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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • Small Engines and Stuff

      Machinist's models.

      54864656897_a3a40f01f2_k.jpg

      54871111528_84588aad2e_k.jpg

      54874669181_b51fc95756_k.jpg

      54879134549_512380c575_k.jpg

      54866297601_aca35b0b28_k.jpg

      54866541488_4fa6d443d8_k.jpg

      posted in Gallery
      Dave RD
      Dave R
    • RE: Small Engines and Stuff

      Here's a cutaway view.

      Engine with turning valve cutaway.png

      posted in Gallery
      Dave RD
      Dave R
    • RE: ExtensionStore interface issue

      @nickchun you might try updating to the latest version of the Sketchucation ExtensionStore tool. The latest version is 4.4.1

      posted in SketchUp Discussions
      Dave RD
      Dave R
    • RE: Steam Engine Machinist's Model

      2 cylinder vertical steam engine small.png

      Another two cylinder engine just for the fun of it.

      posted in Gallery
      Dave RD
      Dave R
    • RE: Seamless tiling

      It tiles correctly in SketchUp for the image you have supplied.

      Illustrating what TIG described: I cropped your image down to eliminate the partial tiles on the sides. The cropped image is shown imported as an image on the left and as a material on the larger face to the right.

      Screenshot - 4_1_2025 , 8_05_48 AM.png

      posted in SketchUp Discussions
      Dave RD
      Dave R
    • RE: Hook on a Pulley

      A model done while waiting on dinner to cook. A pulley on a hook. This is based on dimensions in another edition of the technical drawing books from Spain.

      Pulley Garrucha.png

      posted in Gallery
      Dave RD
      Dave R
    • RE: Beveled corners without overlaps

      @sentur How about modeling it flat and then bending it withShape Bender?

      Screenshot - 7_8_2025 , 9_29_35 AM.png

      posted in SketchUp Discussions
      Dave RD
      Dave R
    • RE: Another Machinist's Model of a Steam Engine.

      Kacio LS-1_14 Engine layers.png

      posted in Gallery
      Dave RD
      Dave R
    • RE: A Bench and a Stool

      Thank you. The "photo real textures" thing is a new feature in SU2025. That's how I created the shiny metal tubing and leather armrests here. The curated collection of materials (and other stuff) in the 3D Warehouse is available to anyone with a current subscription although the texture maps will only do anything in 2025. You might be able to download the texture maps with an older version of SketchUp and use them in an external renderer but I haven't checked that out yet.

      54351350632_a1fe8b1c83_k.jpg

      posted in Gallery
      Dave RD
      Dave R
    • RE: Another Machinist's Model of a Steam Engine.

      You probably won't believe it but here's another little steam engine. This is a 2-cylinder engine driving a duplex water pump.

      2_Cyl Engine with Duplex pump.png

      posted in Gallery
      Dave RD
      Dave R
    • RE: Another Machinist's Model of a Steam Engine.

      A twin cylinder steam powered donut delievery device? That would be cool.

      In the meantime here's an idler sprocket for #40 roller chain.

      Idler Sprocket.png

      posted in Gallery
      Dave RD
      Dave R
    • RE: Another Machinist's Model of a Steam Engine.

      Maudslay Twin Cylinder final.png
      For scale the flywheel is 166mm dia.

      posted in Gallery
      Dave RD
      Dave R
    • RE: "Transforming Colors into Materials: A Plugin Inspired by Adobe Kuler"

      Until such time as someone figures out and writes an extension to do that you can do it natively. I imported your first two images as images into SketchUp. Then select a random color from the native Colors collection and added it to the model. Under the Edit tab I selected the eyedropper to sample a color, named it, and then clicked on the Create New Material button.
      Screenshot - 6_8_2024 , 12_41_05 PM.png
      Rinse and repeat for the rest of the colors.
      Screenshot - 6_8_2024 , 12_39_55 PM.png

      posted in Extensions & Applications Discussions
      Dave RD
      Dave R
    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      @elfis said in [Plugin][$] FredoScale - v3.6a - 01 Apr 24:

      divide do not work on sketchup 2025 I'm alone with this ?

      Well, it works for me in SketchUp 2025.
      box.gif

      posted in Plugins
      Dave RD
      Dave R
    • RE: Components do not save

      @danna why is your MyComponents folder in the Downloads folder?

