was able to run this by a friends vray installation with some geometry touch-ups and a bit of texture and light love. will see if can render some more angles.
Latest posts made by castromann
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RE: Sky Tower (Oblivion Movie) - WIP
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RE: Sky Tower (Oblivion Movie) - WIP
https://dl.dropboxusercontent.com/u/51151448/Skytower.skp
unfortunately not the last version - had some data loss recently. so expect some rough edges and bad texturing here and there. that's all I can offer. have fun!
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RE: Casa Folha - Leaf House Exterior (Sketchup+Vray)
@chedda said:
Great modelling, how did you map the roof texture is it projected ?
thanks, I think it was, if I remember correctly. has been some time since I did this. it was a challenge for sure
@kdesta123 said:
hey can i get the sketch up file. i really needed it for a design case study...
sorry, it's buried somewhere in the infinite black hole that's called my backup discs.
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RE: Possible to move line and create intermediate geometry?
@pbacot said:
Each situation is going to require more intelligence than a plugin IMO.
Unfortunately
Seriously, I can solve it manually. I just ran into some situations and thought maybe there was something available to ease my pain.
thanks again for all your inputs.
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RE: Possible to move line and create intermediate geometry?
thank you guys, helps a lot although it doesn't solve the problem in my current model with a lot of attached geometry. I solved it by doing it manually with some guides and make planar commands. This would be an interesting approach for a plugin though. in C4D zero extrude can help you out of those situations if I remember correctly.
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Possible to move line and create intermediate geometry?
I hope I can explain this one properly.
I want to move the selected edge downwards.
but instead of ending with this default result...
I want to end up with this result.
rotating and generating the new geometry was another method that would work, but not with the standard tools as far as I know. Is there a plugin to achieve this? Or any other solution. It would be ideal if this could be achieved on a per vertex basis.
I'm working on a model where I have a lot of angled faces that need this kind of indents from existing geometry.
Asking a lot, I know.
Thanks for your help.
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RE: Sky Tower (Oblivion Movie) - WIP
after a timeout I took this model again and found some more time to render a few angles. see a photo from the original set and the rendered replica. rendered with thea presto in record time of 3 minutes (would have been already good enough after 1m probably). absolutely no postwork done apart from contrast and levels.
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RE: Sky Tower (Oblivion Movie) - WIP
feel free to download. here's the new link (the old one is obsolete): https://dl.dropboxusercontent.com/u/51151448/sketchucation/Skytower.skp
I haven't had any time to work on it any further, others might have more advanced versions in the meantime.
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RE: Sky Tower (Oblivion Movie) - WIP
stevieC. As long as you don't use it commercially or abusive I have no problem if you use it. When you credit me please make sure you do a better job in converting. The first render shows a lot of triangles and faces that don't belong to the model (roof, pool, tower etc.). Have fun!