Another little machinist's model. The flywheel on this one is 35mm diameter.
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_208.jpg)
Posts made by Dave R
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RE: Steam Engine Machinist's Model
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RE: Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport
@schaferron1 said in Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport:
The files continue to show up as embedded. How do I remove them all together or is that necessary?
If you aren't actually using the reference anywhere in the LayOut file, clicking Purge at the bottom of the References panel will remove them. If Purge doesn't remove a reference and you want it gone, you have to remove it from any pages where it might be used, first.
It doesn't make sense to keep references to files that aren't being used. Doing so just bloats the LayOut file. It's all liability with no asset. The same applies to unused content in SketchUp.
@schaferron1 said in Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport:
How do you purge the Default Tag Geometry
I didn't purge the Default Tag Geometry. I just removed tags from the edges and faces in your model. ALL edges and faces should be created and remain Untagged. I did it using TIG's Default Tag Geometry from the Sketchucation ExtensionStore.
I used TIG's Purge All to purge unused content from the model. You can do the same thing with Model Info>Statistics>Purge Unused. I use PurgeAll because it also creates that neat reoprt to show how much hoarded stuff got purged.
@schaferron1 said in Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport:
It looks like once I unlink the skp. files all of the viewports that were linked to that skp. file become blank. Is this to be expected?
No. That's not to be expected. Did you unlink or did you relink? It implies there's something changed in the SketchUp model from when the viewports were setup.
@schaferron1 said in Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport:
How can I determine which viewports are linked to these purged unlinked skp. files?
Purge only removes unused references in LayOut. If there is even one viewport linked to a SketchUp reference, the reference will not be purged. The same applies with purging unused content in SketchUp. Only components, materials, and styles that are not being used in the model will be purged.
As for identifying which reference file a viewport is linked to, you can select the viewport and look at the top of the SketchUp Model panel. Or you can select a reference in the Reference list and look to see what is shown selected on the page. If nothing is selected, go through each page selecting the reference and looking to see what is selected.
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RE: Layout viewports becoming disabled - will not connect to ref - work around, I have to replace the viewport
@schaferron1 You have two similarly named but different SketchUp references in the LayOut file. Some of the viewports are referencing a different SketchUp file. There's no reason to expect those viewports would link to this file directly. You could relink the 07-10 file one file to this one.
What are the complete paths for those .skp file? Is there a reason for having two different SketchUp model references?
I note you've modified the Camera properties for some of the viewports. That can create problems.
I did my usual cleanup process to the .skp file. Lots of incorrect tag usage and a fair amount of unused content that could be purged.
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RE: Why is LayOut so slow in 2024?
@djh OK, this is what I got after sending your model to LayOut. I only did the one scene but rendering as Hybrid was almost instantaneous. I set Line Scale for the viewport to 2 pt and used A0 paper to make it large.
https://www.dropbox.com/scl/fi/kzpt1in2jl12y9ifeq6y5/DJH.pdf?rlkey=bht6vawz32jzi7ggrgtzf2cpt&st=0mey22sa&dl=0I do see incorrect tag usage and some unused content that could be purged. Most of the textures in your model are not very high resolution. At 1000 dpi, the "Sketchy Siding Scale" should be 0.25 cm wide.
The largest texture in the model is for the cover of a book and that book's spine is all that is visible. I don't really think that most of your textures will hold up if printed at 1000 dpi
If this SketchUp file is causing LayOut 2024 to run slowly on your machine, I'd suggest it's time to upgrade the machine.
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RE: Why is LayOut so slow in 2024?
@djh I'm about to start with an online student but when I finish I'll look at your file.
And thank you.
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RE: Why is LayOut so slow in 2024?
@djh said in Why is LayOut so slow in 2024?:
How do I share the .skp file
Upload it to DropBox or We Transfer and share the link.
@djh said in Why is LayOut so slow in 2024?:
I'm in the middle of a big project and it makes problems with the fonts to start with different software and hardware
I haven't suggested starting with different software. I've only suggested that things can likely be optimized to improve performance.
BTW, I just made a PDF export from LO 2024 from one of my models. Is the quality high enough for your needs?
Watt Micro.pdf -
RE: Why is LayOut so slow in 2024?
@djh
In LayOut's Preferences switch off the Experimental Graphics Engine.If that doesn't improve things, go back to using SketchUp/LayOut 2023.
@djh said in Why is LayOut so slow in 2024?:
Nvidia doesn't support it anymore. i'll have to trust Windows or Dell, I suppose.
That doesn't bode well for improving speed. If the graphics card is so old that Nvidia is no longer supporting it, Windows and Dell won't be supporting it either. It also doesn't sound promising for getting higher quality exports.
