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    Topics

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      Pool water with caustics

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      @ledisnomad said: I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials. I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics. Here's what I'm doing: Creating a plane that is the surface of the water and making it a component. Applying a water material to the component and to both faces of the plane. Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement. In the water material Refraction Advanced Settings, uncheck "Affect Shadows". In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics". What am I missing? You'll see in the image that the displacement is working at least. [attachment=0:2gykd0yy]<!-- ia0 -->pool.jpg<!-- ia0 -->[/attachment:2gykd0yy] I think you also need to be in CPU mode for the caustics to work.
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      Set layer invisible in multiple scenes

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      srxS
      https://sketchucation.com/forums/viewtopic.php?f=80&t=66243
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      Caustics in 3.60.02

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      Advice on a base cabinet

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      Thank you all for your feedback. I'll need some time to digest and research each idea, but I'll be back with more questions. Thanks again!
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      Maxwell remove noise software/plugin?

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      Rich O BrienR
      I have Neat Image and find it great. I tried Topaz Bundle awhile back but it didn't seem as good as Neat Image.
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      Improving my renderings

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      You got all you need....a desire to improve and to keep trying for an image you have in mind. Keep on like that and you'll beat the machine into doing what you want.
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      SUcation community is the best!

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      GaieusG
      @mitcorb said: @Gaieus: Is that a "Model This" challenge? Well, if you wish, I can give you the recipe
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      Best way to do IES lighting?

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      Thanks for the responses. I'll take a look at those, although I'll have to wait until I'm home... mrcad.com is blocked at work.
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      Multiple material layers

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      holmes1977H
      @ledisnomad said: Yup, that sounds about the same as me. I lose reflection layers, too. I seem to get the error rendering most often when I have Photoshop or another instance of SketchUp open. Really hmmmmmmm Thats prob the same with me too. I'll start testing with PS and other SU closed.
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      Missing people in batch render

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      I just checked my scene settings and the entourage layer is on on both scenes I rendered. You're right, always good to ask the obvious.
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      Hyperthreading

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      KrisidiousK
      hyper-threading if supported by the CPU is activated and controlled within the Bios.
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      Why doesn't this render?!

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      I'm not an expert on this, but what machine are you running on? How many CPUs or cores and how much RAM would be the first relevant questions. I'm on a quad core machine with 6GB of RAM and I notice a significant slow down in performance when turn on shadows for example. So, it may just be that your model is taking a lot of processing power.
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      Setting up a render farm

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      thomthomT
      Yea, that was written "back in the days" - because you added all the extra awesomeness!
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      Import pattern from Autocad

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      brodieB
      Not entirely sure I understand the post. So you just want to bring the linework into SU? Your info says you're using SU 7.1? If you're using any Pro version you can import the .dwg file directly. Otherwise, I believe up through 7.1 free version you can download the plugin from google. I can find a link if you need it. -brodie
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      Merge/combine materials

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      TIGT
      I suppose you could use a dialog to set up a pattern like /^Glass-blue/ For material name that starts with 'Glass-blue'. Or /[Gg]lass/ for any material name containing the text 'Glass' or 'glass' etc etc... You can eval the pattern string in a gsub() on each materials name... Then you can iterate through the Model's Materials and find all of the ones with 'matching names' as an array. Then you can apply a Name+R+G+B+A[+texture+size] which is initially read from the first match in the array... and offered for 'adjustment' in a second dialog... On OK all of the matches are 'consolidated to 'Name' using the set R/G/B/A..values etc and the rest of the matching materials are replaced with 'Name' and then 'purged'...
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      Super slow file open

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      GaieusG
      Wow, Fredo, what a complete service!
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      Nothing happens, no render

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      i know this might sound silly, maybe it is, since im not having this new version of vray.. but have you tried to copy your scene to a new file then try to render again? goodluck,
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      Rehash: overlapping faces

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      thomthomT
      I find this to happen when I build models based on imported DWG data. I suspect there are some microscopic precision errors that at times cause this very annoying issue to happen.
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      Bitmap image crashes SketchUp

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      thomthomT
      Any bugs and crashes using VfSu should be reproted to ASGVis to they can investigate the issue.
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      Slow processing, fast render

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      hello ledisnomad, try to change the following option: image sampler: adaptive DMC min 1, max 4, noise threshold 0.01 light cache: untick adaptive actually im using ver 1.05.30, hope it could work on your scene goodluck,
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