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Reflection map placement

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  • C Offline
    chamferman
    last edited by 20 Jun 2012, 14:30

    Hello Folks

    I have spent quite a bit of time, watching tutorials, searching forums, reading manual trying to work out were to place my reflection map.
    From what i can work out so far.

    1. In material list i create new reflection layer
    2. Click into BRDFReflection reflection m
    3. In the texture editor drop down list choose TexFresnel
    4. Then click into TexFresnel Parallel m
    5. In the texture editor drop down list choose TexBitmap
      6.In BitmapBuffer file browse to my reflective .png

    Could someone please confirm if this is the correct place for placing the reflection map?

    The reflection map is for the floor.

    The render comes out to this
    http://i514.photobucket.com/albums/t342/simuk_2008/render.png

    Apologies in advance if this reads a load of confused rubbish. ๐Ÿ˜•

    Simon

    SketchUp 8, V-Ray 1.49.01

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    • E Offline
      eidam655
      last edited by 20 Jun 2012, 21:49

      i think that putting it into the perpendicular slot is a better solution.

      I'm using SketchUp 2017, V-Ray 3.4

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      • S Offline
        stefanq
        last edited by 21 Jun 2012, 18:32

        Perpendicular.

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        • C Offline
          chamferman
          last edited by 22 Jun 2012, 09:13

          Thanks chaps, that made the world of difference ๐Ÿ˜„

          SketchUp 8, V-Ray 1.49.01

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