@valerostudio said:
Andy, are you still happy with the workflow in Blender?
I haven't quite made the jump to production work in Blender. I've been trying out some higher-poly models to see how well the import works. The biggest issue with workflow right now is where I have a lot of component instances (like a restaurant with furniture for example) it all comes in as one huge model. You can make instances in Blender, so I could bring in one component of each thing and make duplicates in Blender - but, you know - doesn't seem like the best workflow. There's also proxy, which is sweet, but I've only brushed the surface yet.
Otherwise, I'm still just learning the ins and outs of Blender. I really love the program, but it's also very deep. I'm also trying to figure out vray settings (using the standalone.) I've been trying to get my renders to look the same as out of vfsu, but it's surprisingly difficult to find all the right settings to switch. GI is handled very differently (dome light), so there's not just the simple switch that we have in vfsu. Artificially lit spaces are much more easy to replicate. I also just don't have a whole lot of time to devote, as I've been booked pretty solid lately. It's a good thing, but I just don't have as much time to play π
Andy