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  • Mozilla Prism

    Extensions & Applications Discussions extensions
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  • Advice on rendering water with v-ray please.

    V-Ray render plugins extensions
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    tinanneT
    Thanks! I didn't even see that.
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    W
    Hi, I have not used Arroway textures but I would suggest the following workflow: Change your material type to "Phong". This is appropriate for any wood material. Change your albedo map to the Arroway diffuse map Change your bump map to the Arroway bump map. Input a low bump value (Remember the value is set in meters so try something like 0.001 initially) Change your exponent map to the Arroway reflectivity map. Experiment with different values until you are satisfied. Good luck! You might get a better answer from some of the experienced users at the Indigo Forum.
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    N
    Glad you find a workaround, but wonder what caused the original problem. Sometimes ruby issues seem almost like alchemy.
  • Creating Lasers in SketchUp

    V-Ray render plugins extensions
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    A
    @thomthom said: Bean of light going through smoke? Unfortunately there is no atmospheric system in VfSU - so you have to fake it.But if the beam of light is solid you could use an emissive material.You have an example reference photo of the effect you want to achieve? There's a video on youtube of Pink Floyd's concert... these guys are known for breathtaking lighting in their concerts.. here's the link...http://www.youtube.com/watch?v=Ww7UecA3pac
  • [Tutorial] Water - Quick and Dirty

    V-Ray render plugins extensions
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    thomthomT
    Please do not use so much upper case letters. They are hard to read. Use Bold or Italic if you want contrast in your text.
  • Problem loading vispot

    V-Ray render plugins extensions
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    A
    Hi thomthom Sorry for being late in responding to your kind reply. I have solved the problem via reinstalling V-ray. It’s working perfectly now. Many thanks for your concern. Regards, Alshamsi
  • Displacement noise / render error

    V-Ray render plugins extensions
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    A
    Ok, so here is my correction for the first post: I've tried many different render settings, except this one... Edge length 1px solved the problem. Thank you thomthom!!
  • Help: noise with emissive material

    V-Ray render plugins extensions
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    thomthomT
    Yes - emmissive materials cause noise. Should not be used for primary lighting in a scene.
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    pilouP
    No doubt that will be a new hit!
  • VRay & UVmap?

    V-Ray render plugins extensions
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    V
    Ok, now it works, and with rather good results as you can see. Thank you. I wonder how many hours/days woúld I have wasted if I had not got help? [image: wkiA_example3.jpg]
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    pyrolunaP
    chris, these are a few rendering applications that I'm aware of, and what are to me their major pro's and cons. Artlantis - (seperate application) really easy to use. comes with a material library. also, the studio version offers good animation options. reasonable quality, but not physically accurate, and has some quirks with its radiosity. V-Ray - (plugin) very good quality. physically accurate lighting. option to light with hdri-maps. option for toon-materials. but way more complex to use. POV-Ray - (seperate application) free. also physically reasonably accurate, but very slow if you want good quality. an exporter was made for SU6, but works with SU7 as well. Podium - (plugin) rather cheap, very easy to use, but too few controls for my taste. Now there are a lot more around that I haven't tried out myself, this is just what I think about the ones that I have. I must say my personal favourite is V-Ray, but Artlantis is a good second, especially when there are plants involved - because of a library that my boss has bought... good luck choosing...
  • Extreme High res textures

    V-Ray render plugins extensions
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    thomthomT
    @arjunmax09 said: @earthmover said: so my model size is frequently 60-100MB. I keep my models running quickly by constantly purging, doing layer management and keeping shadows turned off. 60-100 mb???!!!! eeee!!! my highest till date is 28 mb.. lot of contours and trees.. the sketchup started to cry inspite of hidden geometry, layer management and groups and components what's your pc config?? Got a number of 100-200+ models at work. but they are usually due to large textures or scene watermarks. Earlier I used to embed high res textures in my models, now I use the linking trick I described earlier. Keeps the model more responsive, saves disk space, increases the save/load speed of the model. But I do find that my co-workers often use a 10megapixel photo as a texture, but only utilising small portion of the actual photo. I cringe every time I see that. It's worth noting that a model of 10-20MB can be much slower than a 100MB model. The reason is that the file size is not a direct reflection of the amount of geometry - which is the biggest slow down factor. If you have a model with lots of components that can have smaller file size but more geometry than a model using less components. The most accurate indication of the size of a model - in terms of complexity and how performance hungry - is the model statistic. Number of edges, faces, groups and components.
  • Free upgrade to the latest version....

    V-Ray render plugins extensions
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    dkendigD
    arjunmax09 - Please contact the appropriate support channel so you can actually have your issue resolved. This is not the ASGvis forums, nor an official support channel. You are experiencing an issue that can not be resolved by anyone other than ASGvis.
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    EarthMoverE
    Matte, Perhaps you can take a look at the set of videos I made explaining some of my workflow from Sketchup to Max/Vray. It may be helpful as a place to start as I tried to keep it as simple as possible. - http://forums.sketchucation.com/viewtopic.php?f=80&t=21825
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    thomthomT
    Remember to reload the bitmaps in VfSU's editor when you load vismaps. vismaps stores the absolute path for the bitmap on the computer that created them, so when you load it on another computer all the bitmaps are most likely pointing to the wrong path.
  • Exterior glass vray setting

    V-Ray render plugins extensions
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    S
    thanks Thomthom, for the information...
  • Looking for rendering!!!!

    Extensions & Applications Discussions extensions
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    McGyverM
    Hello salvuzzo. When you say "i cannot visualize the model with his texture, but jus as meseh surface, is it normal?" Do you mean that you only see the model as a "wirefame"? In general I find it quicker to navigate around my models in Kerkythea using the wireframe view, but sometimes I have to check the model to see where the heck I am. To view the model as "shaded with textures"(KT calls it "solid rendering"), Go to VIEW> ADJUST> and choose "SOLID RENDERING"(your other choices are Point Cloud Rendering,Wireframe Rendering,Mixed Rendering and Hidden Line Removal. I believe all of these have to do with your "screen view" or how you see the model BEFORE your finished render). This should change the screen view to solid view of your model... I find this screen view slows down KT alot for for me on my old Mac. Too bad KT does not have "Shaded" or just "Monochrome" views as choices. I usually use KT for quick renders(I'm still trying to figure out all the awesome lighting features,HDRI and rendering choices),but the neat thing I found is that when KT opens up the model, it uses the last view you had in SU when you exported it. I usually set up my camera view in SketchUp before I export my model since I find it and more intuitive to move around in SU than KT. By the way if you are thinking of adding lights to your model, it is best to do so in SU and not in KT(at least at first). It is really cool how the "point lights" snap to a surface(I wish some of my other 3D programs could do that). If you add the lights, this will disable the "SUN" in KT by default... so if your lights are not bright enough you might see the scene as being too dim. Just keep experimenting until you find the right intensity for your scene. Good luck! ![A model in "Wireframe" view.](/uploads/imported_attachments/DJTT_Picture1.png "A model in "Wireframe" view.") ![The same model in "Solid Rendering" view.](/uploads/imported_attachments/2Cyj_Picture2.png "The same model in "Solid Rendering" view.")
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    McGyverM
    I guess this is for CS5? Fraking Brilliant! Looks like loads of fun.