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    Topics

    • ntxdaveN

      Pan, Orbit, & Zoom Rendered Model on Web

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      bmikeB
      my.sketchup.com runs in the browser... you need a trimble account, and pretty sure you can send someone a link. i don't think you can protect the files though (yet) - so someone could save your work locally - maybe not an issue for you.
    • ntxdaveN

      SketchUcation Tools in 2017

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      TIGT
      It has already been reported... Unfortunately 'they' changed the way that Extensions are 'switchable' in the newest versions of SketchUp - we have yet to get a reasonable workaround... At the moment the best we can suggest is that you set up a collection of Extensions that you might have normally loading - set all of those 'active'. Then note their 'loader' RB files - from their description available in the SCF Extensions Manager - then if you use the SCF Plugins Manager - you can enable/disable/load-per-session those loader RB files [aka Plugins] - using 'Sets' as desired... When you restart SketchUp any disabled Plugin will NOT load its Extension - but any enabled Plugin should activate its Extension - IF that Extension is preset to auto-activate on start up... Depending on how the Extension and its related Toolbar code is configured, then you might need to either reactivate the Extension or relaunch the Toolbar [often both might auto-activate] when SketchUp restarts...
    • ntxdaveN

      Organize Component Library

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      ntxdaveN
      Sorry to take so long to respond. I appreciate the responses from you guys. I went with DaveR's approach since it would be the easiest (IMHO) to use when a new version of SU is released.
    • ntxdaveN

      SketchUp Viewer

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    • ntxdaveN

      Orbit Plugin Request

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      ntxdaveN
      @box said: Dave, he gave you the link directly to it in his post. Yes, that is what I used to get the plugin.
    • ntxdaveN

      Weird Performance (camera positions)

      Watching Ignoring Scheduled Pinned Locked Moved Animator Beta render plugins extensions
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      D
      Seems the "camera around" tool is not included in the latest version of the extension. I deleted all the cameras I added and started over. Not sure what I'd done wrong, but now the transitions from scene to scene are not erratic.
    • ntxdaveN

      Animator Beta & Twilight Render

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    • ntxdaveN

      What Happened?

      Watching Ignoring Scheduled Pinned Locked Moved Animator Beta render plugins extensions
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      ntxdaveN
      @fredo6 said: New version 1.0x is coming.... Thanks - will be good practice. Also looking at upgrading my Twilight license so I can look at that as well. Keep up the GREAT work Fredo. Do I need to be looking at a budget for the public version as well?
    • ntxdaveN

      How to rotate better

      Watching Ignoring Scheduled Pinned Locked Moved Animator Beta render plugins extensions
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      chriC
      @fredo6 said: That's why it's better to wait for the function to be implemented in Animator! Fredo YES (in french) Congratulations PILOU, great job (I like the name of your file) Dave will surely be very happy. Bravo PILOU , beau boulot ( j'aime bien le nom de ton fichier ) Dave va surement être très content ! Chri [image: Ge4c_GIF_hell.gif]
    • ntxdaveN

      Modify a sequence - add selection

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      pilouP
      I believe you must wait the next version who will erase a general existing bug!
    • ntxdaveN

      Priorities

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      JQLJ
      @ntxdave said: @solo said: So getting cameras to animate smoothly as well as basic animations will be a great start, IMO get the basics done and then add bells and whistles on future updates. Sorry everyone. I thought this was what I was suggesting. From posts I have seen in other threads, I thought that the multi-point translation (path), turning on the scale tool, and the camera to follow an object were some of the basics everyone does/would want in an animation tool. Kind of sorry I started this thread. Maybe it would be better if it were deleted. You did well Dave, you shouldn't feel bad. As I see it you are a Beta tester for some reason, I don't know how many of us there are but if we're 10 you're representing 10% of the future animator users. The way I see it it might be even more. I'm pretty sure what you wrote here will influence the way priorities are going to be set and I'm also sure if this post was useless, we wouldn't be discussing it.
    • ntxdaveN

      Fluid Materials/Textures

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    • ntxdaveN

      Basecamp

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    • ntxdaveN

      Visit Controller - Switch

      Watching Ignoring Scheduled Pinned Locked Moved Animator Beta render plugins extensions
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      fredo6F
      Not working yet. Missing the whole UI. But same idea as the sliders, that is you can play normal time, fast or put at any state via the slider, depending on the options you choose. Fredo
    • ntxdaveN

      Animator and Twilight

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      ntxdaveN
      Here is a render of a car wash building done with Animator beta v1.1b and Twilight Render Pro version2.6.2. http://youtu.be/celI7sVT9gE I used the new tool to smooth out orbiting of the model using the new circular camera path (curved) in the latest version of Animator. I also used the latest version of Twilight Render Pro. Yes, there are several things that are wrong with the model but this was a test of make sure I could get closer to where I want to go. I am will be working on a cleaner and better version of the model but wanted to let people see how you can use these two tools together. Just in cause you are interested, this particular render took 15:00:07.
    • ntxdaveN

      Layers

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      ntxdaveN
      I assume this what you are meaning and "it works for me". [image: B7Di_LayerControlv2.gif] I started the sequence with the spray layer off, then added a capture with it turned on and the finished with another capture where the layer is off again. This achieves what I was wanting. Still think it would be kind of cool if you could use the duration to turn it off and on but I can sure use it this way. I think this makes more sense and gives us a lot more flexibility than tying it to a view or camera because I can use the two independently. Here is still another version that shows how changing the views during the sequence adds some flexibility as opposed to tying the layer visibility to views (again MHO). [image: cD28_LayerControlv3.gif] I also saw that I can group the movement sequence along with the layer visibility captures and views as a group. Again, IMO, this could be very valuable for the future. Thanks for this feature and being patient enough to help me understand how to use this capability a little better. Now if you just come up with some miracle way to animate the spray texture I would be more excited than you want to imagine .
    • ntxdaveN

      Animator and Ambient Occlusion

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      JQLJ
      Sorry fluid, maybe I wasn't clear on that, but I don't own a copy of it though I think it's very cool! I will definetelly consider it when I need something of the sorts though...
    • ntxdaveN

      Is there a way / how to

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      ntxdaveN
      Thanks Fredo....... Would it be possible to have a sequence that allowed you to show/hide a layer? In my example, the only thing that is different between the 2 scenes is that the "spray" layer shows in one scene but not the other. Could be an interesting tool to be able to toggle layers like in the SU scene. But, I can certainly work with it the way it is.
    • ntxdaveN

      Thea - Twilight - Kerkythea

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      pbacotP
      KT is not so user friendly and full of features as Thea is (haven't tried it), still it has a lot of power and control, and it's possible to pick up and get results pretty quickly. KT has a LOT more to offer than most "free" software.
    • ntxdaveN

      Twilight Render - Challenge

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      tuna1957T
      Thanks Dave. Using a pic and turning it into a light source is a real quick way if you only have one or two windows in a scene. The orange was textured using a .png pic of a real orange. It was the biggest pain of everything in the picture. I had to use the SketchUV plugin to do a spherical mapping to get the texture to look o.k. Like you this stuff is a real departure from what I do at work. Having a lot of fun with it.
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