@djh said in Why is LayOut so slow in 2024?:
I'm printing a book.
At 1000 dpi?
@djh said in Why is LayOut so slow in 2024?:
I'll look for a tutorial.
If you share the .skp file I'll take a look at it and give you suggestions for improving your model. I expect that unless you're willing to update the hardware to something current, optimizing the model is going to be especially critical.
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RE: Sketchup Make 2017
@erzane there is no official source for that version but you can find it if you do a Google search for it. Download and install it at your own risk, of course.
Nothing has changed since back in December when you were told the same thing.
https://community.sketchucation.com/topic/163347/free-sketchup/5
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RE: Why is LayOut so slow in 2024?
@djh said in Why is LayOut so slow in 2024?:
NVIDIA Quadro P2000
Are the drivers up to date? Don't trust Windows to tell you. Go to the Nvidia site and get their latest drivers.
In LO go to Edit>Preferences>Performance. Do you have the experimental graphics engine enabled? Try changing the state of that and see if you get any performance change.
@djh said in Why is LayOut so slow in 2024?:
I had thought that one must work in Hybrid to get Hybrid PDF exports.
Prior to the release of SketchUp/LayOut 2023 you would have to render viewports as Hybrid before exporting to PDF if you wanted the vector linework in addition to the raster textures. Working with Hybrid rendering is more resource intensive so performance tends to suffer. With the release of Lo23 they added the ability to allow you to work with the viewports rendered as Raster to speed things up and then let LO render them as Hybrid during export. This can be useful especially if you have to go back and forth to make frequent edits in the SketchUp model because Raster rendering is very fast. You'll still have the longer render times with Hybrid but at least you would only have the delay once, during export.
I don't know what you're modeling but I'll guess that you could probably do things to improve your model and speed up Hybrid rendering. Earlier today I looked at a LayOut file from someone who was complaining about "impossibly long" Vector render times. The SketchUp file had over 2.2 million edges and an excessively large image as a texture. It was about 10 times larger than SketchUp or LayOut can display and he had hidden the group and wasn't using the image anyway. I reduced the texture size to something reasonable, unhid the object and turned off the tag for it. After sending the file to LayOut I rendered the viewport in Vector and it was finished before I could walk over to the coffee pot to top off my cup and walk back to the computer.
You don't have to be working with the viewports rendered as Hybrid. If you have no textures to display, Vector would be faster than Hybrid and again, you can leave the viewports rendered as Raster until you are ready for export.
How are you using the exported PDF? How large are the pages and how are they being printed that you need 1000 dpi?
Again, I expect there are things you can do to improve the quality output and most likely that's going to start with improving the SketchUp model.
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RE: Cruvi loft not working
@NIX1995 can you share a screen capture gif showing what happens when you try to do it?
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RE: Why is LayOut so slow in 2024?
@djh I haven't seen any problems with LayOut 2024 being slow. Share the LO file so we can see what you are working with.
What operating system? What graphics card? Which graphics engine are you using with LO? What is the image file format? How large is the image file?
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RE: Open areas and rounded surface
@Alohaa Box double clicked on the surface of the large hole which selected the surface and its edges. Then he pressed Delete. The hole was automatically filled in.
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RE: Open areas and rounded surface
@Alohaa what are you referring to now? What lid? What rounding?
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RE: texture position grips size
@pmolson can you send me the .skp file either via email or a PM?
@pmolson said in texture position grips size:
I am switching it to use my graphics card.
Do you mean you tried switching to the new graphics engine in SketchUp's Preferences>Graphics?
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RE: texture position grips size
@pmolson Hi Paul, I have not seen that. From your screenshot I wonder if it's a graphics driver thing. PC or Mac? What graphics card? Have you updated the drivers? New graphics engine or the classic one?
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RE: freehand tool not creating face on flat surface consistently
@hpoly1234 good deal. Since you had some edges that could be deleted, I would suggest running an extension like CleanUp3 to merge coplanar faces to delete any unneeded edges. If the edges aren't required to support faces they are just a liability with no benefit.
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RE: Fixing Stuff Around the House
@Rich-O-Brien yeah. I also wonder how long they will last. Actually we're replacing all the windows in our house this year so this one doesn't need to last a real long time. A neighbor down the street has the same kind of windows and has a number of broken ones so I'll print some for him, too.
I have no idea but my guess is they were used on another type of window, too.. And maybe in a different way that would make the the curves, notch, and second set of holes required. Those features certainly aren't used in the application on our windows.
I like the new version better, too.
Thanks.