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  • Disable shadow-casting for a group?

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    numbthumbN
    Hi Andy, I think it´s possible: right click - entity info - uncheck "cast shadow" box.
  • Help with Slicer 3

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    TIGT
    You are missing the second step in the Tutorial... Get the mesh face THEN make it a Solid - to do this draw some vertical lines down from the four corners and then some horizontals the form a faced solid object. Move the flat bottom face up so the minimum height corner is quite small otherwise you'll get lots of rectangular slices at the base! A flat-ish cuboid with a 'wavy top' if you will... NOW group it all and use the Slicer tool on that group. It should now 'slice' OK... Slicer won't make slices of a single surface mesh because there is literally nothing to slice! There is Slicer's stablemate 'ContourMaker' that will make contours lines through the mesh... but these aren't 'slices'
  • Reviews of SU 8?

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    jbacusJ
    @unknownuser said: It looks like that plugin works pretty well, albeit with some caveats. As I've said before, converting models from one native 3D model format to another is kind of like performing a machine translation from one language to another. Sometimes it works well (for example, translating from spanish to french). Sometimes it works less well (for example, translating chinese to hungarian) Think of COLLADA as your "esperanto", with all the possibilities and limitations that that implies. john .
  • New and having a problem...

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    B
    How can i change all the pictures to one picture?
  • Problem with follow me

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    deaneauD
    thank you TIG for your info. dean @tig said: Also remember that Sketchup/OpenGL doesn't like to make tiny faces <0.1mm or so, so FollowMe and similar tools can fail at these sizes. If you Scale up by 10 do the 'small faces' and Scale down by 0.1 it should make and remain OK afterwards - it's the 'making' not the 'existing' that's the bottom size limit.
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    R
    I usually have a 'hidden' layer setup by default, and place all those boundary lines on that and just turn it off.
  • How do I get rid of these lines

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    GaieusG
    The problem with simply hiding them is that the connecting face can also bleed through. nr, under the OpenGL settings, is there any better antialias setting? Not as if any could do wonders with this (from a distance, they would bleed through even with a roof thickness) just asking...
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    R
    Of course I didn't think about going back to previous scenes! I've used exterior materials brick, stone, wood, and yes some 3d trees. I will try purging components but have been quite careful to delete what's not needed. Its almost finished now as I don't think it can cope with much more. Thanks again I found your suggestions useful.
  • Sketchy config

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    P
    I had some other minor conflicts with the embedded drivers, so I recently updated EVERYTHING in my pc. Now I have the latest for almost all my software and hardware, both drivers and software version
  • Get current view in SU 8

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    M
    I've now got it. Thanks TIG (and additional gratitude/ kudos for you ruby plugins and contributions). Thanks also J Bacus, Gaieus. For some reason, it's been a bit af a learning curve - I'm probably still dumb, but less ignorant thanks to you all and the forum! TIG, the process you describe was pretty much the way I went about my first attempt. The breakthrough came when I read John Bacus' comment aand realised that by zooming in close I could improve the image quality, and that the new "Add more imagery" system allows me to quilt together a terrain. I work mostly with golf holes and imagery needs to be long and thin, so with a single image in SU7, the orientation was important. In SU8 this is no longer true. BTW Gaieus, thanks for your suggestion for SU7, I had tried it but had more reliable results for the GTS method. But hopefully, its one for the history books.
  • Making a curved viaduct

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    leedeeteeL
    All done, and all the better for the experience. [image: 6BV8_image1.jpg]
  • Dimension an Arch

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    J
    They are concentric. They were grouped, which must have been why they didn't snap. Thanks for the workarounds. Jim
  • Best Way to Use this forum

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    D
    ...and remember the Search box at the top right is your best friend to find the heaps of treasures hidden here
  • Contours

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    GaieusG
    Does it mean it worked? (I was actually just stabbing in the dark a bit - only relying on experience but without the file itself, I could not be sure...)
  • 2D TEXT and changing colour of a line

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    GaieusG
    Hi Ricci, Yes, if you want to place text on the floor of a 3D Floorplan, you should indeed use 3D Text (as sceen text is always stuck to the screen itself). When creating the 3D Text, in the dialog, uncheck "Extruded" and it wion't be 3D just faces (grouped) you can paint as you like. Now open the group, under View > Face style change to wireframe mode, with a selection box, select all the edges and hide them. This will prevent the text looking awful from a certain distance (edges are always displayed at 1 pixel - even if the face they surround is already smaller on the screen itself). When done, change your face style back to shaded with textures or whatever you were previously working in. I hope this would solve your edges colouring need, too, but you can still do it under File > Styles > In model (small house) > Edit > Edge settings - at the bottom, set it "By material".
  • Hand drawn textures?

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    GaieusG
    Hi Aaron (and welcome)! There are some patterns shared in this topic: http://forums.sketchucation.com/viewtopic.php?f=40&t=19139
  • Help with modelling strategy [TRAINS]!

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    N
    Thanks for the tips guys, I'm progressing in this model and I'll show a pic or two as soon as I have something to show.
  • Edge visibility + groups + scenes question

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    A
    Thanks Gaieus, got it. @gaieus said: Hi Andy, Create a 3rd layer for the top face of the ground floor walls. Now open that group, double click on the top face and copy it on the clipboard (Ctrl+C). While that top face+its bounding edges are still selected, right click and hide. Now close the group and paste the copied top face in place (Edit menu). Make it a group, too, and set the visibility to be ONLY visible in Scene 1 (with groundfloor) while hidden in Scene 2 (with second floor, too). Now open the second floor group, too, double click on its bottom face and hide that, too. See attached file for ideas...
  • Interactive walkthrough

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    T
    I second Unity! Just export an fbx file from SU, then make a folder called "models" in Unity, drag and drop the fbx folder, then drag and drop that same folder into the main model view window in Unity. Add a collision mesh and a First Person Controller, and that's it! So simple, I could cry with joy!! Oh yes, you need to make a floor, or you will keep falling off the edge of the world- which I suppose is a bit like falling off a 1750ft transmission tower- but with less pain!
  • Export Styles

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    Dave RD
    Mack, the styles in SketchUp are raster images "overlaid" on the model. The lines you see aren't really part of the model.