@MLUY you could select all the geometry and do the same thing. You'll only soften edges in which the angle between face normals is less than or equal to the angle set in the Soften Edges panel.
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RE: Softening a border edge
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RE: Another Machinist's Model of a Steam Engine.
@ntxdave said in Another Machinist's Model of a Steam Engine.:
@Dave-R Very nice sir!



You said all SketchUp. Did you use any plugins?
Yes, I did use a few extensions. For this latest one TIG's Extrude Edges by Rails, Fredo6's Fredo Corner and Round Corner., and TIG's Tangent Tools, Eneroth Solid Tools, and Bool Tools2 is about all.
By saying "all SketchUp" I meant there was no external rendering done.
And thank you!
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RE: Model for 3D print will not make solid (SU 2015)
You're welcome.
@jgb said in Model for 3D print will not make solid (SU 2015):
I never knew about using "tab" in Solid Inspector 2.
It's a good idea to check out the message line at the lower left of the model window whenver you start a tool.

@jgb said in Model for 3D print will not make solid (SU 2015):
Next model I will try using meters instead of centimetres. Just that 10:1 is easier to work with than 100:1 as I have to visualize the model against a ruler to get some sizing correct.
You misunderstand what I told you. There's no need to deal with 10:1 or 100:1 at all. Set the model units to meters. Read millimeters off your ruler and just enter them without doing any math at all. If you measure 15 millimeters on the ruler enter 15 in SketchUp. It'll go in as meters but you don't need to do anything with that. When you export the .stl export it with Model Units set to meters. When you open it in the slicer it'll be in millimeters and you don't have to do anything as far as the scale goes.
Here's another example. Model in SketchUp with units set to meters. The screws are M6 but the threaded part is modeled at a hair under 6 meters in diameter.

And the 3D printed parts.

The M6 screws fit into the tapped M6 holes just like their commercially made metal counterparts would.
@jgb said in Model for 3D print will not make solid (SU 2015):
Alternatively, just open the group or component and activate the tool. Saves you from jumping in and out of the object while editing.
Doesn't work for me. What am I missing here?
I guess you'd have to ask Thom Thom about that one.
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RE: Animating multiple component copies simultaneously along path
I was curious about animating this sort of thing. I created a very simplistic model to set up the animation and got this. Since all the objects are components it would be a simple matter to flesh out the shelves and the structure. I just did a native animation (tags & scenes), though.
Pater Noster Shelf Animation Concept.mp4

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RE: Sketchucation Tools 5.0.4
Thank you for whatever you did. It works as expected now.
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RE: adding thickness
Use Joint Push/Pull for that.
Or you could use Offset on the top and bottom edges of the tapered section. Then use Curviloft to generate the faces for the inner surface. Just work on the tapered section. Once you have the faces on the top and bottom you can extrude them with Push/Pull



BTW, make sure all of your faces are correctly oriented. You have a reversed face on the bottom. Also reset the model axes and move your model to near the origin.

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RE: Line spacing - Interlignage
I don't have a Mac anymore to be able to make a screen shot for you. In the meantime check out the Help files on the topic of formatting text in LayOut. https://help.sketchup.com/en/layout/formatting-text Specifically under Setting paragraph formatting.
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RE: Laser cutting from Sketchup
If you turn off the tags for the parts you don't want and set up a scene to show the object(s) you're interested in, you should be able to export the view. Or use LayOut. It would be better for setting up the view and getting the desired export.
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RE: Split tool to cut contour lines
@Aartrace1 that seems normal if you are locking and unlocking viewports. Why are you locking the viewports and the layer they are on? No need to do both. I would only lock the layer(s). Then, when you update the SketchUp reference, the viewports will render automatically if Auto Render is enabled.
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RE: Another Machinist's Model of a Steam Engine.
@tuna1957 Thank you. Shapers were fairly common in the late 1800s and early 1900s. There are still some in use today, though.
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RE: Split tool to cut contour lines
You still have to open the group for editing in order to get to the lines. It's a lot like working in SketchUP. When you exploded the viewport you wound up with a scaled drawing group. Also, depending on how the SU file is structured, there may be nested groups--groups inside of a parent group. Double click on the contours until you can select a single contour line.
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RE: How do I show hidden geometry in LayOut?
@kzrdvd also note that the viewports must be rendered as Raster in LayOut. Hidden Geometry will not be displayed in Vector or Hybrid.
Do you really want to show all the hidden geometry in the model or are you wanting to show hidden features as I have on the left in this image?

This requires a different method if this is what you want.
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RE: A Mahogany Lowboy
@HornOxx I'd have a difficult time making one of those legs out of real wood by hand. Getting four to match? Not likely.
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RE: Unwanted lines showing in hybrid mode
The issue is a graphical thing caused by your model being placed at a huge distance from the origin.

It's more than a kilometer away. Reset the axes and then move your model to the origin and update the camera position for the scenes. for a detail thing like this I would copy the objects of interest into a separate model file so you can keep them close to the origin. An alternative would be to leave the viewport rendered as Raster and remember to disable the Output Override in Document Setup>Rendering.
Here I copied that frame object to a new SketchUp file and placed it at the origin. Then I relinked the viewport to that new file. It now renders correctly and it actually updates almost instantaneously when changes are made in the SU model.

In your model I see you have Length Snapping enabled. This can get in the way of creating accurate models. I would also suggest setting Display Precison higher than the precision you require in your LO file. That'll help you avoid dimensional issues.

In LayOut I see you are modifying the Camera position for the viewport. It would be better to set up the camera position correctly for the scene in the SketchUp model and avoid modifying it in LayOut. That will avoid potential problems that would make your work more difficult.
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RE: Another Machinist's Model of a Steam Engine.
Thank you!.
Here's an animation I did as an experiment with scenes, native materials, and Vray.
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RE: Electrical Symbols and Text on Scrapbooks
Text created in SketchUp won't scale with the geometry. You could create the symbols in SketchUp using 3D Text (it can be created without extrusion) so the text is geometry as is the circle or other shape. Then you can set the scale for the resulting viewports in LayOut when you create the scrapbook page. Either leave them as viewports linked to the SketchUp file or render then as Vector and explode them to create scaled drawing entities.
