@Gus-R I appreciate the response. Obviously I go not have the experience and background to do this on my own. I would need to find plans I could use pr find things in the 3D warehouse I could use.
Posts
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RE: Dexter
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RE: Dexter
@Gus-R Where/how do you come up with models like this?
I have been away for a while (concentrating on some other problems) and would like to get back into things. I do not have the knowledge (nor the skills) to generate models like that (in particular the house). All of my recent replies have been done on my iPad and I would like to get back to modeling on my laptop.
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RE: Dexter
@Rich-O-Brien said in Dexter:
That brick and roof texture is so nice.
Much prefer the latest without the foreground trees. Yummy renders all of them
I agree except for the reflection of the auto on the last one. Since the driveway appears to be dry, not sure what is causing the reflection.But as @Rich-O-Brien said, the brick and roof texture is ver nice and removing the foreground trees is much better IMO.
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RE: Glass pavilion in a forest (Brief)
It was a mistake and I did not know how to correct it. οΈ
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RE: Rayscaper, My trip down the road to adjumacation.
@Mike-Amos like the last one better.
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RE: Best wishes for the 2024 Christmas Season!
@HornOxx I like it, would be kind of neat if you could make him walk.
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RE: Alphabet to sketch(up)
@majid As always, very interesting!
I also have not been doing much lately. Good to see you back.
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RE: Piano with Rayscaper
@Rich-O-Brien said in Piano with Rayscaper:
@ntxdave Iβm convinced F1 is broken on your keyboard.
Well you have to be using your keyboard and SketchUp to get that result. π€ͺ
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RE: Piano with Rayscaper
@Rich-O-Brien said in Piano with Rayscaper:
@ntxdave said in Piano with Rayscaper:
Now tell me how you get that pattern.
It's the Checkerboard material SketchUp ships with under Patterns
Thanks Rich. I should have thought of that. Duh! π€ͺ
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RE: Piano with Rayscaper
@Rich-O-Brien Very nice Rich.
Now tell me how you get that pattern.
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RE: Interior
There are things I like about each of them.
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I like the lighting on the first image the best.
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I like the exterior setting of the second image the best,
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I like the books and shelving contests of the third image the best but I am not a fan of the white wood (guess that is an exposure of my age since we (at least in the US) we are doing away with interior wood and making everything white.
Bottom line though is that I think it is a fine interior.
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RE: TrueBend Axis Problem
@Box Thank you sir! I finally got things working correctly and was able to "play around" a little. The image below represents what I figured out using the FredoScale tools. I greatly appreciate your help.
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RE: TrueBend Axis Problem
@ntxdave said in TrueBend Axis Problem:
@Box Thank you sir.
I have not used that tool so I will do some playing around.
I am feeling really stupid.
I have watched @Boxβs video several times and have also watched a couple of tutorials but I seem to have real problems trying to use the tool. Can someone give me a somewhat detailed (step by step) explanation of how to accomplish this?
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RE: TrueBend Axis Problem
@Box Thank you sir.
I have not used that tool so I will do some playing around.
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RE: TrueBend Axis Problem
@Rich-O-Brien Did you do your model with native tools or a plugin? Yes, I know it is a dumb question but I just had to ask. I have never seen the rotation tool used like that.
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RE: TrueBend Axis Problem
@Rich-O-Brien Thanks Rich, Gus & TIG. I finally got my act together and was able to figure things out before seeing these last posts. Here is my result (but I like the stuff you guys did as well).
I guess this "exercise" exemplifies my age and lack of use lately.
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RE: TrueBend Axis Problem
@Gus-R & @TIG I appreciate your responses but I am not getting the results I want. If you look at the orientation of the objects on the left and right, that is the orientation of the shapes that I want for the arch. When the objects are placed in the arch, I want the "tall" part to be the way the objects are oriented. I do not seem to be able to rotate them correctly to achieve what I want. Think of it like the objects are bricks and I want the arch to show the long side of the bricks.