⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Sketchup won't recognize my ` key, HELP!

    SketchUp Bug Reporting sketchup
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    @driven said: I can use it as a Shortcut key in the 'mac' version of SU on my iMac running Yosemite... Does Bootcamp remap the keyboard? john Hi John, It's not bootcamp. I've been running sketchup on windows via bootcamp since years. It's something that changed recently that's done this. I can't figure out what. The thing is I can still use the grave key on the mac version when I run it. So it's definitely windows/sketchup issue.
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    @alexjo said: I have been wondering. I am good at rendering in 3ds Max, but not SketchUp. yet modeling in SU is x100 easier. Any disadvantages ? The import of skp files works quite well. You should keep your modeling clean (orientation of faces, etc.) but this normally also applies to the work in SU, so this should be no big deal. You then should weld verticies after the import and convert the objects to editable poly if you want to work on them in max. Personally i'm working in both, SU and max - i use SU for the main part of the project with all the numerical imput and modeling from imported DWGs. And max for the more complex or organic stuff (sometimes using a rough SU model as basis) and objects like trees, cars and furniture. I render in Maxwell so i import everything from max as Maxwell reference into SU and render from there. I currently think about reversing this part and doing the scene composition in max because the proxy display is better in max, but i'm not sure about that at the moment... I really love the SU snapping and inference system and the navigation. And the direct numerical input is also much better i think. But there are many situations where working in max is so much easier and faster ...and non-destructive with modifiers. It would be great if there would be a way to link skp files in max where only the modified part would be updated with automatic welding. I tried fbx, but the objects doesn't stay the same, when the file is overwritten so the linking is not possible. A low poly plane, UVW modifier applied, deformend and with turbo smooth on top and the terrain is done with a few clicks... adjustable every time, don-destructive and deformable in real time without waiting like in SU - which starts at low poly counts of a few 10.000 or 100.000 tris. My dream would be SU (or the major functions of SU) as plugin for max! The great snapping system and direct input combined with the modifiers, advanced modeling capabilities and the polycount/performance of max! (even if the performance would be a bit lower due to the inference engine) - and the navigation of SU inside max, but i don't think this will be possible... ...or quads and sub-d and a modifier stack with the tools of max and high poly support in SU
  • Closed Plugins

    Newbie Forum sketchup
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    Thanks TIG for your answer and your help
  • Bricks

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    hellnbakH
    You want bricks? Here ya go [image: f1dI_g1.png]
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  • Intersect faces with a group

    SketchUp Discussions sketchup
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    Dave RD
    Box made a nice animated GIF that shows the process very well. It may not be obvious in his clip but the first intersection results in a hole as evidenced by the profile edges around it. I use this process of copying or cutting geometry to the clipboard and then pasting it in place inside components in almost every model I draw. I use Edit>Paste in place enough that I created a keyboard shortcut.
  • Sketchup 2015 orange north line

    SketchUp Discussions sketchup
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    hellnbakH
    I had the same problem, drove me nuts! http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=60506%26amp;p=553303%26amp;hilit=orange+line#p553303
  • Sketchup Faces

    Dynamic Components sketchup
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    JQLJ
    Show us an example please.
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    @driven said: what is the 'scale' of the model v the 'scale' of the texture... if you apply a 1inch texture to a one 1 mile face, you'll only see the background color as the texture is tiny... Right Click a material on a face and Select 'Texture' >> 'Position' to see if it's tiny... john John you're a sweetheart! Scale was exactly the problem! Thanks a million
  • Various models/dynamic components

    Dynamic Components sketchup
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    jujuJ
    good stuff!
  • Drawing Sphere with ruby

