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Camera SHIFT

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  • A Offline
    archigrafix
    last edited by 19 Jun 2012, 10:24

    Does anyone gets a workaround to use camera shifting possibility:
    It is an absolute need in Archviz rendering so I cant imagine nobody found a way...
    By camera shift I mean:
    Puting camera at human eye (1,60meter), keeping vertical lines but being able to view the entire model (from street to roof...)without losing verticality of the lines. SU does it very well with 2pt perspective, but that kind of view is not supported by Vray. Using camera Shift in VraY GUI doesnt produce vertical lines... 😲 😲

    Agir comme un homme de pensée, et penser comme un homme d'action...

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    • A Offline
      andybot
      last edited by 19 Jun 2012, 10:46

      Well, it is a trial and error process, but it does work just fine. Here is an example with +0.3 for "Lens Shift" in the Camera setting.


      lens-shift-off.jpg


      lens-shift-on.jpg

      http://charlottesvillearchitecturalrendering.com/

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      • S Offline
        Stinkie
        last edited by 19 Jun 2012, 13:53

        Use either the Advanced Camera Tools or camera.rb. Much less hassle.


        camera.rb

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        • V Offline
          valerostudio
          last edited by 19 Jun 2012, 14:31

          Photoshop - Lens Correction tool. I love this feature.

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          • A Offline
            archigrafix
            last edited by 19 Jun 2012, 16:12

            TOMDC

            I tested camera RB: interesting tool but I dont know hoow you use it to solve the problem Of camera shifting?

            Agir comme un homme de pensée, et penser comme un homme d'action...

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            • A Offline
              archigrafix
              last edited by 19 Jun 2012, 16:27

              Andibot

              I tested with one of my scene and it works fine. I put shift = 0.27
              However I dont know the theory behind that, and how values of shift is related to the camera position or target..?

              Agir comme un homme de pensée, et penser comme un homme d'action...

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              • S Offline
                Stinkie
                last edited by 19 Jun 2012, 17:41

                @archigrafix said:

                I tested camera RB: interesting tool but I dont know hoow you use it to solve the problem Of camera shifting?

                Go to the SU menu bar. Choose 'Camera'. Then choose 'Look Through Camera'. Right-click in the SU viewport. A menu will appear. Choose 'Edit Camera'. A dialogue box will appear. In this box you can, amongst other things, adjust the camera's height and tilt.

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                • V Offline
                  valerostudio
                  last edited by 19 Jun 2012, 17:49

                  Really interesting plugin. Didnt know about it. I've just always assumed it cannot be done in this version of VR and stuck with Photoshop.

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                  • S Offline
                    Stinkie
                    last edited by 19 Jun 2012, 18:04

                    Found it a few years back. Whoever wrote it deserves a beer. 😄

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                    • A Offline
                      andybot
                      last edited by 19 Jun 2012, 18:39

                      Tom, Many thanks!!! Who did write this? It's nice and simple and works well to level the camera. 👍

                      One issue though - the image shifts off the screen if you are too low or too high relative to the volume for which you're trying to correct the parallax. That's why the lens shift in vray works more like a tilt-shift lens. It helps correct more dramatic shifts that you would see in architectural images.

                      http://charlottesvillearchitecturalrendering.com/

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                      • A Offline
                        andybot
                        last edited by 19 Jun 2012, 18:40

                        @archigrafix said:

                        Andibot

                        I tested with one of my scene and it works fine. I put shift = 0.27
                        However I dont know the theory behind that, and how values of shift is related to the camera position or target..?

                        Like I said, for me it's trial and error. I'm sure there's a calculation behind it, but I have no idea what it is.

                        http://charlottesvillearchitecturalrendering.com/

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                        • S Offline
                          Stinkie
                          last edited by 20 Jun 2012, 09:59

                          @andybot said:

                          One issue though - the image shifts off the screen if you are too low or too high relative to the volume for which you're trying to correct the parallax.

                          I must confess I am absolutely clueless as to what you're talking about (I am not a native English speaker, and, as a student, I invariably failed photography). Thus I see no alternative but to employ childish humour. Parallax ... Aaaaaaaaaah! Nooooooo!


                          gl2.jpg

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                          • A Offline
                            andybot
                            last edited by 20 Jun 2012, 16:01

                            @unknownuser said:

                            Parallax ... Aaaaaaaaaah! Nooooooo!

                            😆

                            I made a diagram that hopefully illustrates my point better than a verbal description ☀
                            I'm not sure I used the term parallax correctly anyway 😕


                            camera_test-shift.png

                            http://charlottesvillearchitecturalrendering.com/

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                            • S Offline
                              Stinkie
                              last edited by 20 Jun 2012, 16:04

                              Couldn't you address this by changing the camera's height and, if need be, the aspect ratio?

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                              • A Offline
                                andybot
                                last edited by 20 Jun 2012, 16:15

                                Yes, you can widen the field of view until you see all of your building. One issue is that you have to render a much larger area, and I'm not sure if it's exactly a 1 to 1 relationship between tilt-shift and a wider FOV. If I have time I'll do a more real-world test. It would save fiddling with the lens shift value.

                                http://charlottesvillearchitecturalrendering.com/

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                                • A Offline
                                  archigrafix
                                  last edited by 21 Jun 2012, 12:40

                                  Cool Illustration Andybot!
                                  So everyone can understand what we are after!
                                  Professionnal in architectural photo field always utilize such tool (In french it is called "un objectif à décentrement") It keeps the perspective height (usualy human eye) keep all the subject in the photo and vertical lines stay "vertical".
                                  That is exactly what you do in sketchup when you activate "two point perspective". When it is on you can pan the image whitout loosing the perspective point of View.
                                  It is a crucial tool in Archviz.
                                  Take a look at Thea or Maxwell. the use ot this tool is absolutly obvious...In VFSU it is much less IMO!
                                  but andybot approach does work

                                  Agir comme un homme de pensée, et penser comme un homme d'action...

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