Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
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    R
    Post production. Very busy guy he is
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    A
    Yes, you're correct, the collision geometry covers up the hole, as MSPhysics generates convex collision for all linked faces. You can fix this by subdiving the group even into more convex sub-groups, like in the image below: [image: tHe6_TableSawCarriagetestV1.png] For more accurate convex subdivision, you can use Convexify by fredo6. But then, either way, your model will endup with multiple geometries, ruining the view. What you can do about it is have another, hidden layer, calling it "MSPhysics Collision", where all the convex subdivisions will be stored. Then have the original, non-subdivided versions of the groups be visible and set to MSPhysics->State->Ignore, so they don't interact with MSPhysics simulation. Here is how it should be: Table Saw Carriage test V1.0.skp You can enable the "MSPhysics Collision" layer to see the collision used for simulation.
  • Vray 3.4 (trial Version) for sketchup Error

    V-Ray render plugins extensions
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  • Render selected objects only

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    C
    Hopefully they would add it in the next version of Vray Next. We are still waiting for it. People still think 3DS Max is the king when it comes to photorealistic rendering but I'm sure Sketchup will take that place soon.
  • Make object not visible in render

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  • Questions regarding the new V-Ray

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    Q
    Is there no soft shadow selection for ies light setting?
  • Edited material wont show in render

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  • Proxy issue with Vray 3.4

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    gudio83G
    Solution: Select laubwerk three proxy in your model. Click on Laubwerk editor Remove materials Import V-ray materials Repeat all steps for all laubwerk proxies. Save SU model Render your scenes. This work with SU2019, V-ray 4.0.2, Laubwerk player 1.0.29
  • Object Information not Updating

    Animator Beta render plugins extensions
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    fredo6F
    The Z axis seems to be correct. I think you may be referring to the center. Screw uses the component center to position the axis of rotation. On the picture, it seems your component is symetrical along the Z axis. So if the translation direction is the Z axis, then it should screw normally. Anyway, the best would be to post your model, so that I can have a closer look. Fredo
  • Vray 3.0 changes materials from Vray 2.0

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    A
    Hi there, Is there any way to automatically uncheck the linear workflow in all old materials? Any extension or whatever? Thanks!
  • Vray crashes or freezes

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  • Vray3.4 - Fur Flat Normals

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  • Measure light - interior daylight study

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    JQLJ
    I don't know about vray, but Thea measures that at surfaces areas and renders a graph. You can create an animation of this graph. Lightup does the same, but I think it's for artificial light only... maybe not. [image: MPvE_none.jpg] [image: U3wg_photometric.jpg] It's in lumens and in this case the range is defined between 0 - 15000
  • Vray 3.0 OSX were are hdri setting

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    filibisF
    @frv said: I could not find the manual for version 3.0 for OSX. I don't think there is any official manual for OSX at all. (I might be wrong though) Settings and their places more or less should be similar.
  • SUB-D Extrusion Problems SU 2016

    SUbD render plugins extensions
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    thomthomT
    Hi Are you talking about the custom Push/Pull tool that SUbD provides? Which version of SUbD are you using and what OS? Do I understand it correctly that SU2017 works as you expect, but SU2016 doesn't?
  • Vray 3.4 Indirect Ilumination - Saturation

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    frankflafyF
    me the same. still searching for saturation option in vray 3. color bleed is everywhere when i dont have the option. ps: i dont want to edit the option in material option. its to much.
  • OSCoolean for Mac

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    @tig said: I think you must assume there will be no more development. It's been dormant since 2013 ! You might want to check out BoolTools 2. It's not free but it's Mac compatible and very powerful. There is even a discount on currently. https://mindsightstudios.com/booltools-2/
  • Plugin lines to profiles

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    pilouP
    @unknownuser said: thx, but I found that one only making round tubes, not square ones I need for my windows. Didier Bur Lines to tubes Plugin make also square tube! Just change number segments' section! So Precision = 4! And if you want Toblerone's boxes enter Precision = 3! [image: EBKg_GIF_tube.gif]
  • V-Ray 3 for SketchUp released

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    Collage ArchitectureC
    @jql said: @collage architecture said: @jql said: Guys, does anyone know if Vray for Sketchup 3 supports Substance's .sbsar? and what about the vray bevel procedural? Bevel edges is very easy, use edge texture in bump slot or apply a bump material to object with edge texture.You could tweak the radius via assest editor. PBR mat seems not supported in V-Ray right now. They will have glossy fresnel in the future update.So I don't think anything will be done, people have to convert SBS manually to Vray Mtl,just such a pain. Best Thanks for the info. But I was under the impression vray for max had substance support. Am I wrong? Some people wrote Max plugins to convert PBR material to Vray mtl. But I don't think Vray can achieve exactly same result as Substance painter. 从我的 iPhone 发送,使用 Tapatalk