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    Topics

    • Dave RD

      I Wouldn't Want to See That Either

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      AHAHAHHAHAH I wouldn't want to see that either...i scares me just imagining what was that guy thinking to give such a answer...
    • Dave RD

      Time Piece

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      R
      Interesting how much his "help" voice sounds like Kermit.
    • Dave RD

      Wrinkle Removal?

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      Dave RD
      Thank you both. Gilles, as soon as I saw your image I knew what I was doing wrong. Should have thought of it myself. That's what lack of sleep will do. Thanks again. Dave
    • Dave RD

      Six Flags New Orleans

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      leedeeteeL
      Reall great vid, thanks for the link.
    • Dave RD

      Cintiq 21UX

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      Dave RD
      Thanks for that info Scott. I'll look into the pen, too. The tablet is ordered but hasn't shipped as far as I can tell.
    • Dave RD

      Teacher of the Year

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      Dave RD
      I had a couple like that but the technology didn't exist at the time for them to do that.
    • Dave RD

      Simple Shaderlight Render and FotoSketcher

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      michaliszissiouM
      This is very very nice. I'm impressed. Simple and clean composition, a few colors only, thats the secret of watercolor feel.
    • Dave RD

      Boston Bombé Chest Test

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      Dave RD
      I have been working on other things but finally had a few minutes on Sunday to do a little more on this Bombé chest. Sides, drawer fronts and drawer divider rails are drawn. The rails are even dovetailed into the sides properly. They are difficult to see in the image, though. [image: 5133746693_48a8c55a09_z.jpg]
    • Dave RD

      1910 China Closet

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      Dave RD
      Thank you Pilou. I was experimenting over my morning coffee. I don't know if either of these are successful but here they are. First, I ran the render image through FotoSketcher using a Pencil Sketch option. Then I combined the line style, render and FS output. [image: 5083616720_6b4098694d_b.jpg] And for the second one, I used a watercolor option in FS. [image: 5083021185_7eca1f1ed9_b.jpg] I need to draw some appropriate knobs for the doors, yet.
    • Dave RD

      PC System Info

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      utilerU
      You guys don't get that program too, do you?
    • Dave RD

      Layered Views

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    • Dave RD

      Punny

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      BoxB
      "Dear Lord," the minister began, with arms extended toward heaven and a rapturous look on his upturned face. "Without you, we are but dust." He would have continued but at that moment my very obedient daughter (who was listening!) Leaned over to me and asked quite audibly in her shrill little girl voice, "Daddy, what is butt dust?"
    • Dave RD

      Bezier.rb

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      thomthomT
      Ja, that was the fix to the fix. You jogged my memory to when we where talking about this when SU8 first came out.
    • Dave RD

      [Search] Angle Between Lines

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      jeff hammondJ
      Ha! I've just been on the forums a lot today and I happened to remember the ruby you described.
    • Dave RD

      [Material] Bubinga (wood)

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      Dave RD
      Well, all I can say is that you must have low standards if you think my figure looks nice. So here are a few Wenge materials. Both 8-1/2 feet long. [image: OmAt_Wenge18half.jpg] [image: 21qF_Wenge38half.jpg] I have several longer ones but they're more than 1600 pixels and not uploadable here.
    • Dave RD

      Applique

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      F
      Dedmin, I understand there is a (big) difference between a theoretical concept and its implementation. Let's just say that the theory stuff behind SU and say Rhino is very different and both have their merits and issues. Thanks for the links, Felix
    • Dave RD

      Color by Height?

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      If i may add my two cents worth... I have been able to produce 'height maps' of terrain studies using a projected texture. This could basically be used on any 3d object Method: 1.Basically you create a color/grayscale gradient image in photoshop or otherwise, 2.Import into sketchup as a texture onto a vertical plane (rectangle) that represents the extent of the terrain. The vertical extent of this rectangle is more crucial than the horizontal. 3.Once you have the texture on the rectangle, go to the edit texture context menu and click on 'projected'. 4. Then sample the projected texture off the rectangle... choose all the surfaces of the terrain and apply. Voila! additional tips: A:Do not apply the sampled projected texture to a group, it will not apply properly. You need to assign the material directly to the faces. B:When making the vertical rectangle to represent the extents of your terrain it helps to overshoot the exact size a bit both top and bottom so that you don't pick up the extreme edge of the color gradient and start of the next tile of the gradient which can sometimes render as a dark colour. This can obviously be done with a grayscale gradient too which i imagine could be used to generate a displacement map (exported jpg from a top view) similar to what Dave R and jopsa2 have been talking about. Also in comparison to Chris's Color by Z plugin, although this is not technically a plugin, its avoids a multitude of generated materials, instead this one uses just one... so its Vray friendly too. Attached is a sample image for reference. Hope this helps. Dave [image: P1qU_heightampdisplacementmap.jpg]
    • Dave RD

      Fans of Queen Anne?

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      B
      Actually very busy Dave, I'm resting in Lybia now. I'm having few days off next week to dedicate to the new pool I hope to hear you on Skype soon
    • Dave RD

      Simple Mortises and Tenons

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    • Dave RD

      Crayon Material Question

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      pilouP
      Maybe no rapport with above but this free application is terrific! MyPaint
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