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    Thanks for the answers So I created a model with SU to which I applied the texture, go exported the model as a obj with texture coordinates. [image: 44852299.th.jpg] when I go to rotate the texture, they do not rotate, I intend to rotate the preview of the advanced material editor but not in the render. [image: 64036861.th.jpg] [image: 35123313.th.jpg] sorry for my bad English Best Regards Jhon
  • Thanks for all you do!

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    +1
  • Interesting settings - Vray (visopts included)

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    thomthomT
    @subburb said: First thing to do : change via scripting Vray engine values and/or values into the "Vray for sketchup - Render options panel" It's a no go - at least with the current version. The VfSU data is stored in attributes as binary data in an unknown format. I tried to reverse engineer it - got most of the data for lights. But the main setting data was much harder. And the problem with the VfSU render settings is that it's read only at SU startup, and written upon model save, so even if you managed to decode their binary format, it'd be overwritten when the model is saved. The only thing which has potential is the lights. As that data is read every time you open the Light Setting window. So you could potentially create a light manager - which is sorely needed. So that's the bad news. But a new version is due to be release soon. The core is rewritten and a lot is now in Python. But I've not looked into how easy it is to hack. I have been asking for ways for us scripters to modify VfSU settings - but I'm not sure if this version account for that. This coming release was intended as a pure rewrite of the core to make VfSU compatible with OSX. But please join me on the ASGVis forum as ask them for more scripting control. It helps my case when more people ask for it, not just me going on and on all the time.
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    Try this for the roof, http://www.cgtextures.com/texview.php?id=13675&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 and this for the bricks, http://www.cgtextures.com/texview.php?id=27095&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 for the grass http://www.cgtextures.com/texview.php?id=3409&PHPSESSID=5eb628e1d5e686ea3801e8a0eb0b7990 These should help a lot
  • Lightup noob questions

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    Im still having a lot of problems with light up. -Lightup changes the colors of a lot of my textures -Lightup seems to have problems rendering some of my components, some houses have transparent roofs, some entire buildings are missing. As soon as I turn off light up everything looks fine again. -I still cant make the points light work in my city. Do they have to be a part of the components them selves or can they just be free floating??
  • PhotoSketch Plugin out

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    BurkhardB
    Not a clue until I try it out. I'm not a developer, just keep you informed. You'll find another thread here: ( don't know why ) http://forums.sketchucation.com/viewtopic.php?f=72&t=20426
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    majidM
    yes mates , I removed the ;UPPER; (fake) part, so I had to increase the light power ( this is not such important) the important part is that, if for example you lower the ceiling to about i.e. 1m to the light, the fake one goes wrong , but mine would work fine (bkz the fake part would intefer the ceiling)... so I've tried to imitate the reality , more true....
  • Vray texture, sun position issues

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    Q
    Alright, I'll look into it. Thanks for the link. Q
  • Realtime! is here

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    An exporter for models from SketchUp Pro has been one of the most frequently requested tools for MachStudio Pro. The free exporter is now avaialble making it easy to export 3D assets from SketchUp Pro 7 into MachStudio native GXB formats. These models can then be imported into MachStudio Pro where an artist can create and manipulate lights, materials, and HDR cameras in a real-time, non-linear workflow environment to achieve film quality results. The SketchUp Pro 7 exporter plug-in can be downloaded for free at http://studiogpu.com/downloads/ MachStudio Pro harnesses multi-threaded GPU computing to change the equation of time vs. quality. Frames that normally take 20 to 40 minutes each to render can be rendered in seconds at comparable quality.  Processes which normally would be separated into specialized tasks in production, or off-loaded to render farms, are instead possible in a concise, creative workflow. It has been discussed previously here http://forums.sketchucation.com/viewtopic.php?f=80&t=20287
  • Silo (almost) dead... :(

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    StinkieS
    Back on topic for a sec. Anyone checked out the tutorial vids on Nevercenter.com? There's a lot of them, they're good - and they're totally free. For those interested, Silo + those vids may prove a very affordable way of getting into poly/sub-d modeling.
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    honoluludesktopH
    Thats some photo!
  • Sketchup to Luxrender

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    I personally think it would be great to try and emulate the interface that Lux has with blender (and yes I know that this has nothing to do with the actual exporter code). It is not quite a simple as skindigo, but I think its functions are more clearly laid out. If something as good as this could be implemented in sketchup (and as nice looking) it would be a first.
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    thanks stinkie
  • How do I install Vray for sketchup 7

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    Mike LuceyM
    Guys, I am now wondering if paragmokashi has checked this thread as this would appear to be his only post. In any case it was kind of Thom and Kim to offer assistance. At least this info will be searchable for future lost souls in the wilderness Mike
  • FreeDimension

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    pilouP
    Nothing in the news since 2008!
  • Vray Demo

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    @gaieus said: @smokinbakin said: Does anyone know why this is happening? Because you're a lucky man.
  • RPS 3D PDF

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    No one has replied
  • Vray Material Editor

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    thomthomT
    From ASGVis' Download section: http://software.asgvis.com/index.php?option=com_content&view=article&id=267&Itemid=18 bottom right corner. Then you got an online version at vray.com http://vray.com/vray_for_sketchup/manual/index.shtml
  • MODO 401 thread

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    people, check this thread by Andeciuala... he is importing Sketchup models directly into MODO 401 (As seen on 1:44 of his video, where it shows MODO 401 recognizing all Sketchup files)!!! http://forums.sketchucation.com/viewtopic.php?f=81&t=29011&p=259176#p259176
  • Installing VRay Issue

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    J
    @gaieus said: Just let me know when you decide and I can change it for you. That'd be cool, but I won't change it now