    Newbie Forum sketchup
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    See comments regarding various errors: ` require 'sketchup.rb' def create_sphere @radius = 0.feet if not @radius # along Green Y axis prompts = ["radius", "R", "G", "B"] values = [@radius, @R, @G, @B] results = inputbox prompts, values, "Sphere" return if not results @radius, @R, @G, @B,= results model = Sketchup.active_model # why keep switching between model and Sketchup.active_model? model.start_operation "Sphere" compdef = Sketchup.active_model.definitions.add # needed 's' multiple places show confusion between an Entity and its Entities collection ents = compdef.entities center = [0, 0, 0] radius = @radius circle = ents.add_circle center, [0, 0, 1], radius circle_face = ents.add_face circle assign these right away - the followme will destroy the original circle_face Color.new needs integers not strings circle_face.material=Sketchup::Color.new(@R.to_i, @G.to_i, @B.to_i) circle_face.material.alpha = 0.3 path = ents.add_circle center, [0, 1, 0], radius + 1 circle_face.followme path ents.erase_entities path place_component activates the Tool to manually place a ComponentInstance via GUI add_instance explicitly places one via Ruby You probably don't want to do both? #status=model.place_component(compdef) need to create trans before you can use it! This creates an identity, which adds the instance at the model origin trans=Geom::Transformation.new Sketchup.active_model.active_entities.add_instance(compdef, trans) model.commit_operation end if( not file_loaded?("Sphere.rb") ) utilities_menu = UI.menu("Plugins").add_submenu("Sphere") utilities_menu.add_item("Sphere") { create_sphere } end #----------------------------------------------------------------------------- file_loaded("Sphere.rb")` Also, you should isolate your code in a module so that the method does not go into the global namespace.
  • [SOLVED]Can't view materials

    Newbie Forum sketchup
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    Dave RD
    It was solved here, Alan.
  • Ramp following contours

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    G
    Hi Pilou and Jean. Thank you for taking time to respond. I used the Shapebender Tool but it does not fulfill both criteria required. It must maintain 1:200 gradient It must remain 25m below terrain In a road example, the road would have a gradient and remain on the mountain surface crossing contours. If I could accomplish the mountain road I could transfer the centre line down to the required depth. The only guidance the road would have is the given contour set and terrain. Thanks Garry [image: Bwsd_Alpineroad2.jpg]
  • Sketchup is constantly crashing.

    SketchUp Discussions sketchup
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    sketch3d.deS
    use latest SU version 2015 (profile shows 2014) do install and first launch with admin rights e.g. by "Right Clicking > Run as Admin..." disable all plugins at "Window > Preferences > Extensions" or by moving away from the SU plugin directory especially if using older ones and activate one by one for finding the culprit disable "Window > Preferences > OpenGL > Use Hardware Acceleration" if using an incompatible/lame video card as e.g. intel GMA/HD/Iris hth
  • Installation of Proper Animation plugin

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    BoxB
    @medicanic7 said: The plugins section of the forum is locked so I decided to post here. The plugins section isn't locked, the padlock icon can be misleading, the parent forum is locked so that you post to the relevant subforum. So if you want to go to the Plugin sub-forum click this link. http://sketchucation.com/forums/viewforum.php?f=323
  • Creating arcs in ruby

    Newbie Forum sketchup
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    @tig said: Download my 2Dtools... http://sketchucation.com/pluginstore?pln=2Dtools The 2Darc tool RB includes code for making an Arc by included angle. You can probably borrow some ideas/code from that... Hi, I've tried this extension, it works fine on windows, but on MacOS, when I try to draw arc with this tool, the sketchup seems to run into a dead loop(the mouse is busy, and can't do anything else except close sketchup). I'm using Sketchup pro 2022/2021, did you know what happened?
  • Solid tools and co-planar edges

    SketchUp Bug Reporting sketchup
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    Haven't thought of that, thank you very much good sir!
  • SketchUp won't let me upgrade

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    DanielD
    Sounds like Trimble might have the wrong email address for you, and you need to contact them.
  • Starting sketchup

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    neetsN
    @dave r said: You're right and that's a very good question. Maybe the rating system on YouTube would help? I expect after you've watched videos from a few different people, you'll be able to tell who is well-prepared and whose style works for you. Nice answer, Dave I've found that the tutorials with ridiculously high numbers of views (thousands) generally have decent content.
  • Fredo Scale question

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    fredo6F
    @ania1sun said: %(#4080FF)[Hi Guys, I need to stretch whole to match the bowl. I use Fredo Scale. I did it before and it worked, now only length of worktop changes, not the lenght of whole, do anyone know why ? Anna] Anna Make sure that your geometry does not include Sketchup curves around the plane for stretching. FredoScale does not stretch these curves. Fredo