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  • {REQ} Advanced Painter - Floor Generator

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    R
    +1 to topic starter. SU lacks decent Object Painter. The same issue with Floor\Wall Finish generator.
  • Shaderlight launch Timed Access Licenses

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    T
    @kate-art said: We know that everyone's rendering requirements differ so we've just launched a new way of rendering with Shaderlight. Our new Timed Access Licenses let you pay for the rendering time you need – whether its to boost rendering capacity for a large project, render a one off image or simply spread the cost of rendering your SketchUp models. You can choose from 30 days, 3 or 6 month licenses from $50. http://www.artvps.com/index.php/news/story/artvps-announce-new-way-to-render-with-shaderlight Thanks Kate I'm a licence for Shaderlight. How to install to Sketchup Pro 2014?
  • A Simple Copy Plugin Needed

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    dukejazzD
    move tool with control key held down will copy and paste over and over
  • Retrieve 'User' File Locations

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    TIGT
    If your Plugin uses its own 'custom materials' why not supply them disassembled in a 'Textures' subfolder within your plugin's own subfolder [that is itself within Plugins]. Then you'll know where it is automatically from File.dirname(__FILE__). Because SKMs are not easily accessible with the API, then you define plain colors for newly made materials [if needed] as the tool runs [that way any purged materials are remade], and where needed add textures to these, based on Image files kept in a that plugin's 'Textures' subfolder ? That way you never need to go near the Materials folder. Your custom materials are automatically listed as loaded into the Model, and any other unloaded materials [as SKMs] can be accessed too from the Materials Browser by the user in the normal way... You are unlikely to have permission to write to any Materials folder in the PC's Program Files tree, or the MAC equivalent. If the users has set up their own custom Materials folders, then on a PC they could be anywhere... and on a MAC its location in their User Lib folder tree is recommended, but not guaranteed [it needs making by them] - and if it were missing and you made it then it's not going to be added to the list of 'Material Collections' in the Materials Browser anyway [unless the user does it manually] ?
  • Extrude line plugin for 2014 [Solved]

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    TIGT
    A longstanding private falling out with 'Trimble' about them planning their EWH based on the previously discussed SCF model... Nuf' said
  • [Plugin] extrudeEdgesByVector

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    brodieB
    TIG, Would it be possible to get a slight tweak on this? The extrusion works great but I use it pretty often and the dialogs sort of break up the flow a bit for me. I wonder if it would be a big deal to have a version that doesn't ask you about reversing the faces and automatically explodes the resulting geometry. -Brodie Edit: Nevermind. I just found your post on Didier's ExtrudeLineTool thread. With your modification to get it to work in 2014, that's exactly what I needed. Thanks! http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=1523%26amp;start=30
  • [Plugin] Pushpull Groups

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    M
    Thanks you very much
  • REQ: BOLT CREATOR

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    Dave RD
    Interesting. Looks like that way is a lot of work to make bolts in SketchUp, though.
  • Installing Store 2.6

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    KrisidiousK
    @unknownuser said: but because the entire project was seen as a 'rival' to the Extension Warehouse itself - which of course it predated... and outperformed...
  • Old Mirror plugin won't work in 2014. Options?

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    BoxB
    If you are getting ad links within the text of people's posts they aren't from this site, they are an adbot that has got into your system.
  • Conflict between QuadFaceTools and other plugins?

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    thomthomT
    I really havnen't made any changes to QuadFace Tools since 19 April 2013. Even then the UV tool haven't been touched - that's the same as several years ago. It's really help to have a sample model we it fails for you. Because in my tests it's working. Only thing I can guess at now is that your mesh isn't consisting of quads. You say "creata a shape" - what kind of shape? If you are using Sandbox Tools as a starting point you must remember to convert the mesh to quads first.
  • [Plugin] Hidden to Layer

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    TIGT
    I don't know. Let's assume the following: You've moved all hidden lines to the HIDDN layer. That HIDDN layer is OFF. If you switch it ON, and also have View > Hidden Geometry set to ON, then do you see the hidden geometry ? If not something is wrong. But if they are there, then a 3d export to DWG/DXF will include all of the SKP's layers, including those layers that are currently OFF in the SKP, and it will include the geometry assigned to the OFF layers too. Proper layering etc is preserved in the exported file, just as in the SKP. What 'Options' do you have ticked for your 3d export ? IN CAD switching the layer HIDDN on should show the hidden lines on that layer. I have just tested it to make sure I wasn't mistaken ! It works fine for me. Possible mess up... If you ill-advisedly export a 2d DWG/DXF version then it's not really a useful CAD file - more a 'graphic' - it will be in inches, there will be no recognizable layers brought over from the SKP - all geometry is moved onto layer 0, and if any layer is OFF its geometry is simply =NOT exported. If you have hidden lines with their layer ON, then in 2d export, if the appropriate option is ticked, you should be prompted to include those in the export - but then these are lumped with other lines on layer 0 so they are no longer separated.
  • Another Plugin Store Request

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    mitcorbM
    Thanks.
  • (REQ) Brick & Tile Maker

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    J
    Apologies if this has been stated already, but I couldn't find where this request ties into a plugin that has been created on here... sdmitch has a 'blog' - http://sdmitch.blogspot.com.au/ Scroll down to Tile&Brick Maker - Interactive tool to create tile and brick pattern on face. Thanks Sam
  • Real time project data

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    TIGT
    Given enough effort, yes...
  • Exporting Animations With Moving Objects

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    A
    Thanks glro, I'll give that a go today and see how it goes.
  • [plugin] Volume By Slice (Updated 27-Mar-2014)

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    sdmitchS
    Updated to be SU2014 compatible.
  • Make a curved surface into a flat object..How?

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    A
    pilot error now has the section flattened but having trouble now getting that section to lie flat on the axes...probably missing a trick somewhere i expect...? actually...nm... it exports as an .svg without needing to put it on horizontal axis
  • [Plugin] Construction Tools (2014-03-22)

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    X
    Error Loading File wco_addcpoint.rb Error: C:/Users/Audrius/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/wco_addcpoint.rb:31: syntax error, unexpected ',', expecting ')' @@cu_addcpoint = UI::create_cursor (c, 5 , 18); ^ C:/Users/Audrius/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/wco_addcpoint.rb:159: invalid multibyte char (UTF-8) C:/Users/Audrius/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/wco_addcpoint.rb:159: syntax error, unexpected tIDENTIFIER, expecting ')' cmd = UI::Command.new("Konstruktionspunkt hinzufügen...") { ^ C:/Users/Audrius/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/wco_addcpoint.rb:162: syntax error, unexpected tCONSTANT, expecting end-of-input cmd.small_icon = "WCO_ADDCPOINT/icon_addcpoint.png"
  • Introducing Bundles....

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    BoxB
    You can consolidate toolbars. Native toolbars can be mixed and matched. Plugin toolbars can be customised in the same way by using Aerilius's Toolbar Editor. And the very few others missing from the native bars can be added using Jim's Custom Toolbars. Theoretically you could have everything on just 3 toolbars.

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