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  • [Tutorial > Modeling] Hamburger

    sketchup
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    H
    Thanks for that tutorial its really cool
  • [Tutorial > Modeling] Froggy

    sketchup
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    F
    re: Vue... Solo is referring to Vue Infinite their website is http://www.e-onsoftware.com/ but you could try the new UV mapper for SU by Whaat - available in the ruby forum.
  • Tip: Working with many scenes

    sketchup
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    I
    . Just wanted to subscribe to this post and the pending "release"... /D
  • Car Tutrorial

    sketchup
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    RayOchoaR
    select the roof lines and make them one with the Weld plugin http://www.smustard.com/script/Weld
  • [Tutorial] How to put a model in a photo

    sketchup
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    J
    i found a tutorial by Fletch in the KT forum: basically the method is the same, though explained a bit differently. http://www.kerkythea.net/joomla/index.php?option=com_wrapper&Itemid=76
  • Arch. Modelling from 2D: Optimizing Tools

    sketchup
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    dazzaD
    @kwistenbiebel said: And now if someone would make a user interface for this with all the needed rubies, we have the 'architectural plugin' we talked about. (maybe with some extra stuff included?) It would take one of the ruby heroes to make a GUI for it.... Yes Please, that would be awesome!!!
  • [Tutorial > Modeling] How to draw road markings

    sketchup
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    P
    yeah that is how i would normally have acheived this, but i find it can be rather messy, not to mention time consuming. i have just tried this method out, and as far as i can tell, as long as the road doesn't have vastly differeing topography, it is more effective. of course it is always useful to have more than one method in your sketchup arsenal. he he pav
  • [TIPS 'ND TRICKS]: dragging textures to material editor

    sketchup
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    R
    Cool tips guys, always nice to learn new stuff.
  • [Tutorial] How to Model Creases, Folds, Ripples eg a Skirt

    sketchup
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    J
    Hey, I tried this tutorial a while ago and liked it a lot. Then just today I thought: Hey! let's see what Chris' SketchyFFD can do with this. So I used it to make the skirt a little thinner at the middle, and give it a little whirl, and here's the result: [image: BYXT_skirt.jpg] First I had to rotate it 90 degrees, then drape a few parallel lines over it, then rotate it back up again. This is in order to make it "sliced" transversely several times, so that SketchyFFD would work. This same slicing can be also done by intersecting the skirt with some horizontal planes on top of each other (I don't know why I always forget I can do that), or with Dale's knife tool included in his SDS plugin, but I don't have it yet .
  • Pommels

    sketchup
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    boofredlayB
    Nice tut as always Dave.
  • [Tutorial] SketchUp & CAD

    sketchup
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    I
    @unknownuser said: Is that the Spanish version? Are you talking about the program? Yes, it is SU6 Pro Spanish (+ translated plugins)
  • [Tutorial] How to Model a Boat Hull and Similar Curved Forms

    sketchup
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    M
    Thank You Howard, and thank You Josef. Now I can go sailing.
  • Depth Maps from SU

    sketchup
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    L
    Remus is correct...it appeared with the PS CS versions. However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's). The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it. Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel. I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects. If I have a little time later today I'll post some examples.
  • Playing with curves

    sketchup
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    R
    IMO I mean: In My Opinion OK simon Looking at the first jpeg and exactely that I don't want to have with the scale tool so it's why I take care with my curves and don't forget to gtoup them before starting pusgpulling your start shape. have fun A new video is coming soon on another way to model organic form ( take a look at my avatar, it's my first try with this technique) Regards Régis
  • [Tutorial > Modeling] Hidden Seam Tutorial

    sketchup
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    J
    very useful tip!
  • [Tutorial] Export to Scale

    sketchup
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    M
    Thank You.
  • [Tutorial > Modeling] Tutorial video for PPS

    sketchup
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    R
    Hi Alan Taking a look at your model this morning and i've found the points on the arch. I was thinking they wasn't here. excuse my answer. Doing a little try this morning and IMO I think drawing just points to infer on the archs is more time consuming than drawing lines like I do in the video. I can use the lines to infer when I push-pull, sometimes it's more easy than looking for a point. Using one method or another is not the most important just the result is important. cheers
  • [Tutorial > Modeling] How to Draw a Tyre and Wheel

    sketchup
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    P
    Was very usefull..
  • How to export vectors from Photoshop. [Tutorial]

    sketchup
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    O
    Thanks, Alan. Thanks, Alan. Thanks, Alan. I can never thank you enough!
  • Camera rotation

    sketchup
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    eevaE
    yes, majid, you are right, the orbit tool acts different if you hold down crtl...

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