sketchucation logo sketchucation
    • Login
    1. Home
    2. ntxdave
    3. Posts
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
    Offline
    • Profile
    • Following 1
    • Followers 0
    • Topics 170
    • Posts 2,611
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: TIG Weld Shortcut Setting

      I wound up doing the same thing. I wanted to make it Ctrl+W but could not get it to work.

      posted in Extensions & Applications Discussions
      ntxdaveN
      ntxdave
    • TIG Weld Shortcut Setting

      I use TIG Weld fairly often lately. I would like to assign a shortcut setting for it. Is there a way to do that (I have to admit that I have not tried)?

      posted in Extensions & Applications Discussions
      ntxdaveN
      ntxdave
    • RE: Create new or adjust materials

      @Dave-R Thanks once again Dave, as you will see int the image below, I got the issues addressed. πŸ‘ πŸ‘ πŸ‘
      Screenshot 2025-12-21 131047.png

      Now I need to work on the shape of the heart.

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Create new or adjust materials

      Another issue: although I have learned about creating textures, I need some more help with a couple of different issues:

      • I need to "smooth" or erase some lines on the heart.

      • I am want/going to enter some text and maybe an image to one of the faces of the heart. In the example below, I use the 3D Text editor to create the text. Is this the best way or is there another/better way to place text and an image to the face of the heart?
        Screenshot 2025-12-21 112741.png

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Create new or adjust materials

      After the feedback, here is an animation I have created using the ability to modify textures.

      Jesus-Texture Test.mp4

      Feedback would be appreciated.

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Create new or adjust materials

      @Dave-R said in Create new or adjust materials:

      @ntxdave said in Create new or adjust materials:

      Would like to be able to set the RGB colors.

      You can set the RGB color values if you just change the color picker.
      color.gif
      On aging, THANKS!

      I must be getting too old to keep doing this stuff. πŸ€ͺ

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Create new or adjust materials

      @Rich-O-B Thanks @Rich-O-Brien , I have been doing some more exploring and have finally made some real progress in what I have been trying to do. I have been able to create some new materials to use and have them store when I can now use them in new models.

      You suggestion has given me even more things to think about. Now what I need to figure out is that if I duplicate a material but want to change the orientation (horizontal vs. vertical), how do I do that in SketchUp. My current process has been to rotate the image used for the texture and then use it to create a new material.

      During this process, I have learned that I can use the color wheel to modify a material and then save the modified version. Wish there was a way other than using the color wheel. Would like to be able to set the RGB colors.

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      In order to get this topic back on track, I have created a new thread to discuss the materials issue(s). Here is a link to that thread https://community.sketchucation.com/topic/164671/create-new-or-adjust-materials

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: [Plugin] Animator - v4.6a - 18 Dec 25

      I would like to create an animation that looks like I am writing something or drawing something. Is there a way to do that with Animator?

      posted in Animator Beta
      ntxdaveN
      ntxdave
    • Create new or adjust materials

      I know you can create your own materials and if you use an existing material in a model you can edit it. However: If you use an existing material and then use the Edit function to adjust the material (like adjust the color, change the size, or say, rotate it), is there a way to save the edited version as a new material so you can use it in another model? Another thing I would like to be able to do is use the Position function to adjust the material and then save it as a new material. There are some times when I would like to have more than one version of a material (like a horizontal and vertical oriented version of the material).

      I have been able to find external images that have the type of format that I want to use as a material in my model. It is fairly easy to use that image to create a new material that you can then save to use as a material in your model/models. However, making some adjustments (like I pointed on in the previous paragraph) can be very difficult, if possible at all.

      Can someone give me some advice or recommendations some other software to accomplish this or am I being kind nutsπŸ˜€)?

      posted in SketchUcation Community Forums
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      I think I/we have had to many posts in this thread that distract from the Rayscaper render theme. Is thee any way we can move all of the posts about creating and editing materials to another thread?

      At some point I would like to get back to the thread topic of rendering a (my) model with Rayscaper so that we can be fair to the Rayscaper team.

      I also would like to have a better thread for discussing how to create materials and textures and saving them to a folder where I can use them in other models. I am making some progress but keep running into some silly problems and again the issues are not related to Rayscaper and this do not want to distract from this thread's theme.

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      I created a material, but I am having problems adjusting the texture. I created a wood texture that I want to apply to in my model. Had no problems but now I want to adjust the texture. I applied to a group object and that went fine. Now I want to adjust the texture. Seems like no matter what I do, I cannot get the texture moderator to launch. I have tried selecting a single face and the whole object but when I right click on a face I can not get the option to adjust the texture.

      I tried the same process in a very simple model and as long as I only select a single face I can get it to work. Doesn't work in my model though.

      Any suggestions?

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien OK, I am making some progress but not exactly where I want to be yet. Having some silly issues on where things are being saved. 😧

      Once again, thanks for your feedback and patience.

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien said in Rayscaper render.:

      If you are referring to creating SketchUp materials then in SketchUp you can press F1 at any time to go straight to their help docs and get info on making material libraries.

