HDRI & infinite plane
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Hi.
I was wondering, how can shadows on HDRI image can be acchieved using options for infinite plane? Or is there a workaround for this?
Usually you make two renders with shadows on a white plane, then empty background [alpha], with postprocessing the final image on the shadow layout.
Need help with this real quick! Thanks
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Nobody?
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I could help you if it was Thea. You'd use the plan for catching the shadows and then:
- Either assign a shadow caster material on it or;
- Create a material for it where the background would get projected as diffuse texture. This would be made either with front or camera projection.
Maybe there's a Vray equivalent.
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This tutorial is for VRay for Rhino, but I believe its the same idea.
Rob
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Thanks! I'll give it a try and see the result!
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