@rv1974 i mainly use that feature to select all group copies and convert them to components (whenever I copy something around by mistake without making it a component to begin with). Never noticed that behaviour.. not sure if the glitch is related to the plugin. Most likely is some problem with SketchUp itself and how it natively handles sub-components local transform. The plugin is probably "bruteforcing" the intended SketchUp behaviour (which is working INSIDE the current context).
Latest posts made by panixia
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RE: [Plugin] Axyz - v1.1a - 8 June 24
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RE: [Plugin] Axyz - v1.1a - 8 June 24
@rv1974 with selection toys you can select all instances at once, included the ones outside the current context and then copy, cut, delete move or do whatever you wanna do.
Edit. I tried right now and it looks that with a lot of components scattered across different contexts, they are pasted using their original group local transform instead of world transform. Even if you use "paste on place". Weird.
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RE: [Plugin] Axyz - v1.1a - 8 June 24
@rv1974 said in [Plugin] Axyz - v1.1a - 8 June 24:
@Rich-O-Brien Yes and no. without copying Select Instances+Axyz works fine.
Maybe you with(?) Fredo could develop a new rock solid version of "select all instances"?
BTW many people request "select all instances" that would copy all instances regardless the context to the memory buffer. the 20 y.o. one that I use can't do that.Sorry for the late answer, but.. did you try Selection Toys?
Selecti a single instance, right click and in the context menu go to "instances" and then you can choose if you want select "all" (regardless the context) or "active" (all instances in the current context). -
RE: FreeCad 1.0
@GrimReap did you use it with individual parts or it can manage models with multiple elements like machinery and such?
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RE: Flowify
@Rich-O-Brien said in Flowify:
400k entities
Which eventually will become 400 millions after the flowify cut
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RE: FreeCad 1.0
@Rich-O-Brien looks interesting.. is it robust enough to open complex stp files or it's meant to be used only for small objects?
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RE: [Plugin] QuadFaceTools
@alsomar said in [Plugin] QuadFaceTools:
other software such as Substance Painter or RizomUV may struggle to handle these duplicates correctly
Hi Alejandro, I have no problem at all in Substance with QFT obj files (I can even bake hipoly objs into low poly objs with no issue).
BTW it's a known problem and has been there forever.
There's also a problem with unwelded UV islands (the UV are in the right places but actually each quad has cuts/seams at all edges).I shared a few info and workarounds about this problem years ago, but unfortunately Thom is really busy and apparently doesn't have time to fix it for now, so we still have to use workarounds.
https://community.sketchucation.com/topic/129714/plugin-quadfacetools/634
The workaround in 3dsMax I mentioned in that post is outdated.
Now I just filter the selection for polygons with 3 sides (in the selection tab) and erase all of them.
In some cases I also export from QFT to Blender and then export an FBX to 3dsMax. -
RE: NEW Forum Software Issues
@Rich-O-Brien
That's fine, I was just wondering if any important stuff in messages could be lost.
I can wait for sure..
By the way this works pretty nice on the 4,5" screen of my phone.
The old forum was almost unusable.