      What's wrong with using the default location for components?

      posted in Newbie Forum
      Dave RD
      Dave R
    • Cast Iron Spiral Stairs

      Modeled to go with a steam engine.

      Iron Spiral Stair

      Iron Spiral Stair

      posted in Gallery
      Dave RD
      Dave R
    • RE: Exporting CAD files with facet-free curves and circles

      @flywheel try using the 3D dxf exporter instead of the 2D exporter.

      posted in Extensions & Applications Discussions
      Dave RD
      Dave R
    • RE: How to model this curled up carpet?

      I made a similar thing for a recent image using Radial Bending from FredoScale.

      Mirror with Plan.png

      posted in SketchUcation Community Forums
      Dave RD
      Dave R
    • Migrating to a New Version of SketchUp

      This seems to come around every year or so and for a lot of people it seems to be a big problem but it doesn't need to be. This is how I do it.

      1. Open the previous version and make a screen shot to show the toolbar layout.
      2. Install the new version of SketchUp.If you are installing on Windows, make sure you log in to Windows with your normal user login. Then right click on the downloaded installed and choose Run as administrator.
      3. Deal with your local collections of components, materials, styles and if you use them, classifications. I keep them in the directory SketchUp creates and by default looks for. On the PC that's User/AppData/Roaming/SketchUp... There is a similar folder on Mac under User/Library/Application Support. In both cases these directories are normally hidden but they can be made visible. I copy the folders from the previous version to the new one. Leave the Plugins folder alone. Don't copy it unless you enjoy chasing load errors.
        Screenshot - 1_29_2020 , 5_34_54 PM.png

      Alternatively you can leave the components, materials, and styles where they are and change the file paths in Preferences>Files.

      1. Download the Sketchucation Extension Store and install it using Install Extension in the Extension manager.
      2. Open the tool, sign in to Sketchucation and click on the gear icon at the top.
        Screenshot - 1_29_2020 , 6_06_09 PM.png
      3. Click on Bundles.
        Screenshot - 1_29_2020 , 6_07_24 PM.png
      4. The extensions you've installed in the previous version of SketchUp using the tool will be listed. You can install the en masse by clicking on the Install Bundle button.
      5. Install extensions from the Extension Warehouse by going to the EW from the Window menu. There used to be a method for batch installing extensions you installed with the EW previously. It's currently absent after a recent platform change for the Extension Warehouse but hopefully it will return soon. Install fresh copies of other extensions you might have from other sources.
      6. With extensions installed, quit SketchUp and restart to make sure they all load.
      7. Import the screen shot you made in step one as an image and zoom in on it. Use it as a guide to place the toolbars in the same relative locations.

      As for keyboard shortcuts, they should take care of themselves. The new version looks for the shortcuts in the previous version and installs them automatically.

      I know there are some things that seem like they could be easier. If people were AR about keep their extensions up to date and extensions didn't require updates due to changes in Ruby versions, most of them could be copied from the old version. Evidence has shown that most people aren't good about keeping their extensions up to date and from time to time, Ruby changes requiring updates to some extensions so it's best just to install fresh copies instead.

      It would also be nice if there was a way to get toolbars set up automatically but alas, there isn't yet. No point agonizing over it. Just get it done.

      posted in SketchUp Discussions sketchup
      Dave RD
      Dave R
    • RE: Creating Dynamic Component Question - Cabinet Doors

      @jcarterKBdesign As you found, changing the length of the components is scaling operation. If you think about the miters as triangles, you're scaling the triangle along one leg which changes the angle of the hypotenuse. Simple geometry.

      In the case of your mitered door frame you would need to split the rails and stiles into three separate components, a middle section with square ends and then a triangular component for the miter at each end. Then the setup for the DC would involve scaling the length of the center section and moving one of the end components. That will keep the 45° miter with length changes.

      If you don't want to see the seam line between the three components, hide the end faces and their bounding edges to make the rail or stile look like a single object.

      I did a quick example for one rail. I painted each component with a different shade of gray to show there are three separate ones.
      Screenshot - 8_18_2024 , 11_24_58 AM.png

      And with the overall length changed.
      Screenshot - 8_18_2024 , 11_25_20 AM.png

      posted in Dynamic Components
      Dave RD
      Dave R
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