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  • [Plugin] T3D exporter (for unrealEd2)

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    Z
    Do you have any plans to upgrade it to 2014 version? I would very much like to test it in SU 2014 and Unreal Engine 4.
  • [REQ] List of 2014 incompatible plugins

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    TIGT
    @wahoowetzel said: This is my current list of plugins that don't work in 2014. Obviously, the list is limited to what I've been using, so it's by no means comprehensive. Moving files over from an earlier version is a recipe for errors... If you get the latest versions of Plugins [from the PluginStore/EWH], then most of the ones you list should be v2014 friendly. For example Fredo's tools are all compliant as far as I know, so the far superior RoundCorner would replace the ancient BZRoundEdge ? Fredo's ToolsOnSurface covers many of the others you listed, as does his newer JointPushPull... I also know that TT's Cleanup is also made v2014 compliant. Remember also to get the latest Lib's for TT & Fredo's tools... Shapes.rb was also updated by the su_ team and is available from the EWH. The only one which I don't know of regarding v2014 compatibility/updates is CADspan's
  • Purge material or find material

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    tt_suT
    @unknownuser said: Saw you at BaseCamp, however you were busy. Had a green bowler, but was not brave enough to wear it at basecamp. Ah, yea, there was so many people I wanted to catch up with - but man that last BaseCamp was busy! Next time you just grab me and we'll chat. @unknownuser said: Now got any reason why I can't export to a CAD from SU 2014 and not have the hidden lines showing, like it does in SU 2013? I'm not sure what we're talking about here... examples?
  • Load Errors Help?

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    TIGT
    There's a temporary .rb file that you put into your Tools folder - it avoids this issue for PC v2014M0. Get it from here... http://sketchucation.com/forums/viewtopic.php?p=519331#p519331 When the next version v2014M1? is out the .rb will no longer be needed, and it will actually delete itself !
  • My First Plugin: Spirograph

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    E
    For people just getting started with plug-ins, here's how you use one: Download the plug-in attached to the thread's first post. Click/drag it onto your desktop. Open any folder, and go look for where Sketchup's plugin file is kept on your computer. On mine it's in C:\Program Files (x86)\SketchUp\SketchUp 2013\Plugins This is also called a "path" in computer lingo. Your path should be something similar. This is where you get to add features to your copy of Sketchup. Drop the Spirograph.rb file from step 2 into that folder. You have to re-start Sketchup to use it, because Sketchup only loads plugins at start-up. You should see a Plugin called "Spirograph". Try some settings like: 16 8 7 20 and have fun. You can easily crash your system if you over-burden it with too many segments. Every curve can be reduced to line-segments, and "segments" is the setting you change to get a smoother effect. Too much smoothing will result in a system crash. It's sort of like that sandbox tool. It doesn't take too much to crash the system if you have an average-speed computer like mine. (For you pros using a graphics card of something, that probably doesn't apply.) 20 is a good number for reasonable smoothness for segments. Anything above about 30 for the fixed radius is a bit much too. You don't end up with a nice design anyway, but a dense mat of lines/edges. At some point it may be possible to use some C++ code to do the heavy multiplications internally done in the plugin to reduce crashes, but for now, I'm using the convenience of Ruby at the expense of system resources. Pretty cool, huh? Takes you back to when you were a wee-lad and using those sharp-pins that held down the fixed radius. They wouldn't allow any sharp edges in any toy today, now would they?
  • Searching a plugin to show real triangles

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    alexandre skA
    Thanks Thomthom I had your Model info but did not realized it shows the real triangles count.
  • BIM for SketchUp - again?

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    aadbuildA
    I hear you with PlusSpec, we are working on it bigstick,we will get there, hopefully sooner Tehran than later. I was hoping that Ruby 2.0 would help but unfortunately not.
  • [Request/Idea] Component replacer in right click menu

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    N
    thanks for the hint...!!! yes, it can be useful to look at the taskbar sometimes So it works too.
  • Does Zorro2 crash with SU2014?

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    @jql said: It's stable now but still dangerous... Fortunately it's at the end of the context menu list. For new users it can easily be confusing to see a "create group from slice" and a "slice model at section" I will add some clarity to the context menu or maybe a toolbar button instead. Thanks!
  • [Concept]Shortcutter for SketchUp

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    A
    Well, I got here too late for the poll, but I do see that it reached 90 before being closed, not counting those who thumbed-up instead of poll voting. Does that mean it's a go for the non-drab version? Would another vote help?
  • Combination, Scene, Layer - Done!

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    pilouP
    An hell's puzzle [image: OYYH_casse_tete.jpg] Carreful : even you find a volumic solution, that don't want to say that is possible in reality! Give all the 2 pieces starting [image: Loz3_puzzle1.jpg] puzzle_v6.skp
  • [Plugin] AttributeInspector 1.1.1 – 2014-05-08

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    tt_suT
    Yea, there's a few annoying inconsistency where the correct error isn't raised.
  • [Plugin] Three Line Tools (Updated March 9th, 2009)

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    Dave RD
    @greenskp said: Hey guys! I use 2014 version and found the solution. Thanks for Didier Bur on the following link: http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=27019#p311954 Open clf_vertical_line_maker.rb with Notepad++ and add the code below at line 46: require 'LangHandler.rb' $uStrings = LanguageHandler.new("clf_menu_loader") Now works like a charm. Or, if you want to take the easy path, just download and install it automatically through Window>Extension Warehouse. It's called CLF Vertical Line Tools.
  • Best BIM plugin?

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    soloS
    @utiler said: For me it's PlusSpec. http://www.plusspec.com
  • [REQ]compo spray alternative

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    pilouP
    Random Component Replacement by Sdmitch ?
  • [Plugin] Center on Origin UPDATE May 23, 2013

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    T
    Hi Chris, Tried to enter the patch script at the start of this thread, but the the ruby script is different than what you quoted: And here's another option. If you want it to reset the component rotation and scale, edit the ruby file in a plain text editor (like Notepad for example) and after the line: if comp.typename == "Group" || comp.typename == "ComponentInstance" add the two following lines: t = Geom::Transformation.new comp.transformation = t This is it now: sela.each do |e| if e.is_a?(Sketchup::Group) || e.is_a?(Sketchup::ComponentInstance) to_move << e end ... I need to zero out the components rotation/scale What's your thoughts? Terry
  • [Plugin] Image 2 Model

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    S
    @Earthmover can You do a quick explanation video tutorial? thanks!!
  • [Concept]Colour Face by Sun Orientation?

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    I
    @box said: It's not quite what you want but Jim made a plugin to attach the camera to the sun so you can track the sun on your structure. Might help. http://sketchucation.com/plugin/853-attach_camera_to_sun Not quite the same I think...there's another plugin called Shadowtex (by Renderiza) that does something quite close by tracing a line from the center of every face to the sun's current position, but it uses this information to detect faces that are in shadow. Maybe this technique can be modified to detect angles between faces and the sun angle? I know nothing about rubyscript, so unfortunately I wouldn't even know how to begin trying to build something like this...maybe one of the gurus here can have a think about it. J
  • [Plugin] Make Named Group

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    K
    Just 'discovered' this plugin. Added an array with often used groupnames (SFB codes) which is displayed in the dropdown list instead of the layer names and this speeds up my workflow quite a bit. Many thanks for this gem Thom!
  • [Concept]Invoice Creator

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    Rich O BrienR
    @unearthed, @dave Glad u like it @jeff Dunno @kris I'm looking into it.

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