Does it say VRay Processing on the lower left of the SU Window? You might have to wait. Parsing on a large file could take a while. If VRay processing starts and then disappears, then you might have a texture issue. Are you textures high resolution?
I meant that I don't even have V-Ray loaded at all. I find it to add too much too SU startup time - and there are bugs when copying geometry between models when VfSU is loaded.
also when you create a material you can save this and reuse it in the next projet. you can also do your variations and save it or you can start from a library material and modify it and save the variation to a new material..
so why not?
That's looking nice, hmmm, sip. π You can also try increasing your refraction depth so you have fewer of the dark reflections in the liquid. If you're using caustics, you could add some point lights to get sharper caustics.
@ valero
took your suggestion and replaced the object in the scene. Since you authored the scene is ok with you? I had to lower the emitters on the sides slightly to suit my need.
Interesting to see someone actually using toon. I think most SU folks find more control in exporting a 'linework' layer and compositing it in Photoshop. Saves all that time setting up toon materials also.
Did you have a red material in your model? I would say that you can never really trust an override render to give you a true idea of your lighting in your final because light will be bounced off of materials and change the tones in your image. For example, a red floor would give off a bunch of redish light (unless you override it in the materials GI).