šŸ’” LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • Problem with transparency rendering

    V-Ray
    5
    0 Votes
    5 Posts
    449 Views
    C

    Now it works! Thank you for your help!

  • Can't render this file...

    V-Ray
    10
  • Becoming Extremely Frustrated!!!!!

    V-Ray
    18
    0 Votes
    18 Posts
    1k Views
    dkendigD

    Both of the developers for our plugin were helping you actually. Both Joe and Myself. The entire issue was caused by us being unable to write our error log out to the folder where we normally put it. So we just changed the path to your user folder and it started working just fine.

    As a quick heads up, and to save you any additional frustration, our manual is a tad outdated (it's about 3 versions old). So the manual will give you a good idea of where to get started, but you should also have a look at our youtube channel: http://www.youtube.com/playlist?list=PLE2F8B612F375E98E

  • HELP BIG MODEL

    V-Ray
    21
    0 Votes
    21 Posts
    1k Views
    C

    I already solution it ā€¦ i made scenes and make a different archive for itā€¦ i erase what docent see on the sceneā€¦ i had 180 mb and i reduce to 70 at each sceneā€¦ know i have a problem rendering with distributed renderā€¦.jaja thank you very muchā€¦aaa also cleanup help me a lot! thanks for your time

  • Problem with glass render

    V-Ray
    8
    0 Votes
    8 Posts
    580 Views
    andybotA

    if you glass material is less than 100% transparent, that may cause it to look foggy. Can you share your material settings (you can save out a "vismat" file from your material editor.)

    Edit: šŸ˜³ you're right panixia, I meant vismat!

  • 0 Votes
    8 Posts
    405 Views
    K

    That was the problem! You absolutely can critique and I appreciate the advice!

    Would DR also be the problem with the attached file. My walls have big rectangles of wrong colors at the sides of the opening.

    cc.0006-3.png

  • Environmental Fog for Vray for Sketch up

    V-Ray
    9
    0 Votes
    9 Posts
    8k Views
    P

    Environmental Fog for Vray for Sketch up any news on that guys? would be excellent to have that as it would create a very powerful addition!

  • VRay won't stop

    V-Ray
    4
    0 Votes
    4 Posts
    838 Views
    V

    Not sure what setting you are referring to, but I am glad you figured it out.

  • V-ray installation wizard won't work... HELP

    V-Ray
    3
    0 Votes
    3 Posts
    1k Views
    T

    Thx andybot.
    I have the same problem and I do this step to compatibilize the software and it works fine to me.

  • Guessing how instancing is gona work

    V-Ray
    22
    0 Votes
    22 Posts
    1k Views
    andybotA

    @panixia said:

    @andybot said:

    RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. šŸ˜„

    have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
    and i just got a cuda card so.. can't wait! šŸŽ‰
    but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

    I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

    @Devin
    Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. šŸ‘

    @Pete: thanks for the recommendation ā˜€

  • Render to Image File

    V-Ray
    4
    0 Votes
    4 Posts
    251 Views
    V
    Select the channels you want in the options Render to File - make sure to use EXR and not VRIMG Make sure you have EXR PRO Tools installed in Photoshop (MUST HAVE 64 bit from what I understand. I am using CS5 and it works fine.) Open the EXR file and all of your channels come in as layers.

    Test.JPG

  • Vray - Transparent Gradient Glass Help

    V-Ray
    6
    0 Votes
    6 Posts
    4k Views
    N

    Thanks for all the helpful replies guys!

    After some more tweaking and fumbling around I think I have got it to the stage where it's kinda working.

    Gradient Glass.JPG

    Thanks for all the uploaded material files. They really helped me to see what was actually happening!

  • VRay Toys - On Demand not working

    V-Ray
    5
    0 Votes
    5 Posts
    383 Views
    V

    Yep! Got it. Thanks guys. Its always the simple little things that take a week to figure out.

  • Controlling texture quality?

    V-Ray
    21
    0 Votes
    21 Posts
    452 Views
    thomthomT

    But in terms of the model I posted, the texture has black and white lines - the most extreme color values you can get. You'd think that was enough contrast for the threshold to trigger higher samples?

  • Z-Depth gone crazy

    V-Ray
    18
    0 Votes
    18 Posts
    2k Views
    andybotA

    @thomthom said:

    But I haven't been rendering with Alpha. It's been all without.

    I had a chance to look at it some more. You're right, alpha was not on - but it still rendered areas without geometry as black. I tried the "z-depth catcher" plane - and it does work in making the background white. I did a quick check- and if the plane is beyond the rear clipping distance, it still shows up as white, so I assume that anything that's clipped by vray is drawn as white, but anything transparent is shown as black.

    I agree that it's really not an optimal situation. It should clip the foreground to black, the background to white, and draw transparency as white (to assume that you are looking at the back distance...)

  • 0 Votes
    3 Posts
    300 Views
    andybotA

    It very much depends on the direction your light is shining from. The more perpendicular your light source is to your surface, the more washed out your bump map will be. If you have your light closer to parallel, you'll get a more raking light and show up your surface texture much better. Can you post an image perhaps?

  • Testing Vray, need visopts

    V-Ray
    24
    0 Votes
    24 Posts
    3k Views
    N

    @dkendig said:

    I hope you get up to speed in time for beta to start. The next version has a bit more pep in it's step.

    yes looking forward....

  • Reflection effects on perforated material

    V-Ray
    7
    0 Votes
    7 Posts
    1k Views
    R

    Quick question to the OP. Did you use the same vismat for both instances? The reason I ask is because I know that there have been some issues using older vismats with the newer version of the VRaySU. You could try re-building your material from scratch in the newer version to see if that works better.

    Rob

  • How to lower render quality

    V-Ray
    7
    0 Votes
    7 Posts
    258 Views
    V

    Change your GI to just use Irradiance Map - no second engine
    Change your Image Sampler to fixed set it to 1
    Turn off any displacement mapping
    Change your DMC Sampler Subdivs multp to .5

    Your render will look like crap, but will render fast - good for test.

    CANT WAIT FOR RT!!!!!

  • Sketchup + vray - renderfarm?

    V-Ray
    2
    0 Votes
    2 Posts
    1k Views
    V

    No, not that I know of. You can setup DR Spawner if you have a network (up to 10 machines), but it does have bugs in the latest version and is not stable.