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    V-Ray 3.4 animation?

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    • omiKronO Offline
      omiKron
      last edited by

      Hello,

      Tried to figure out how to create a fly-through animation with VfSu 3.4 following the 2.0 tutorials, but some of the settings do not show up on the interface, like "Don't render final image", needed to precalculate LC and IR.

      Any workaround for this?

      Everything else useful for animating walkthroughs is present : LC settings and IRmap seetings.

      LE: Found it, VfSu 3.4 doesn't need "Don't render final image", it's only a few basic settings:

      1. Irradiance Map - Disk Caching set to -Incremental add to current map-
      2. Light Cache - Disk Caching -Fly throgh-
      3. Animation -Entire Animation- and set an output file location

      Hit render and it'll do the job. At first, a blurred image will show, then everything will clarify when V-ray goes through each frame.

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      • omiKronO Offline
        omiKron
        last edited by

        There is a problem though. Frames were rendered, but some of them are tilted, any reason why?

        When merging the frames in post processing video sequences appear tilted, and I've checked through each frame, finding some tilted frames which I was needed to remove and re-merge everything. Still, removing even one frame is noticeable wether the movie is in slow/ fast tempo.

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        • andybotA Offline
          andybot
          last edited by

          If the file is heavy - sometimes going from frame to frame in SU doesn't get synced properly with what is sent to Vray. SU camera is lousy.

          Maybe try adding more keyframes so the swing in the SU camera is less dramatic.

          http://charlottesvillearchitecturalrendering.com/

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          • omiKronO Offline
            omiKron
            last edited by

            @andybot said:

            If the file is heavy - sometimes going from frame to frame in SU doesn't get synced properly with what is sent to Vray. SU camera is lousy.

            Maybe try adding more keyframes so the swing in the SU camera is less dramatic.

            Yes, the model is big, a mansion surrounded by vegetation (50%) proxies, facade details, and displacement materials like brick and roof cover.

            Good, I'll try that... thanks πŸ˜„

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