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  • [REQ] Follow a path

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    D
    SOLO Re paths Looks like behavior states are selected not a per-defined path. Hmmmm? dtr
  • Pour les francophones

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    chriC
    Bonjour Voici une petite mise a jour de ma notice ANIMATOR "pour les francophones" Chri ANIMATOR de Fredo6 01nov2016.rar ANIMATOR de Fredo6 01nov2016.pdf
  • Animator and Twilight

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    ntxdaveN
    Here is a render of a car wash building done with Animator beta v1.1b and Twilight Render Pro version2.6.2. http://youtu.be/celI7sVT9gE I used the new tool to smooth out orbiting of the model using the new circular camera path (curved) in the latest version of Animator. I also used the latest version of Twilight Render Pro. Yes, there are several things that are wrong with the model but this was a test of make sure I could get closer to where I want to go. I am will be working on a cleaner and better version of the model but wanted to let people see how you can use these two tools together. Just in cause you are interested, this particular render took 15:00:07.
  • Clips Repeat

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    Rich O BrienR
    Yes. Instances inheriting animation would be awesome. Can it be toggled on/off?
  • What Happened?

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    ntxdaveN
    @fredo6 said: New version 1.0x is coming.... Thanks - will be good practice. Also looking at upgrading my Twilight license so I can look at that as well. Keep up the GREAT work Fredo. Do I need to be looking at a budget for the public version as well?
  • Pasting into new model

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    fredo6F
    Animator does not work across models, because the objects and positioning references are not the same. Instead, the normal way to work would be that, within the same model, you create individual films. Then it is easy to assemble them into one bigger animation. Fredo
  • Start at Scene

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    boofredlayB
  • How to rotate better

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    chriC
    @fredo6 said: That's why it's better to wait for the function to be implemented in Animator! Fredo YES (in french) Congratulations PILOU, great job (I like the name of your file) Dave will surely be very happy. Bravo PILOU , beau boulot ( j'aime bien le nom de ton fichier ) Dave va surement être très content ! Chri [image: Ge4c_GIF_hell.gif]
  • Suggestions

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    pilouP
    Does it possible to have a color's work for the ribbon's object (or the color of object if this one have it) ? Because the info text is some painful [image: bQK7_color_ribbon.jpg] Edit: Found the color attribution! [image: yHZ2_color_ribbon2.jpg] or also! [image: 4199_color_attribution.jpg]
  • Installation problem

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    chriC
    @fredo6 said: Chri, I suggest you check the installation folder. If this is the very first installation, make sure you remove the folder Fredo6_!LibFredo6 before, because the versions 7.0x are now encrypted. Fredo your are right , now it works 1000 excuses Merci Fredo
  • Explosion ?

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    fredo6F
    @pilou said: Can we have a "negative factor" for Explosion? (seems in the Rubiks Cube animation cubes are regrouped but maybe it was "Size" + translation ? ) Or does exist a trick for "re-group" the objects explosed? (copy the "ribbon" and reverse it ? ...) [attachment=1:28j47k65]<!-- ia1 -->GIF_anim.gif<!-- ia1 -->[/attachment:28j47k65] In your case, just re-use the same sequence, but with REVERSE, or Dim Factor = -1
  • Challenge

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    chriC
    @pilou said: Et ici, tu as poussé (Déplacé) la petite boîte ? and you push the small box Oui , mais c'est un trucage grossier. Yes, but it is a rude trick. Chri
  • Avoid a nightmare?

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    pilouP
    Yep! [image: L0GZ_GIF_yep.gif] PS Where can I have N° version of Animator inside SU Screen ?
  • Glitches

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    ntxdaveN
    OK - it is not perfect but I finally have it working. [image: djYd_Pendulumv4.gif]
  • Modify a sequence - add selection

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    pilouP
    I believe you must wait the next version who will erase a general existing bug!
  • Priorities

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    JQLJ
    @ntxdave said: @solo said: So getting cameras to animate smoothly as well as basic animations will be a great start, IMO get the basics done and then add bells and whistles on future updates. Sorry everyone. I thought this was what I was suggesting. From posts I have seen in other threads, I thought that the multi-point translation (path), turning on the scale tool, and the camera to follow an object were some of the basics everyone does/would want in an animation tool. Kind of sorry I started this thread. Maybe it would be better if it were deleted. You did well Dave, you shouldn't feel bad. As I see it you are a Beta tester for some reason, I don't know how many of us there are but if we're 10 you're representing 10% of the future animator users. The way I see it it might be even more. I'm pretty sure what you wrote here will influence the way priorities are going to be set and I'm also sure if this post was useless, we wouldn't be discussing it.
  • Visual Layer

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    ntxdaveN
    @fredo6 said: Again, you have to place a camera / layer state at the beginning of the clip. Otherwise at 7.2s, Animator tries to re-establish the previous layer state, but there is none. Fredo OH KRAP - I sure forgot about that. There is no forest fire in north Texas. It is just my embarrassing glow show across the globe.
  • Remove button

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    pilouP
    Very cool! Only thing: the window is resizable but the bottom line Save Change Purge etc... stay at the bottom and don't follow the resize! [image: TmcN_glitch.jpg] Not resize shown on this follow animation! [image: Ne5B_GIF_manage.gif]
  • Add Visual Effect?

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    ntxdaveN
    @pilou said: A visual effect by example can be a Blue face at the beginning becomes a Red face at the end of the Animation? Pilou brings up an interesting question. Is there/will there be a way to change the color/texture of an object? Once again, I have an interesting thought related to my car wash (isn't it always about my darn car wash). As the car goes through some of the equipment, like the spray or foam equipment, I would like to be able to apply a different texture to the car (like a foam added to the car or changed the color just a little to get the effect of the water, foam, or chemical) and then change it back after the car goes through the dryers/blowers. Or maybe the car comes in with a bunch of mud/dirt on it and gets "cleaned". Just a thought Careful hear beta team, we are headed toward a full move/gaming engine.
  • Animator and Ambient Occlusion

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    JQLJ
    Sorry fluid, maybe I wasn't clear on that, but I don't own a copy of it though I think it's very cool! I will definetelly consider it when I need something of the sorts though...

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