as dramatic as that but definitely noticeable.
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RE: A small just for fun animation, made with Fredo6's Animator Plugin
@HornOxx Haha! Love it
I did something similar a few years ago with a galaxy.
Animator is such a cool extension!
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RE: SubD examples and models
Could you imagine if SU had these type of tools!
I'd love it. But it would completely cripple the viewport and user experience.
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RE: Rayscaper New Releases
@Krass said in Rayscaper New Releases:
quelle galère
Patience is a virtue. Having an app have backwards compatibility along with supporting multiple different GPUs and CPUs etc is challenging for a single developer.
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RE: Another Machinist's Model of a Steam Engine.
If you hadn't mention what it was I would've guessed it was this...

At least I now know what it is you are building!