      If you are referring to getting just the bitmaps off Polyhaven then choose ZIP:

      image.png

      Then you can pick to just grab the bitmaps in whatever format you need.

      OK, but for SketchUp, which format should I pick/download since SketchUp uses SKM files?

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien yes, I know how to do that. πŸ˜€ However, for my animation I wanted some better looking materials. Currently you cannot render animations in RayScaper (although @pixelcruncher has said that will be in a future release).

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien said in Rayscaper render.:

      @ntxdave said in Rayscaper render.:

      Can you point me to the source or is there a source for "free" materials you would recommend?

      Link Preview Image
      Poly Haven β€’ Poly Haven

      The Public 3D Asset Library

      favicon

      Poly Haven (polyhaven.com)

      Those are already bundled with Rayscaper

      OK, I went there and see one I would like to use, however when I downloaded it, it was a "blend" file. Yes, it is available in Rayscaper but I would also like to use it in SketchUp. Is there a way to do that?

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien
      I like the material in the image you posted.

      • Can you point me to the source or is there a source for "free" materials you would recommend?

      • How do you add materials to Rayscaper?

      I have redrawn the model completely to overcome some of the problems in the version I posted. One of the main things I did was draw the model at a much larger scale so that some of the problems will be overcome. I also made each segment of the panels that create the text are individual groups which should solve some of the goofiness that showed up in the version I posted. At some time later I will decide whether to resize the model to more closely match the original object or just leave it at the new (larger) size for rendering and animating.

      Can you help me understand the issue related to orthographic? BTW: In the new model I used perspective as part of the camera settings. Should I stick with that or do something different?

      I know this is a very simplistic model, but it is far different from what I have done in the past (car wash equipment and @Majid Alpha Inspired Sketches of buildings) so please be patient with me. πŸ˜€

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @Rich-O-Brien said in Rayscaper render.:
      First, let me say I really appreciate your feedback. Although this model is very "elementary", it is far different from the type of modeling I have done in the past. πŸ˜€

      Now I will respond to your comments (positively I hope):

      The camera is set to Orthographic which doesn't suit Environmental maps so you won't get the correct lighting.

      OK, I will change that that in a future version.

      Your textures applied to the main board are a herring bone floor texture. Not quite sure if that is correct? Unless it is some type of intentional choice?
      image.png

      Agree, this was not a good texture choice. Again, I will try to improve in a newer version.

      Your texture for the 'font' are scaled to a large value which seems to clash with the tiny herringbone texture.

      When you consider the object itself is 1.5" x 5.5" there seems to be a non-physically correct texture dimension.

      The size I used when creating the model was based on the actual dimensions of the object I had received. Creating it at that size caused several problems (some of which you have pointed out). I will redraw at a much larger scale and then look at resizing later (not sure I will need to really do that though).

      Hard to create a great or meaningful render if your textures are not physically correct. Having textures reflect real world objects and appearance helps sells believability.

      The model itself has textures applied to both the groups and geometry within the groups.

      If it was me, I would consider what it the object made of and go source a texture that helps sell that aspect. Polyhaven has loads of textures but most important is they tell you the size:
      9639b552-52ab-49d1-849a-bab858ae4d84-image.png

      So if you make a texture using these in SketchUp you can set that size for the correct appearance.

      I like the texture in your image much better than what I used and will do some looking around (including the site you referenced.

      There really was no "font" (as I think you pointed out) The texture I used to "outline"/create the text was something I used to try to emulate what was on the item that was given to me. I might stick with that or try to find something closer to "real object".

      Again, I REALLY appreciate your comments and hope I can use them to improve my model. This project has some meaning to me that I do not know how to share. As I said before, the original object was a gift that I found inspiring, and I would like to be able to create a got SketchUp version.

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      Was kind of hoping for some feedback. πŸ˜€

      posted in WIP
      ntxdaveN
      ntxdave
    • RE: Rayscaper render.

      @pixelcruncher said in Rayscaper render.:

      Maybe the easiest is to attach one of those image files so we can have a look?

      OK, I finally got a couple of the images so I can now share them.
      Jesus Img 1.png
      Jesus Img 3.png

      Nice, it played a trick on my brain because it took a while before I saw the word "Jesus".

      😁 That is part of what triggered me developing the model in SketchUp

      I also have done an animation that show creating "Jesus" one letter at a time. However, I have not found a way to create the animation using Rayscaper. If someone can tell me how to do that, I would appreciate it so a can "bring the model to life". πŸ˜€

      Currently, Rayscaper does not have animation support. But that will come with the next release, although that will only support SketchUp scene animations (camera & sunlight). How are you animating these letters?

      In this case, my animation is a set of scenes animated. Yes, I am animating presenting the letters. πŸ˜€

      Did I also see/read that you are also looking into working with Animator?

      Cheers,
      Thomas

      @Rich-O-Brien said in Rayscaper render.:

      @ntxdave kinda hard to suggest improvements. Share the file

      Although there are some problems in the model, I am sharing it here: Jesus Animation.skp

      And here is the animation: Jesus Animation.mp4

      posted in WIP
      ntxdaveN
      ntxdave
    • 1 / 1