I could not find the manual for version 3.0 for OSX.
I don't think there is any official manual for OSX at all. (I might be wrong though)
Settings and their places more or less should be similar.
Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural?
Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor.
PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain.
Best
Thanks for the info.
But I was under the impression vray for max had substance support. Am I wrong?
Some people wrote Max plugins to convert PBR material to Vray mtl. But I don't think Vray can achieve exactly same result as Substance painter.
It seems that you are using progressive rendering mode for image sampling which needs a lot of time to reduce the nosie to certain threshold.
Do you check twice that you are using bucket rendering mode?
Best
shiyan