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  • Renders so slow?

    Extensions & Applications Discussions extensions
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    Thea Render is one of the few commercial renderers that can offer both biased and unbiased render engines. Biased/unbiased is a question about accuracy of render algorithm, biased rendering do make some shortcuts for faster results that are needed for animations and so. With it user has a control on every aspect and parameter of render engines. Unbiased rendering is progressive by it's nature, it does offer a easy, parameter free and highly accurate, but slower rendering. You can use the same scene no matter witch engine you choose to use. Thea and SU both do use OpenGL for displaying the workspace, so one can say that even reasonable "light" GPU can handle the burden (even integrated display adapter might be enough). Later Thea will have GPU accelerated rendering, but at the moment just your system should work just fine with Thea. With i7 and 16 GB RAM it's hard to choke Thea as it does benefit from 64-bit OS - you can render more complex scenes and use more freely some features like relight (as available RAM is the main limiter). You can freely test Thea, with resolution limited and watermarked version. If you want to compare render time for 720p or higher, it will raise linearly related resolution change. So even with a smaller test render you can estimate how long it would take to render some higher resolution image... Please, be free to join to Thea Render forums for further questions. ps here is some interesting music & relight experiments by Wax http://www.youtube.com/user/wax78/videos?query=relight
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    @thomthom said: That limit the size of your render to the size of the viewport. If you need highres images, but in the same aspect ratio of the viewport use the "Get view aspect" button and then lock the aspect ratio. Then you can increase the output size and still be relative to SU. So if you save out a 3000px wide image in SU and then render out a 3000px wide image in VfSU they match, no problem. as it indeed, I was wondering if there is a vertical correction for the camera as in 3d max vertical correction at a vray camera or Guess vert, I've tried 2 point perspective but it changes the camera position and if I move it back the perspective changes . so my question is: is it posible to correct verticals (easy way) without moving my view?
  • Displacement problem

    Extensions & Applications Discussions extensions
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    thomthomT
    What are your global Displacement settings? Have you tried playing with edge length - setting it to 1 or 0.5? (warning! very detailed and slow setting!)
  • 3D Rad Game Engine

    Extensions & Applications Discussions extensions
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    charly2008C
    Hi rogueparker, Thanks for the tip. I'm going to try it. Charly
  • To Fresnel or not to Fresnel?

    V-Ray render plugins extensions
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  • V-ray rendering problem

    V-Ray render plugins extensions
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    K
    No..not loading any GI maps...but vray 2.0 worked for me....i guess older version ddnt support the materials well......anyways tnx evrybody for the responses...
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    thomthomT
    Another question, I want to position an object by aligning one of its edges to the edge of another object. Infact, I have an imported Revit file, and multiple objects appear to be linked to a helper object - if I move the helper they all move, if I move the objects they move individually. For some reason the Group function is disabled for these objects. I'm trying to align two imported models - so I want to accurately align one set of objects against the other set.
  • How the hell i can do this???

    V-Ray render plugins extensions
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    panixiaP
    i hope layer change will be supported in the so waited new version..
  • Nice breakdown of V-Ray material properties

    V-Ray render plugins extensions
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    eidam655E
    i'm speechless, great find!
  • Vray 1.49.01 Still no render progress bar...

    V-Ray render plugins extensions
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    panixiaP
    @dkendig said: with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably. i understand, i suspected it.. but maybe would be possible to add it as an option to tick, so that it is not default, but, if you really need it from time to time, you may try to render the animation properly even if slowly.. i don't know, you have to tell, but i think this could be at least an half way solution.. as we say in italy "meglio feriti che morti" ---translation--> "is better to be hurt than to be died" very thank for your answering
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  • Ugly displacement on curved surface.

    V-Ray render plugins extensions
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    panixiaP
    did you try to check "keep continuity"?
  • Black noise problem...

    V-Ray render plugins extensions
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    Hi John, Maybe you need to lower your ambient occlusion value (radius & amount), or increase ambient occlusion subdivs value to 32 or more, if you have fast computer. I'm suspecting it is the ambient occlusion effect behavior. regards, vd
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    dkendigD
    http://help.chaosgroup.com/vray/help/sketchup/150PB/vraydirt_params.htm
  • Rendering Targa Sequence

    Extensions & Applications Discussions extensions
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    @adamb said: LightUp (http://light-up.co.uk) will render TGA sequences from your SketchUp Scene animations. Thanks! I'll check into it...
  • Animation will not render correctly

    V-Ray render plugins extensions
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    Worked like a charm, thanks for the quick response, it was really driving me crazy.
  • Photo-shop touch

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  • Can I get some help making Perforated Metal?

    V-Ray render plugins extensions
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    dkendigD
    http://www.youtube.com/watch?v=RvOWlhZzq78 <-- Displacement water level tutorial. This will help you punch holes in the geometry.
  • Reflection map placement

    V-Ray render plugins extensions
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    C
    Thanks chaps, that made the world of difference
  • Camera SHIFT

    V-Ray render plugins extensions
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    Cool Illustration Andybot! So everyone can understand what we are after! Professionnal in architectural photo field always utilize such tool (In french it is called "un objectif à décentrement") It keeps the perspective height (usualy human eye) keep all the subject in the photo and vertical lines stay "vertical". That is exactly what you do in sketchup when you activate "two point perspective". When it is on you can pan the image whitout loosing the perspective point of View. It is a crucial tool in Archviz. Take a look at Thea or Maxwell. the use ot this tool is absolutly obvious...In VFSU it is much less IMO! but andybot approach does work