⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Sketchup Pro Offline Lag

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  • Solid works conversion

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    D
    @deanlegg said: Is it possible to import solidworks files into SU? Not directly. Third party software may be used to convert the file into something that Sketchup recognizes - like Frederik mentioned. Even better, if you have access to Solidworks, you can save the file as DWG (or DXF, STL, etc.), and import that file into Sketchup. If you don't have access to Solidworks to convert the file, feel free to PM me the files and I can help you.
  • SU 2 LO

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    Dave RD
    Not necessarily. It depend upon what you want to change.
  • RoundCorner issues

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    ely862meE
    It works alright for me, but check the button with the three vertical lines. It will try to keep the offsets as untouched as possible
  • Header take up 1/3 of the page

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    TIGT
    I like an relatively easy problem The two lines of docked toolbars nearer the top of the screen have pushed the other [first] docked toolbars downwards. Simply un-dock the problem ones [drag onto the main screen], then re-dock them in-line with the other toolbar[s] as desired... You could also dock them on the sides if you prefer...
  • 123D Scanning for Architecture

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    K
    @jql said: Has anyone had any success in usin Autodesks's 123D for Architectural purposes? I'm in need of something that can, with more or less effort, 3D scan buildings: Facades; Interiors; Staircases and complex interior rooms. I tried it a while ago. See http://sketchucation.com/forums/viewtopic.php?f=169%26amp;t=62602%26amp;hilit=+123d#p573897 Personally, the results aren't good enough yet to use them for my projects. For now it's just for fun and personal research. Exteriors might go ok. There are a few examples on youtube. Interiors could fail if the individual photo's don't have enough unique markers to match them. Rooms with large white walls and a polished concrete floor most likely fail. Reflective surfaces most likely fail I would expect some trouble with staircases if there aren't enough unique markers on them. Complex interior rooms could go either way. Maybe someone else did some more testing and had some better results?! Max
  • Array along a path

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    S
    Thanks all. I bought the smustard one and it didn't work! $5 wasted! haha. But sdmitch your plugin works great, thank so much. S
  • Extended Colour By Layer

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  • How to Use Datalist in Sketchup & HTML

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    D
    Check out HideAll (free on smustard.com) Select entity and rt/clk for contex [Hide All Unselected] Will save with scene if wanted Bread and butter app and thanks to Todd Burch for the freeBee dtr
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    Alan FraserA
    It's true that both formats are saved in simple text format...what appears to be a list of vertex coordinates; but it's how those vertices are referenced that appears to be different. I think a translation from rof to obj would require at the very least some kind of batch Find and Replace script.
  • Stacking Viewports in Layout

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    A
    Thanks again.
  • Output PDF

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  • Geo location error with Pro

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    G
    Fixed. Just tried geo-locating & it works as normal. Glenn
  • Modeling big city for animation.

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    K
    From 2004 to 2006 my job was just what you are asking for: making 3d city models. Our workflow back then was (in 3dsMax): start with some sort of planning / script so you know what needs to be in 3d, what can be a billboard/panel and what can be skipped. Edit: there's a big difference in a walkthrough model and a birdseye view model. get the contours of the houses (2d dxf city data) -> maybe OpenStreetmap? take photographs yourself of all the buildings you need to model roughly model the shape of a building by doing: 4a. model a shape using the 2d city data (contours, streets etc). The 2d city data helps here because now you have the contour and exact width of the individual buildings 4b. Add a texture to the facade. Scale(z) the facade with the texture so its proportions are just like in the photographs 4c. add all the 3d details that define the building (overhangs, chimneys etc) 4d. use some sort of hierarchy in the model Name your models and textures so you can easily find something. 4e. edit the textures in Gimp/Photoshop to remove perspective in the windows, people, bicycles etc. Back then we used a constant TexturePerMeter for the textures so all the textures had the same sharpness / blur. Because of the limitations of hardware we used 32 pixels per meter. With the modern graphic cards you can go much higher for the curbs and roads we used a lofting technique with tileable textures you really need trees, streetlights, streesigns, cars, decals etc etc to make it come alive This is a very very very brief explanation. Feel free to ask more specific questions. Edit: if you brief allows you to keep all the buildings white instead of textured, you will save a TON of work. Edit: added a picture of some of our projects in 2004-2006 edit: think about a consistent level of detail. Max [image: f0OZ_city3d.jpg]
  • Another Way To Make Heart Shape

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  • Problem using thrupaint on cave

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    tuna1957T
    Nikola, sorry I wasn't more helpful. I do use thru paint for a lot of texturing. Tried sketchuv when I was having trouble with some particular objects. I'm sure any trouble I have with either plugin is my inexperience. Hopefully one of the more savy members will chime in with better advice.
  • Jagged Edges in Drawings

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    utilerU
    Yeah, thanks for those settings, srx!!! I reckon they've really sharpened my screen up!!
  • How upgrade my system?

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    My limited experience SU primitive geometry contributes as second order impact on processing speed: Usually its is the graphics processor and computational load of the image textures; I some times save model and use that, delete all materials and see what the speed a nd program size is; That at least gives you some idea of the problem facing you. The actions can be done: Model work in monochrome mode since it reduces the processing load; 2 Save the materials as a collection. That creates a skm file and since you can open in the windows explorer you will have an idea of which materials are causing the problem and take action to change size if possible, usually it seems a few are culprits. ( If you want to open change extension to zip and the you can open.; You gave no info on machine and sku version you have, but make sure the graphics card is set for operation when running SU. You can also particularize its setting for SU by using its control panel. My info on that is out of date but someone will have it for you. Can even give NVIDIA a call. Select the widows styles and deselect enable transparency because that make process load more, also it sees thru the material or set opacity also., use layers to minimize processing load and scenes to help with navigation. The new task manager ( came in about vista time frame? ) at bottom right corner has greatly expanded info ( resource monitor ) you can get, read its help, understand and then use that. It may point finger at problem area. Shut down all other threads running you can. Just some thoughts :smiley
  • Where can I find people models?

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    pbacotP
    If real warehouses were organized like 3Dwarehouse we would never get delivery of anything.