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  • Vray rendering issue with light/shadow

    V-Ray render plugins extensions
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    O
    i had the same promblem in the camera options you can unmark camera physics or you can adjust the 'f' 'iso' 'shutter speed' lower a bit the 'f' (to 6) and the shutter (60 to 120) , and raise a bit the iso (400 to 600) hope it helps and keep up the good work
  • Mirror Material

    Extensions & Applications Discussions extensions
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    charly2008C
    Hi, here is a test of two faced mirrors. [image: Fo2u_spiegel.jpg] [image: phNK_Spiegel3.jpg]
  • Kzx to skp

    Extensions & Applications Discussions extensions
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    GaieusG
    Yes, the SU2KT exporter will export all UV co-ordinates you assigned in SU. If these are missing, it is really hard to get materials properly mapped in KT (there are some basic UV mapping tools there but you can only map by material - which means everything with that material.)
  • [Tutorial] DR Spawner V-ray 1.49.01

    V-Ray render plugins extensions
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    dkendigD
    yes, DR stability is improved in 2.0 in all cases.
  • Render output quality

    V-Ray render plugins extensions
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    A
    Hi, another question,how much memory RAM you have for 5000 pixels renders? 4G it could be enough?
  • The Making: Modern Minimalist House

    V-Ray render plugins extensions
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  • ChaosGroup Forum Vray SketchUp

    V-Ray render plugins extensions
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    N
    @andybot said: Hi Nomer, Glad you're making a go at it, trying to get some activity on the CG forum. I'm sure (slowly) plenty of people will be back. See you around. Andy yeah it became so silent there...
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    StilTegS
    try going through DAE export from Maya, it always worked fine with me ...
  • Vray Newb - Help!

    V-Ray render plugins extensions
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    andybotA
    ...or you can delete your refraction layer. (or set it to 1.0)
  • DR Spawner issue

    V-Ray render plugins extensions
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    V
    I have had those error messages and the DR has worked. As long as it says waiting for jobs, I think it will work. If the machines you are sending the render to are slow and the file is large, then they will take a while before they start rendering buckets. My understanding is that the DR spawner is still rather buggy. I gave up on it because it would take forever to start, buckets would be rendering the wrong view, or darker, just weird stuff. It worked sometimes and then others it just did weird stuff. I got a workstation with an i7 multithreaded processor and my render times were cut in half. Thats my best advice for now.
  • HELP RENDERING SECTIONS USING VRAY!

    V-Ray render plugins extensions
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    T
    @andybot said: you have to actually cut your model. Save a copy of your model, run this plugin: http://forums.sketchucation.com/viewtopic.php?t=16038 (you can click on the section cut for the context menu and cut model at section is an option.) THANK YOU SO MUCH !!!JUST WHAT I WAS LOOKING FOR Let me test this and see how it works....Thanks again andybot
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    pilouP
    Maybe not the best but very easy SimLab Composer Animation
  • Vray Displacement Problem

    V-Ray render plugins extensions
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    A
    Yay, this worked. Thank you I subdivided the surface and changed edge lenght to 2 and subdivision to 800. No weird edges floor render1 render2
  • VRAY Farm Hardware

    V-Ray render plugins extensions
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    brodieB
    Hopefully someone will correct me if this is at all off-base. I'm not a native Vray user although I do own the software and am getting into it. I'm primarily a Maxwell render guy but my understanding is that they essentially utilize resources in the same way. With that said, RAM doesn't increase render speed. That's an important and misunderstood idea. It seems like it should, and oftentimes I.T. people will tell you it does, but when it comes to rendering it just doesn't. The only benefit to RAM in rendering is that it determines the size of scene you can render. Let me clarify. You've got a normal size exterior scene. It will take the same time to render with 8gigs of RAM as it will with 64 gigs of RAM. Let's take another scene, a full masterplan development, tons of polygons, lots of trees, etc. The machine with 8 gb of RAM won't run it SLOWER, it just won't run it - it will crash. The machine with 64 gb on the other hand will be able to render even a huge scene. Besides polygon count, it also determines the resolution you can render. You might be able to run a huge scene at 1000x600 or a small scene at 6000x4000 if you don't have enough ram. So to answer the question of how much RAM do you need, you'd have to first ask, what's the largest scene I'll ever render? If all of your scenes are being run from sketchup then sketchup will almost certainly reach a poly limit before Vray runs into a RAM issue. I wouldn't be surprised if you could get away with 4gb of RAM since you're only going to be able to use low poly trees and mid poly cars without sketchup being horrible to work with. If you use 3ds max or another program that deals much better with high poly scenes then you can easily run out of RAM at render time. I would suggest that 8gb would be a safe minimum. I've used more than that on my 18gb machine but usually that's because I'm running other programs at the same time on my workstation or because I'm not limited to only Sketchup geometry. So then, the speedof the rendering comes completely from the CPU. Get the fastest CPU with the most cores you can afford. Maxwell (and presumably Vray) is pretty linear in this regard. In other words if you're looking at a 4 core processor at 3.4ghz vs. a 6 core processor at 2.9ghz you can pretty much tally up your total ghz for each cpu. The first cpu has 13.6ghz total (4 x 3.4 = 13.6) and the second has 17.4ghz (6 x 2.9 = 17.4) so you can bet that the second processor will be faster at rendering (and you can bet that it'll be faster by about 25%). So of the 3 options you gave, the 1st options is head and shoulders the best, although perhaps this information will lead you to look to other options. Couple notes. *If you were talking about workstations it makes sense to consider getting a cpu with a high clock speed since modeling only uses a single core. Since you're dealing with a farm, that doesn't apply to you though. *Hyper threading throws a bit of a tweak into the cpu calculations. I've seen between a 10%-20% boost in performance above what I anticipated because of HT *Rendering is one of the few functions which will tap out whatever cpu power is available. It will run every core of the cpu at 100% for however many hours your rendering goes for. That said, be cautious about overclocking as it could reduce the life of the cpu and perhaps cause instability, both of which can cost time and money. -Brodie
  • Vray materials not compatible!

    V-Ray render plugins extensions
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  • Next Release?

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    T
    @thomthom said: Have you completed the form for migrating to the CG forum? Then you should have access to the beta forum. I have not! I should do that before I'm 64, I hope we wont still be beta testing when we're all 64
  • Vray Specular Reflection Glossiness

    V-Ray render plugins extensions
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    A
    Problem solved. I added specular to filter slot and it worked. I used to put specular in slot that below reflection glossiness and specular worked there. So I thought this must be specular slot but I was wrong. I did more search on google. Find out that I can put specular in filter slot and then I tried glossiness. It worked fine.
  • Vray vs. Shaderlight ?

    Extensions & Applications Discussions extensions
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    E
    hi! i need a help please. İn sketchup i just wondering. İs it possible to get a proper render while using photomatch.i mean ,after i match a model on to the photo by photomatch i tried to render it and the photo which is behind the sceen is disappear
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    GaieusG
    Now I really have no excuse for learning DC's...
  • V-ray 1.49 and SU8 Pro. Does not compute....

    V-Ray render plugins extensions
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    D
    Just thought id give you all an update, got 2 new computers (one just for renders) and vray now seems to work for me all fine on both computers No idea what the problem was though...