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    Topics

    • omiKronO

      Fake Sunlight Direction

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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    • omiKronO

      V-Ray 3.4 animation?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      omiKronO
      @andybot said: If the file is heavy - sometimes going from frame to frame in SU doesn't get synced properly with what is sent to Vray. SU camera is lousy. Maybe try adding more keyframes so the swing in the SU camera is less dramatic. Yes, the model is big, a mansion surrounded by vegetation (50%) proxies, facade details, and displacement materials like brick and roof cover. Good, I'll try that... thanks
    • omiKronO

      Black rendering "buckets" + splotchy areas

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      andybotA
      Definitely a good reminder to use the wipe clean tool on models imported from other sources. Glad you figured it out.
    • omiKronO

      Vray 3 - Frosted Glass?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      B
      Thats great! Nice looking render. I love this design, btw. Very cool...the car is a perfect fit here, too. Are you using light dome/HDRI or Vray sun to light the scene? If light dome/hdri, you can up the texture resolution from 512 up to 2048 for some more GI quality. (at the cost of higher render times, of course With low light renders such as this, you're always going to need higher settings to reduce noise...and longer render times. Although there are tricks to getting around this which happen in post. From here you can save the render in frame buffer history, then do small render regions on problem areas while tweaking one setting at a time to figure out what works/helps and what doesn't. So, depending on what renderer/GI method your using, you may try upping the min shading rate a bit or lowering the noise threshold if using brute force. Or if using Irradiance Map, try raising Quality subdivs and/or Irradiance map subdivs. If done correctly, your region renders should merge with the whole render, if not, just save them all and smooth out the seams in photoshop. Unfortunately, the denoiser passes when using render region leave the rest of the render outside the 'region' black....so they have to be composited in post...hope they fix that soon. Let me know if you have any more questions about anything. Good luck and have fun! On a side note - if this were my project, I would like to see how things look with the architecture lit up more. Maybe more exterior lighting to really accentuate the building. I like the mood you have here, but overall its a bit flat. More lighting like you have around the base structure could really make things pop. cheers!
    • omiKronO

      V-ray 3.4 - Virtual RAM?

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    • omiKronO

      V-ray 3.4 - Skatter problem

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      S
      hi, same problem... also vray 3.4 did you find any solution yet? thx!
    • omiKronO

      V-ray 3.4 - Matte shadow?

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      andybotA
      I believe you have to render with a black background, otherwise, the matte picks up the background.
    • omiKronO

      Cannot copy proxy models

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      andybotA
      Yes, I second the suggestion to drop in the proxy component when vray is not loaded. I've also run into crashes with vray when trying to bring in an already created proxy. The plugin is thomthom's "vray tools" - it keeps vray disabled until you need it.
    • omiKronO

      Correctly matching of photos

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Tutorials sketchup
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      HornOxxH
      glad to help - maybe you let us see, what you've done later Regards
    • omiKronO

      Slide Loft NYC [Photomatch]

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      omiKronO
      Here's another render with the corrected metal texture, almost. The close-up image shows it better I guess. Tried to make it with not only bump map, but visible face subdivision and rotating the resulted vertical lines at various angles, irregularily. [image: InES_photo_kitchen2PP-retouched.jpg] [image: Kb8D_photo_kitchenPP2-retouched.jpg]
    • omiKronO

      Metallic flakes Car Paint

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      TedVitale_CGT
      If you are a paid user, you also have access to the express tools in the downloads section: https://www.youtube.com/watch?v=7T1p8n_MQog
    • omiKronO

      VFB is flashing

      Watching Ignoring Scheduled Pinned Locked Moved V-Ray render plugins extensions
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      omiKronO
      Yet again V-ray loaded model and MSWindows gives this message, for the 1st time ever. Even if with 16GB of RAM and 3D model using only 3GBs. While building raycaster accelerator the computer freezes and mouse cursor moves very hard. No displacements, totally cleaned model, purged and with synced materials and maps. Any sollution to this? Later edit: Solved it. It's just the model management wrong. Had to hide some components that were invisible on this scene, the second floor and some plants on there right that are visible in another scene. Thanks in advance! [image: 8Pt6_vraymemoryfailure_3.jpg]
    • omiKronO

      Light breaks away

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      ely862meE
      Make sure you post some final renders in the Gallery !
    • omiKronO

      Correctly mapping a curved surface

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      jujuJ
      You could give Handbrake handplane (now free) a spin, however I think the main application for it is a little different to what you have in mind. EDIT thanks for pointing out the error
    • omiKronO

      HDRI & infinite plane

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      omiKronO
      Thanks! I'll give it a try and see the result!
    • omiKronO

      Audi A8D4 RS Kit

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      omiKronO
      @okomta said: could you show the line mesh ?,,how to separate the parts? ( doors and body),,bumpers,front engine door?),,sorry to much ask,,,:D How to do it? I do it manually. If you mean separating components, I usually explode the whole mesh (in the RS5 case) and deleted meshes that connected the door with the rest of the body, then reconstructed it. Also you can do it using the smooth command to unsmooth faces, after that it shows you the reference line and you can unite the faces in a component. When you get a blank model you need to make it all clean from scratch. It has every part connected since many models are imported from games, not edited, just imported and saved as .3ds, .c4d, .max files.
    • omiKronO

      Cube Scene

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      omiKronO
      @hellnbak said: Well, it just ruins it for me. I no longer like your work
    • omiKronO

      Corvette Vision Stingray Concept

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      okomtaO
      hahahah,,,ok i got it,,,
    • omiKronO

      1963 Chevrolet Impala

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      C
      IMO this is great modeling and even if it´s a quite rectangular car i´m quite impressed by the detail you´ve put into this baby. i also like that you shared your workflow. i´ve never been too much into automotive modeling but this makes me think about a giving it a go one day.
    • omiKronO

      Audi S5 Studies

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