@wo3dan said:
(*) create a 'Face Me' component with a circular face.
Wrap this çomponent in a new 'Face Me' component with its blue perpendicular to the inside blue. The disk will face the camera all the time...
Thanks, this is a better solution.
Small sphere is difficult to move and placed in the center.
But, math point should not be zoomed, always has the same setpoint.
Maybe in future versions to add options for using in math.