πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
  • Loading plugins only when needed

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    fredo6F
    Keith, I think this is the way to do, because it speeds up the start of the Sketchup application. I introduced this approach for my own plugins with LibFredo6 3.6. I called it "two-phase loading" (only the files bootstrap_... are loaded at SU startup time). Actually, you may see a small message in the status bar indicating the file loading the first time you use the plugin. Also the time for the second phase is indicated in the About... box. I use a slightly different method but it does not matter. This save a few hundreds milliseconds for each plugin, so seconds at the end Fredo
  • Question: Removing SCF Powerbar

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    charly2008C
    Hi, Thank you very much Jim and all responded to. Charly
  • Intersection Plugin Request

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    R
    Yes Dave, I thought of the Dynamic Component thing too but I thought it best to ask for just the static stuff first. The whole point of a 3D model is, as always with paper, to solve these problems whilst an eraser can still be used to fix problems. I'm was hoping a Ruby Guru could just whip up something and I have to believe that something like this would be useful to all of us troglodytes who are foolish enough after modeling to actually try to MAKE our model using "Materials" such as "Wood" or "Metal" or "Glass." And thanks for all your information and selfless sharing. Richard
  • Fredo's Round Corners Plugin runs very slow

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    @unknownuser said: Thanks to all Mac users who contributed to help me in the troubleshooting. Fredo thanks for the plugins and your attention to the mac versions... is 2.3 a new zip, or is it in the old one? will report after testing john
  • [Plugin] Render Settings Lab

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    Y
    thank you a lots
  • Is there a plugin to draw face normals?

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    D
    Oh and also I just wanted a line coming out one side of the face. Easy enough by changing line 108 to: pt2 = bary
  • [Plugin] FredoTools::ConstructFaceNormal - v1.3a - 20 Jul 11

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    pilouP
    I believe there is somewhere a plug who convert Construction lines in real lines for some fun exploration OK this is Lines Converter by Rick Wilson Conctruction Lines <--> Lines Projection by Didier Bur, Random Painter By Chris Fullmer [image: pwS9_LINES.jpg]
  • Idea for simple plugin

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    J
    @neostyles said: Something that divides an edge into a given number of equidistant points.. SketchUp does this already - right-clic any line or line segment and select "divide"
  • [Plugin] FredoTools::MarkVertices - 1.2a - 20 Jul 11

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    @tig said: Does not 'match' what ?? Sorry for my English, Google translate does not translate always correctly! 2D lines is in 2D space, I need a full 3D space. All lines should be viewed from all angles! I try to show problems from stereometry in full 3D space, interactive. SketchUp is a great tool for working in 3D but for use in mathematics there is no option for point, line width, line styl and color. [image: sU6n_p4.gif]
  • What was that plug-in that creates multiple faces???

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    utilerU
    Yes it is tricky, TIG but I recall seeing a video of it in action and looked neat....
  • Push/Pull

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    B
    Just a little warning... Before you use the Stamp tool on your huge terrain you should select an area slightly larger than your bunker, and group it (temporarily). Then you stamp the bunker into that group and do your adjustments, and finally ungroup the area again. This will save you a lot of time, and also probably from memory/crashing problems.. Another option is to use the Drape tool, and/or Tools on Surface with Offset etc. Drape often causes lots of unwanted/unnecessary edges/ngons, which may be avoided by using the ToolsOnSurface tools.
  • User feedback: looking for alternative to screen notes

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    liquid98L
    Hi Chris, Thanx for your help ! Indeed, the problem arises when there is no geometry. The plugin I'm writing gives feedback on the scale-factor that an object is scaled with. When you press the scale-up button the object is scaled up with a factor. Then the scale-factor is presented to the user as a screen-note. The user can scale up as much as he wants to, and the screen-note will refresh accordingly. Then, when the 'scale-down at once button' is pressed, the object is scaled down to its original proportions and the screen-note gets deleted. But there arises a problem with a scaled up object and the corresponding screennote. In case the object is deleted ,so there is no geometry, the screen-note is still active. And I can find no way to correct this. Thnx, Liquid
  • Sculpting Plugin name

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    massimoM
    Artisan plugin.
  • [Plugin] Autoloader

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    A
    cool...i tried it thanks a lot..!!!
  • How do I edit an .rbs file?

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    brodieB
    Hey Didier, missed your post. My original thought was to combine the Create Materials from Layers function followed by the Apply Materials to Objects function as part of a Revit to SU workflow. It's less of a need than I originally thought though. I originally thought I'd need to do this each time I reimported the updated Revit model. But actually I only need the Apply Materials half of the equation after the first time since the materials already exist. If you think it would be of any value to others to combine the functions I'd love a copy. Otherwise, the separate functions actually work fine for what I'm doing now. -Brodie
  • [Plugin] Colors from Style

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    TIGT
    Access to layer colors is very limited [I wrote a way of getting them from a DXF export but it's pretty lame]... AdamB did come up with a 'possible' solution that never got finalized....
  • Is there a PlugIn for Random Face Selection?

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    TIGT
    If you want to copy these faces into a group - first select them and then use Edit>Copy, now make a new group [perhaps draw some temporary geometry and group that] and edit it [or open an existing group] then use Edit>PasteInPlace... [erase any temporary geometry you might have made inside a 'new' group]. If you want to move the selected faces into a group - first select them and then right-click context-menu > Group. They will be cut from their current context and reproduced inside a new group, note that any common edges that are needed to maintain non-selected faces will be duplicated inside the group rather than cut+moved...
  • [Plugin] Axis components (Updated 6/12/2010)

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    S
    Maybe I'm wrong with the SU oriented;
  • [Plugin] Facewarp

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    TIGT
    @builder boy said: @tig said: http://code.google.com/apis/sketchup/docs/ourdoc/edge.html#split ??? This will only split a line into 2 segments with controllable proportions, I am looking for something more like this: edge.divide(5) # for 5 equal-length segments It'd be easily enough to make a custom 'divide' method that works as you want - you know the edge's starting length and therefore the length of one divided part. So simply iterate through the edge the number of divisions-1 nibbling off the appropriate proportion as another edge until you are done. I don't recommend extending the Edge class but more like this... self.divide(edge,5) calling this def divide(edge=nil, num=nil) return nil if not edge or edge.class!=Sketchup;;Edge return nil if not num or not num.class==Fixnum or num<=1 len=edge.length bit=len/num.to_f num.times{ begin nedge=edge.split(bit/len) if nedge edge=nedge len=edge.length end#if rescue puts 'Divide Error' end } end Which splits the specified edge into the specified parts...
  • [Plugin] Colr Explorer

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    P
    @didier bur said: Hi, I can't read what's on your image, but this looks to me as this is an HTML error in the web dialog, not really a ruby error. I've published (long ago) a similar plugin to generate colors based on the Munsell system. It can be found here: http://rhin.crai.archi.fr/rld/plugin_details.php?id=258 Hope this helps, Hi Didier ,I really appreciate your help... Ive searched a Pugin who has an integration with Adobe Kuler color and Sketchup 8, but I havent had much luck, anyway thank you very much! Greetings!

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