Fake Sunlight Direction
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Hello,
I have a model of a random building, and I'm trying to achieve rendered elevations using a spherical light as fake Sun.
This spherical light is inside a group with a reference axis so it is rotated in ways all elevations can receive light, assigned to a layer i.e. SUN EAST/ NORTH ETC. I hide the unnecessary layers within the specific elevation scene, but when rendering, V-ray shows light from all spherical lights, even if they're hidden/ deactivated layer ... tried both ways > layers or hidden group which contains the light entity.
Any idea how to solve this?
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