A little visual spiral riff inspired by that beautiful golden mean curve model of Dave's.
[image: spiral2.jpg]
Dave's file with transparent colors and rotated.
Thank you.
You know you've had too much cold medicine when you can't recognize your own style. It's Old Paper Darker Lines from this thread. Sorry about that.
I wish there was some way to boost the contrast right in SketchUp. If there is, I haven't found it.
@unknownuser said:
Dave R wrote:
Those little chevron-shaped faces are common with Follow Me when you run a profile around an arc of the same or smaller radius.
Here is my way to avoid this:
Cube_with_Radiused_Edges.skp
[image: qYaV_Cube_with_Radiused_Edges.jpg]
Thank you Dylan.
I just drew the model as built. A back rest seems like a good idea although I'm not certain how it would work.
I thought about modelling a bit of sag to the seat but decided not to complicate the model further. I hadn't noticed that it does look a bit sagged but that is certainly due to the texture.
Here it is after a short MLT render in KT.
[image: th_modebench40MLT.jpg]
I used some 1/8" diameter mild steel rod from Home Depot. I had to get that one done in a hurry, so no time to order any high carbon steel online. Seems to work ok, so I'll use up the rest of it before order drill rod or something else.
Ross, we're in the same conditions as you are except we haven't got a greenhouse or grapefruit trees.
My brother bought some Adirondack chairs made out of the plastic-wood decking--Trex or whatever--they are nice because they don't need to be refinished and they are heavy enough so they won't blow away.
I know what you mean about them adding a nice touch to the mood of a model.
Best of the holidays to you.
Yes, four scripts, plus two supports classes. No real reason why they couldn't all be in one Ruby but it makes the code too big for my tastes.
I've been rushed off my feet the last couple of days (hence the lateness in replying) but I'll see if I can get then posted on here ASAP.
Consider this a bump. I am looking for the exact same thing (I think). What I am doing is nesting some face-me components inside another component that I am making a bunch of copies of. I am then rotating each one of those slightly differently which also rotates the axis of the nested components. I then effectively move the components out by exploding the nesting component and I would like to get all the face-me components to match the global axis. But in my instance, they have now been scaled and I would like to retain that scale. Any readers to this thread have any ideas?
In my office I have Free SU 6. I can check - unless someone will be faster than me. At home I cannot install Free SU6 for I have Pro and they don't run parallel with each other.