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    V-Ray Light - Lumens - Light size?

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    • thomthomT Offline
      thomthom
      last edited by

      http://www.spot3d.com/vray/help/150SP1/light_params.htm

      @unknownuser said:

      Lumious power (lm) - total emitted visible light power measured in lumens. When this setting is used, the intensity of the light will not depend on its size. A typical 100W electric bulb emits about 1500 lumens of light.

      Attached is a test model - a cube 10x10x10m. One side with and X-Ray material on the backside to look into the cube.

      In each cube is a light set to 5000 lumens.

      The only difference is the size of the light. As you can see - the light inside the cube is quite different. So I'm confused by what the V-Ray manual says about the lumens light unit.


      VfSU-RectLight.png


      Lumens Test.skp

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • dkendigD Offline
        dkendig
        last edited by

        This post definitely threw me off a bit. I was very worried that something had gone terribly wrong. After thinking about this for a bit, and discussing it further with one of the guys here in the office, we have figured out the cause of this behavior. This is actually expected behavior. The larger a light source is, the more rays it will cast, and the more it will effect the scene. If you had a plane with an emissive material applied to it, it would behave the same way. The intensity of the emissive material wouldn't change, but the influence it has on the scene would. I hope that makes sense.

        Devin Kendig
        Developer

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        • thomthomT Offline
          thomthom
          last edited by

          πŸ‘ Yes - thanks for clearing that up.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            tomot
            last edited by

            self explanatory!


            lights3.png

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

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            • T Offline
              tomot
              last edited by

              SU v 7.1.6860
              VRayForSketchUp-1.48.67-windows-installer

              Once again this is thomthom's file rotated to view the back side of the 2 boxes.

              Rendering setting for attached pic:

              Global Switches: all Headings under Lighting: OFF
              Indirect Illumination: OFF
              Camera: Standard:
              Settings Environment: Both OFF

              (SU shadow on or off makes no diff to rendered image)

              Unless I'm missing other settings in Vray:
              Why is the SU shadow still illuminating the rendered Vray Scene?


              lights4.png

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • thomthomT Offline
                thomthom
                last edited by

                @tomot said:

                @thomthom said:

                :thumb: Yes - thanks for clearing that up.

                I like small simple scenes thomthom πŸ˜„ After a simple copy & paste. I added 1 IES light to each box as shown in the pic. I also removed the light planes from the 3 IES light boxes prior to rendering. The attached pic clearly shows a number of unintended results.

                I've not had too much experience with IES - but from what I understand the result from them can vary greatly from IES to IES. But you mention you set the IES lights to 5000lm and 10000lm - but there is no lumens light unit for IES lights. You have only the Power property to adjust the intensity of what the IES is set up to be.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @tomot said:

                  self explanatory!

                  ? I'm not really sure what you mean by this. The burned out right cube? If that's the case - and you did not adjust the intensity when you turned off Physical Camera then that is normal. With physical camera you need a lot more light. So when you turn it off you must adjust accordingly.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @tomot said:

                    SU v 7.1.6860
                    VRayForSketchUp-1.48.67-windows-installer

                    Once again this is thomthom's file rotated to view the back side of the 2 boxes.

                    Rendering setting for attached pic:

                    Global Switches: all Headings under Lighting: OFF
                    Indirect Illumination: OFF
                    Camera: Standard:
                    Settings Environment: Both OFF

                    (SU shadow on or off makes no diff to rendered image)

                    Unless I'm missing other settings in Vray:
                    Why is the SU shadow still illuminating the rendered Vray Scene?

                    Default Lights? Is that on?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      tomot
                      last edited by

                      @thomthom said:

                      @tomot said:

                      SU v 7.1.6860
                      VRayForSketchUp-1.48.67-windows-installer

                      Once again this is thomthom's file rotated to view the back side of the 2 boxes.

                      Rendering setting for attached pic:

                      Global Switches: all Headings under Lighting: OFF

                      yes! that's what I said, and here is the pic.


                      global.png

                      [my plugins](http://thingsvirtual.blogspot.ca/)
                      tomot

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                      • T Offline
                        tomot
                        last edited by

                        @thomthom said:

                        @tomot said:

                        @thomthom said:

                        :thumb: Yes - thanks for clearing that up.

                        I like small simple scenes thomthom πŸ˜„ After a simple copy & paste. I added 1 IES light to each box as shown in the pic. I also removed the light planes from the 3 IES light boxes prior to rendering. The attached pic clearly shows a number of unintended results.

                        I've not had too much experience with IES - but from what I understand the result from them can vary greatly from IES to IES. But you mention you set the IES lights to 5000lm and 10000lm - but there is no lumens light unit for IES lights. You have only the Power property to adjust the intensity of what the IES is set up to be.

                        I made a mistake! the picture was showing Spotlights, not IES lights. I have now edited the picture information 😳

                        [my plugins](http://thingsvirtual.blogspot.ca/)
                        tomot

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                        • T Offline
                          tomot
                          last edited by

                          @thomthom said:

                          :thumb: Yes - thanks for clearing that up.

                          I like small simple scenes thomthom πŸ˜„ After a simple copy & paste. I added 1spotlight to each box as shown in the pic. I also removed the light planes from the light boxes prior to rendering. The attached pic clearly shows a number of unintended results.

                          thomthom is had to edit my previous post, and picture information. I hope this might attract a better response. 😳


                          lumens.png

                          [my plugins](http://thingsvirtual.blogspot.ca/)
                          tomot

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                          • N Offline
                            nomeradona
                            last edited by

                            i tested this one again and again tomot including the old version. so it seems to me its a bug, whilst i reported that to the beta testing section of asgvis.

                            visit my blog: http://www.nomeradona.blogspot.com

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                            • john2J Offline
                              john2
                              last edited by

                              this bug is still there? i'm using 1.49.01 πŸ˜• there is still a slight difference.


                              31.jpg

                              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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